MT01 Round 5 Germantown 6v10 Rob vs JR
Player 1: JR (British) 5 banners scored, 16 blocks lost
Player 2: Rob (Continentals) 4 banners scored, 18 blocks lost
This was a real nail biter. My forward Lights Retired and Rallied before the first Continental onslaught, but Wayne hit them again and they disappeared on the rally roll after taking a couple hits. Their supporting Regulars suffered a similar fate as Mad Anthony swept forward into the Chew House. Cornholio led a pair of Regulars and some Grenadiers in a counterattack, turfing out Wayne after killing one unit.
The American center fell back, but not before trading units with their British opponents. The count was 3-2 as the action turned to the British left/Continental right. Knyphausen had Hessian Lights and Grenadiers faced Armstrong's militia and supporting artillery. As I crept forward, mindful of the unfordable nature of the creek, Rob suddenly launched an attack of his own! Provincial Militia assaulting seasoned European professionals! The nerve! It turns out he had a fistful of supporting combat cards, but my Lights scampered away unscathed.
I pieced together a hand favoring my left, and advanced once more. Rob's artillery saw off my Lights, putting me one block from defeat, but the Hessian Grenadiers closed - a brutal bayonet attack inflicted three hits on Armstrong's Militia unit, and only a Hold the Line card saved them from fleeing off board. The next turn I eliminated the survivor, with Armstrong exiting the board rather than face the bonus melee. Instead, the light artillery was forced to retreat to the board edge, albeit without loss.
At four banners apiece, Rob attacked with his artillery, but I had been sitting on a First Strike card since my opening hand. My Grenadiers threw five dice and that was that.
Fun, tight scenario - the best I've played so far in terms of balance and situation.
JR