This is a 3rd army style advance through Germany. Non historic.
As the American Captain you must clear the town by nightfall. The armored boys have sent you an M-10 tank destroyer to support your infantry. These vehicles were often used in this role.
As the German Captain, you are charged with holding the town at all costs. No surrender or retreat, by order of the Fuhrer! I suggest you start building deffences!
American | German | |
Division 1 |
5 Squad Bases 1 M3A1 Half Track 1x |
3 Squad Bases 3x |
Division 2 |
5 Squad Bases 1 Sherman Tank (see s pecial rules) 1x |
3 Squad Bases |
Strategy Decks | Artillery 1 | Morale 1 |
Starting Strategy Cards | 005 Clear Mines 016 Clear Tank Trap 008 Lay Smoke |
014 No surrender 007 Lay Razor Wire |
Operations Cards | 2 | 2 |
Deployment Zone | After the Germans have placed defences, the Americans move onto the board from the southern edge(green hexes). Do not fatigue these units, as this is part of deployment and the game has not begun. All units may be mounted onto vehicles as the player wishes. Mounted units may also dismount as part of thier move, as per normal. Keep in mind that the Germans may choose to ambush you, based on your deployment moves. |
After the Americans drive onto the southern board edge, you may place your units anywhere you like on any board. The only rule being, you may not place units directly adjacent to any American unit. This alloys you to ambush the americans on the first turn if you wish. Think about this carefully, a bad ambush will cost you the game. Weigh the American position wisely. |
Starting Initiative | ![]() |
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Objective |
The game ends at the end of the 6th round.
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Rounds | 6 | |
Actions per turn | 3 | 3 |
Reinforcements | - | - |
Special Rules | The Sherman is really an M-10 Tank Destroyer. M-10 (Tank, Heavy Vehicle) ===================== Move: 6 Armor: 3 vs infantry = range: 5 Firepower: 6 vs vehicles = range: 8 Firepower: 10 Overrun Cuncussive firepower Hand cranked turret: this vehicle loses 4 movement points instead of 2 when using 'fire and move' orders Open topped turret: this vehicle is considered a light vehicle for purposes of assaults. |
Before deployment begins, the German player places the following deffences on any board he wishes.
The Germans begin the game in control of both nuetral and both German command objectives. |
Terrain | The purple hex is a crossroad. The roads all meet in the middle of the hex. |