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142 German Town Assault

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The Americans have had little time to secure a little French village. Striking in a pincer attack, the Germans hope to squeeze the village from the American army.

 

  American German
Division 1

24 Squad Bases
- 54 Regular Infantry
- 12 Elite Infantry
- 6 Officer
- 6 Mortar Crew
- 6 Machine Gun Crew

12 Sherman Tank
6 M3A1 Half Track
6 GMC CCKW 353 Truck

3x Medic
3x Engineer
3x Flamethrower
3x AntiTank
4x Concealed Concealed

24 Squad Bases
- 54 Regular Infantry
- 12 Elite Infantry
- 6 Officer
- 6 Mortar Crew
- 6 Machine Gun Crew

12 Panzer IV Tank
6 SdKfz 251 Half Track
6 Opel Blitz Truck

3x Medic
3x Engineer
3x Flamethrower
3x AntiTank
4x Concealed Concealed

Division 2

24 Squad Bases
- 54 Regular Infantry
- 12 Elite Infantry
- 6 Officer
- 6 Mortar Crew
- 6 Machine Gun Crew

12 Sherman Tank
6 M3A1 Half Track
6 GMC CCKW 353 Truck

3x Medic
3x Engineer
3x Flamethrower
3x AntiTank
4x Concealed Concealed

24 Squad Bases
- 54 Regular Infantry
- 12 Elite Infantry
- 6 Officer
- 6 Mortar Crew
- 6 Machine Gun Crew

12 Panzer IV Tank
6 SdKfz 251 Half Track
6 Opel Blitz Truck

3x Medic
3x Engineer
3x Flamethrower
3x AntiTank
4x Concealed Concealed

Strategy Decks American Reinforcements 1
Artillery 1
American Air Support 1 (shared)
Command 1 (shared)
Ground Support 1 (shared)
Morale 1 (shared)
Supply 1 (shared)
German Reinforcements 1
Artillery 2
American Air Support 1 (shared)
Command 1 (shared)
Ground Support 1 (shared)
Morale 1 (shared)
Supply 1 (shared)
Starting Strategy Cards 3 3
Operations Cards 013 Desperate Defenders
007 Lay Razor Wire
008 Lay Smoke
016 Clear Tank Trap
Deployment Zone Division 1: on the Northern 3a, 11a, 1a, and 8b map tiles.
Division 2: on the southern 10b, 3a, 1a, 11a, and 8b map tiles.
Division 1: on hex North of the river on the 6a, 4a, 2b, 4a, 6a, and 9b map tiles.
Division 2: on any hex Southwest of the village on map tiles 5a or 10a.
Starting Initiative Initiative Token  
Objective Victory is achieved by controlling a majority of the victory objective markers and the adjacent hexes free of enemy squads by the end of round 24.
Rounds 24
Actions per turn 4 4
Reinforcements

American squads reinforce from reinforcement hex on map tile 7a.

At the beginning of round 4: American Div. I receives 2 squads consiting of 1 Machine Gun and 6 Infantry. American Div. II receives 2 squads consisting of 1 Machine Gun, 6 Infantry.

At the beginning of round 8:
American Div. I receives 3 Sherman Tanks. American Div. II receives 3 Sherman Tanks.

At the beginning of round 12: American Div. I receives 1 Machine Gun, 1 Officer, 1 Elite, 4 Infantry. American Div. II receives 1 Machine Gun, 1 Elite, 5 Infantry.

At the beginning of round 18: American Div. I receives two squads consisting of 1 Officer, 3 Elite, 4 Infantry and 1 halftrack. American Div. II receives 1 Officer, 3 Elite Infantry, 4 Infanty and 1 halftrack.

German D1 from reinforcement hex on map tile 4a.
German D2 from reinforcement hex on map tile 10a.

At the beginning of round 4: German Div. I receives 2 squads consisting of
8 Infantry. German Div. II receives 2 squads consisting of 8 infantry.

At the beginning of round 12: German Div. I receives 2 Panzer IV, 4 Infantry. German Div. II receives 1 Tiger, 4 Infantry.

At the beginning of round 18: German Div. I receives 1 Officer, 7 Infantry. German Div. II receives 1 Officer, 7 Infantry.

Special Rules - -
Terrain Features River is flooded.

 

Tags: American Army, German Army, Complexity: High, Rounds, Boards, Year: 1944

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The Germans should have thought of some of these things before they began the war, particularly before attacking the Russians.  (referring to a German soldier's request to surrender only to British or American forces and not the Russians)
British General Bernard Law Montgomery