Victory Results:
 100 %
Record a victory for BOTTOM ARMY  0 %
Total plays 1 - Last reported by pino on 2021-06-09 00:38:40

The Dzherzhinskiy Factory was the site of many battles during the siege of Stalingrad and continued to be in operation producting T-34 tanks through most of the battle. Factory workers would alternate between working their shifts and picking up rifles and fighting on the front lines.
When a tank was complete the assembly crew would drive it immediately into battle without paint or gunsights. The factory was a stronghold for the soviets and a primary target of the Luftwaffe.

 

  Soviet German
Division 1

3 Squad Bases
- 6 Regular Infantry
- 2 Officer
- 2 Machine Gun Crew

1x AntiTank

4 Squad Bases
- 8 Regular Infantry
- 4 Elite Infantry
- 2 Officer
- 1 Machine Gun Crew

1 Tiger I
1 SdKfz 251 Half Track

1x Medic
1x Flamethrower

Division 2

3 Squad Bases
- 6 Regular Infantry
- 2 Officer
- 2 Machine Gun Crew

1 T-34 Tank

1x AntiTank

4 Squad Bases
- 12 Regular Infantry
- 2 Officer

2 Panzer IV Tank

1x Medic

Strategy Decks American Reinforcements 1
Morale 1
American Air Support 1
Supply 1
Starting Strategy Cards 2 2
Operations Cards - No Surrender - Elite Tank Crew
Deployment Zone

Any building hex with an entrenchment or pillbox or any factory hex.

The soviets start with 4x ZIS-3 AT guns. These guns can be placed in any building hex with an entrenchment but may not be moved. They have the same stats as the British QF 6 pounders.

The Soviets get 1x T-34 tank at the start of the game which can be deployed on any hex adjacent to the factory.

Any grey hex.
Starting Initiative   Initiative Token
Objective Soviet wins if German is unable to fulfill his objective. The Germans must capture the road behind the factory before the end of round 8.
Rounds 8
Actions per turn 4 4
Reinforcements

Round 1
1x T-34 tank from the factory

Round 3
1x T-34 tank from the factory

Round 5
1x T-34 tank from the factory

The tank can deploy on any hex adjacent to the factory. T-34's have the same stats as the Sherman except for 7 firepower vs. vehicles and 5 armor.

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Special Rules - -

 

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