Historical Background
With most of Gaul under his control, Caesar saw a need to pacify the nearby British coast, lest this island serve as a sanctuary and base for anti-Roman Gauls. Caesar sailed to Britain late in the campaign season with only two legions. The intended landing sight, above the cliffs of Dover, was lined with warriors, which forced Caesar to sail further north. The British cavalry and chariots kept pace with the fleet, however, and when the ships landed between Walmer and Deal, the Britons were waiting. The heavily laden Roman troops could only land by jumping into the sea and wading ashore. Wild melees ensued all along the beach and only after a number of cohorts gained dry land, following the lead of the Tenth Legion, did they form up and charge. This attack finally drove the Britons from the beach. Without cavalry, because his cavalry transports never arrived, Caesar was not able to turn the retreat into a rout. News spread of the Roman victory and tribal chiefs appeared before Caesar to offer submission. Unfortunately, a violent storm shattered the unprotected Roman fleet, and Caesar was forced to return to Gaul before he could exploit the fruits of this first invasion.
The stage is set. The battle lines are drawn and you are in command. The rest is history.
6 | 3 | 2 | 2 | 2 | 1 | ||||||||||||||
2 | 2 | 8 | 1 | 3 |
War Council
Roman Army
• Leader: Caesar
• 6 Command Cards
Victory
7 Banners
Special Rules
• Treat all Seacoast terrain hexes as Fordable River terrain hexes for purposes of movement and combat.
• Barbarian Chariot Rule is in effect.
• Julius Caesar Rule is in effect.
• Place a Special Unit block in the Tenth Legion hex. The Tenth Legion possesses all Tenth Legion Special Unit abilities.
• Marius Legions Rule is in effect.