Death Factory - A Campaign for Tide of Iron designed by Joseph S. Anderson.
See all campaign details here: Death Factory - A Campaign for Tide of Iron.
| American | German | |
| Starting Unit Pool |
24 Squad bases 2x 12 Sherman |
24 Squad bases 2x 5 Panzer IV |
| Commander | Norman D. Cota | Walter Model |
| Campaign Cards These operations cards may be used during only one battle then they are discarded. |
010 Inspiring Leadership |
011 Elite Tank Crew |
| Permanent Strategy Cards | Supply Priority (from Supply 1, no cost to activate) 005 Clear Mines 008 Lay Smoke |
021 Fuel Shortages 031 King Tiger Tanks 014 No surrender 035 Enigma 007 Lay Razor Wire |
| Leadership Decks | Hero Tactician (shared) |
Watchdog Tactician (shared) |
| Strategy Decks | Artillery 2 American Air Support 1 (Remove the "Paratroopers" card.) |
Artillery 1 German Air Support 1 (Remove the "Air Priority" and "Air Superiority" cards. Add +1 command cost to all cards in this deck.) |
| Deployment Zone | Each side may deploy up to 12 units (vehicles and/or squads) at the start of each battle. The attacker sets up anywhere on the 4 map tiles on his/her end of the map. The defender may set up anywhere on the other 8 map tiles. The side with the initiative sets up first. | |
| Starting Initiative | ![]() |
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| Objective | The Americans must win on map 5 by the end of round 60 to win the campaign. | The Germans win if they prevent the Americans from achieving their objective. |
| Rounds | 60 (total on 5 maps) | |
| Actions per turn | 4 | 4 |
| Campaing Rules | Death Factory - A Campaign for Tide of Iron | |

Linked campaign scenarios
| 127 Death Factory - The Siegfried Line Part 1 |
| 128 Death Factory - The Siegfried Line Part 2 |
| 129 Death Factory - Vossenack |
| 126 Death Factory - Hürtgen |
| 125 Death Factory - Hill 400 |
Medic
Engineer
Flamethrower
AntiTank
Alpha Unit
Recon
Bravo Unit
"}018 Seize the Initiative