Total Plays: 60
Top Army
(45%)
Bottom Army
(55%)

Historical Background
After his serious defeat at the Battle of Placentia at the hands of the Alemanni, Emperor Aurelian rallied and re-grouped his troops and started in pursuit. The Alemanni were moving towards Rome, producing great fear in the city. Rome had grown beyond the old city walls and much of the city was completely exposed to enemy attack. Aurelian finally caught up to the rear of the Germanic horde and forced a fight near Fano. The Alamanni turned to fight just before crossing the Metaurus River which was their undoing. Pinned against the river, the Alemanni were unable to maneuver or give any ground. When the main Alemanni line broke, many of the tribal warriors were drowned as they attempted to retreat. The shattered remnants of the Alemmani now headed north, away from Rome, with Aurelian in hot pursuit.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

Light Infantry   Light Bow Auxilia Infantry       Warriors         Medium Cavalry           Leader  
2   2 4       2         6           3  
Light Infantry   Light Bow Auxilia Medium Infantry       Heavy Infantry Light Cavalry     Medium Cavalry           Leader  
1   2 4 3       2 2     2           3  

War Council

Alemanni
Leader: Not kown
5 Command Cards      

Roman Army
Leader: Emperor Aurelian
5 Command Cards      
Move First

Victory
6 Banners

Special Rules
Imperial Legions rule is in effect for the Romans.

The river is not passable.

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Discuss this article in the forums (5 replies).
SkunkyBeer replied the topic:
7 months 2 weeks ago
:) I did have two possibilities for the last flag, but neither very likely - a 4 die attack on a supported 4-block Medium Infantry. Not much hope, but either 4 hits or 2 flags would have probably done it. (don't tell me the odds. OK - 1.23% and ~2% resp).

Assuming I managed to survive any battle-back, I still held a first strike for the Roman turn, could have resulted in a kill or possibly a path to retreat. again - don't tell me the odds.
Elitesim replied the topic:
7 months 3 weeks ago
Played this game twice today. I was the Alemanni first and got the usual drubbing, 6-2, although I made it interesting until my dice went cold. He had 3 units at 1 hit point when I was done. Then we switched sides.

I led off with a line command that got my entire force up into missile range and scored a couple of hits around his leaders. He responded with a Move Lights and screened the leaders with Aux and Light units. I did a Move-Fire-Move and scored some hits on his lights.

He responded with another Move Lights, moved a few units and scored a couple of hits with missile fire. I did a Move 3 units right and started grinding down on his Lights.

Then he did a Line Command with a bunch of Aux, Lights, and Archers. He ripped up some of my units but paid a price. I played a Counterattack and moved my entire line forward, trapping the center of his Lights against his Cav, killing a bunch of them at a smallish cost to myself.

The score now was 4-1, my middle was a bit beaten up but I was in generally good shape with another Line Command waiting to be played against his Cav in the center.

That's when he played the Mounted Charge card and assaulted my center. The vicious struggle that followed vaporized my middle and killed 4 of my units in exchange for 1 of his, score is now 5-5 with his Cav badly beaten up and me still having enough units to predictably kill one of his Cav.

He's looking for a way out of the box he put himself in and realizes that he moved one Medium Cav on his right flank against my Aux on the left side, it had taken one hit from his earlier missile fire. Saying "Here goes everything", he rolled 4 dice, scoring 3 hits, and winning the game.
Riclev replied the topic:
3 years 3 months ago
Bucking the trend in the statistics above and the commentary below, we have seen two Alemanni wins at 6-5 and 6-1. In the first game, at 5-4 to the Alemanni, the Roman player risked all in a charge foreword which managed to eliminate the required two units: had it failed, they would have lost in the next Alemanni card play. The second game hinged on an Alemanni cavalry charge combined with a weak Roman hand. This game is good.
Mark-McG replied the topic:
10 years 2 months ago
In MT51 (2014), this scenario was played by 6 different pairs, and there were 6 Roman wins ranging from 6-0 to 6-5 (three 6-5, two 6-4 and a 6-0 Roman win)
sushidog replied the topic:
10 years 3 months ago
Current record is 3/7 Allemanni/Roman, but I bet this one comes out more evenly. The Alemanni MCs can be a difference maker with their bonus combat.