Victory Results:
 17 %
Record a victory for BOTTOM ARMY  83 %
Total plays 64 - Last reported by Albion on 2024-06-21 12:53:00

Historical Background
Gaius Julius Caesar, an ambitious Roman noble, had entered into a political alliance with Gnaeus Pompey and Marcus Licinius Crassus, which became known as the “First Triumvirate.” Caesar used these connections to obtain an appointment as proconsul for Gaul. As Caesar arrived to govern his province, the Helvetii were migrating from what is now Switzerland into Gaul to find new lands. Caesar surprised and defeated one detachment of the Helvetii. He then doggedly followed but avoided conflict with the main body, as he was badly outnumbered by the barbarians and needed to find an advantageous position for a decisive battle. After a fortnight, Roman supplies were running short and Caesar fell back toward Bibracte to replenish. The Helvetii followed and formed for battle against the Romans. Caesar withdrew and formed his six legions on a nearby range of hills – his four veteran legions in front, and his two newly raised legions in the rear. The Helvetii charged forward and were met by a shower of pila. The Romans then counter charged downhill with swords drawn. The disorganized barbarians started to fall back when allied Boii and Tulingi tribesmen marched forward and gave the retiring Helvetii the heart to continue. Caesar again led his legions forward against the combined tribes, and they fled in disorder back to their camp. During the night Caesar attacked the enemy camp and completed the rout. The next day, envoys from the tribes offered to surrender and Caesar ordered them to return to their own lands, knowing that if their former country were left unpopulated, hostile Germanic tribes would fill the vacuum.
The stage is set. The battle lines are drawn and you are in command. The rest is history.

Light Infantry     Auxilia Infantry       Warriors         Medium Cavalry           Leader  
2     7       9         3           2  
Light Infantry   Light Bow Auxilia Medium Infantry       Heavy Infantry       Medium Cavalry         War Machine Leader  
2   2 4 4       2       2         1 3  

War Council

• Leader: Various Tribal Chiefs
• 4 Command Cards     
• Move First

Roman Army
• Leader: Julius Caesar
• 6 Command Cards 

7 Banners

Special Rules
Julian Legions rule is in effect.
• Julius Caesar Rule is in effect.
• The two Roman auxilia units in the Roman camp hexes represent the new recruits ordered to stay behind. These units cannot move or advance out of those hexes. They may, however, engage in ranged combat, close combat or battle back when attacked.
• When a friendly unit occupies an enemy camp hex at the start of that player’s turn, the player gains one Victory Banner that cannot be lost. Remove the camp terrain tile hex and collect the Victory Banner before playing a Command card.

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clavain replied the topic:
1 week 4 days ago
Who killed Julius Caesar? I KILLED JULIUS CAESAR! And I destroyed 10th Legion. Can I change the course of world history as C&C is so fond of repetitively saying? Of course I can. With only four cards and them all being move two units here or three units thither, I poked at the Roman right with a Medium Horse and a couple of Aux, and the horse eventually killed a light foot and a Roman medium in the hills IIRC. Meanwhile, in a role reversal, led by Caesar Markus Sharaput's Romans decided to paint themselves blue and run down the hills naked towards the Gauls, using their bow and war machine to try to do single hits to Warriors to take away their 4 dice benefit before the heavy foot slammed into them. This worked, up to a point, the point being the Gauls having a Counterattack card that let them start beating up on Julius, who the next turn decided to carry on forward and try to get Warriors before they got him. Unfortunately for Julius, he and his compatriots whiffed a lot (as did the Gauls, rolling three blue against red heavies, and three red against blue mediums). This allowed the Gauls to implement this Cannae plan they had heard about, using an Inspired Leadership Center card. Unnamed Gaul Leader number one, riding to the fore leading his troops, slammed into Julius and the Warrior followup put paid to him and the 10th. The game was still very close (6-5 Gaul at that point IIRC) and the Romans had a chance to potentially kill at least one and improbably (via bow shot) another weakened Gaul band, but were unsuccessful, and the next turn nameless leader #1 led his forces to glory, and eventually the creation of a Gaulish (Gaullan? Gallic? Gaul?) Empire and world domination, with subjugated Roman vassals forming the heavy foot of the unstoppable Gaul (? see above) legions. Final score a nail-biting 7-6 Gauls
ozzie replied the topic:
4 months 1 week ago
7-1 to the Romans. Caesar and his central and left legions just carved through the Celts.
bigfriendben replied the topic:
11 months 1 day ago

A horrifically bitter defeat for Caesar. The Roman army took 12 blocks via ranged combat without gaining a single banner before close combat began. The Gauls used a nasty I am Spartacus play to mangle the Roman right flank before being repulsed by the personal intervention of Caesar-- but both Caesar and his right flank captain died in extremely unlucky leader casualty checks within only a few turns. The Romans sought their two last banners, venturing off of their strong uphill position, but found only bitter defeat, with Gallic warriors never rolling less than three hits per battle/battleback. Final score 7-5. A supremely well played game by my gallic opponent that took over 1.5 hours to secure victory.
kostas63 replied the topic:
3 years 3 months ago
Vittoria Romana 7-5. Gli Elvezi ricevono subito un ordine di "Comando di Gruppo" e avanzano su tutto il fronte. I romani scendono dalle colline quando ricevono le prime cariche dei Guerrieri barbari. A soffrire maggiormente sono le unità di fanteria media romane ma reggono l'urto causando a loro volta ingenti danni. A dar man forte ai Guerrieri anche le cavallerie degli Elvezi che causano ulteriori danni alle già provate fanterie romane. Benchè in inferiorità numerica alla fine i romani vincono la battaglia grazie alla loro qualità militare. Giulio Cesare e i legionari veterani assistono dalla collina l'esito a loro favorevole.
Valvorik replied the topic:
5 years 10 months ago
Two victories for Rome, one close 7-6 (barbarians did well on the flanks) and one route 7-0 (Caesar lead charge and destroyed both barbarian camps)
Valvorik replied the topic:
5 years 10 months ago
Caeser got late into action, the barbarian units did fairly well and a left flank party rolled up the Romans, despite them having line advances, then successive Medium orders broke Roman centre and disordered their lines making for some pickings, for a Helvetti victory of 7 to 4 over Rome
mmccalpin replied the topic:
8 years 4 months ago
Just managed a hard-fought Roman victory in spite of losing Caesar. Caesar had already provided a thumping battleback to the Helvetii (five swords and a helmet!). The final score was 7-4 but the game was much more back-and-forth than is implied by the difference. The Helvetii whiffed an attack and their fresh medium cavalry unit was destroyed by another in the battleback. Good times.
Freeloading-Phill replied the topic:
13 years 10 months ago
Aha, that's it. In Marian Legion scenarios they need special unit rules but not under Julian Legion rules.


MasterChief replied the topic:
13 years 10 months ago
NRBH - but I think Expansion 4 helps clarify that by making all Medium and Heavy Infantry under Julian Rules able to move 2 hexes (and not battle) - which I think is all the 10th Legion lets you do.
Freeloading-Phill replied the topic:
13 years 10 months ago
Looking at this scenario I wonder if it's supposed to have the Tenth Legion rules in it's Special Rules section.
They are labelled on the map.