Round 2 Brandywine-British Flank Attack (11 September 1777)
Gonzo (Continentals) - 4 banners, 18 blocks lost
Mark McG (British) - 7 banners, 21 blocks lost
Command cards didn't give the Brits many options except in their Right from the start, and whilst I had the Bayonet charge combat card, there wasn't many options to use that. First British move was to push the colonials out of the Meeting house, but I had nothing to follow up, and the German Jaegers took flight at the first shot, failing a 5d rally.
A Quick Step up the centre-left failed to dislodge the Continental Light in the woods, and moving the Heavy artillery up was met with a Line Volley that eliminated it. The Command situation was pretty grim for the Brits with 2 Attack Right, 2 Line Volley and a Bayonet Charge (but little in range). Line volleying 2 units to finish off the Continental Light gave me a little pleasure.
The Brits then started maneuvering on the right, as the cards intended it seemed, and moving the guards up to charge range of Sullivan simply pushed Sullivan back. So the right then advanced towards the end of the hill, firing off a Line volley to soften the target. The Continentals Rallied straight back up. With 2 Bayonet charges in hand, and a Right card, I threw caution to the wind the Guards and German Grenadiers charged. Even facing First Strike, they still managed to eliminate 1 Regular. Lord Stirling inspired his men for a nasty response, eliminating one guard, but the 2nd Bayonet charge did the trick, Agnew's grenadiers went up the hill, the German grenadiers attacked, but the star was Cornwallis and the guard, who rolled 4 INF on 5 dice to eliminate a full strength Regular, advance onto the hill and take Stirling prisoner. With 4 units killed, the meeting house banner and 2 hills, the Continentals had to take one of those back, and they didn't, though they did finish off the poor German Grenadiers.
A hard scenario for the Continentals.