MT01 Philadelphia campaign

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4 years 2 months ago - 4 years 1 month ago #358 by JimDauphinais
Round 1

Round 1
102 Brandywine -- Washington's Attack

EZPickens (British) Lost -- 4 Banners, 22 Blocks Lost

JimDauphinais (Continental) Won -- 9 Banners (4 were Temporary Banners scored at the start f the Continental Turn), 22 Blocks Lost

The Continentals did not have the starting hand necessary to try for a "blitz" of the Continental Temporary Banner locations and the British did not have the starting cards to force the Continentals back from the bridge and fords. As a result, a drawn out fire fight primarily at four hexes between artillery and rifle units dominated most of the game.

The British made a significant effort to try to flank the Militia on the Continental Left, but were not successful due to the Continentals investing heavily in leaders to shore that flank up along with well timed plays of Hold the Line combat cards. Eventually, the Continentals gained a significant upper hand in the attrition. At which point the Continentals played a Quick Step Command Card to quickly and overwhelmingly grab Continental temporary banners. The subsequent British counterattack was unsuccessful leading to a Continental win.

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  • Last edit: 4 years 1 month ago by JimDauphinais. Reason: Added attachment

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    4 years 2 months ago - 4 years 2 months ago #366 by mirkobruner
    Mini Tournament MT01 - Philadelphia Campaign
    Round 2 - Bradywine British Flank Attack.
    mirkobruner 7 Banners Won, 3 Fig Lost - JimDauphinais 0 Banners Won, 19 Fig Lost.

    The opening cannonade helped the English in pushing back the Americans from Birmingham Meeting House. They will never reconquer it.
    The first couple of turns served the two armies to deliver minor skirmishes, redeployments and moves the men in a different way.
    A Line Command played by the English started the real hostility allowing the the Elite Guards on the right and the Granadiers in the center to advance and move towards the rebels.

    Gen. Sullivan and his men responded and opened fire to the advancing Elite Guards causing the first Casualties of the game, but the Guard didn't stop and charged the patriots bayonets at the ready. Gen. Cornwallis and his Granadiers did the same in the Center Section of the board and attacked units stationed on Birmingham Hill. Gen. Stirling fell other units routed and the Hill was conquered.
    Gen. Sullivan was chased in the woods and successfully escaped Cornwallis and his hounds.

    The Patriots reorganised themselves and tried to move towards the advancing units from the right flank but in vain. Cornwallis and his ruthlessness put to an end to the game, killing a last unit of Blue Coat Regulars and securing Birmingham Hill.


    Please Luck, Be Gentle With Me Dice. Forward!
    Mi®ko.
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    4 years 2 months ago - 4 years 2 months ago #373 by rfdoane
    Replied by rfdoane on topic MT01 Philadelphia campaign
    Round 4
    Lost - Mark McGilchrist (British) - 5 banners, 8 blocks lost
    Won - Rob Doane (American) - 7 banners, 20 blocks lost

    The British came charging down the road right off the bat and made a strong push for the American rear in order to prevent units from exiting for banners. A few timely First Strike and Ambush cards helped the Americans keep them at bay, buying time for units to exit. The Americans formed a line two hexes off the baseline with British regulars and Highlanders marching steadily down the road. The Highlanders and 1 regular made quick work of the American militia, but found themselves out in front of their own lines. An American counterattack eliminated both blocks and allowed one more unit to escape for the win. The only other significant action took place on the British left where the two light units bagged an American regular and chased Sullivan off the field.
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    4 years 1 month ago #380 by Gonzo
    Replied by Gonzo on topic MT01 Philadelphia campaign
    Round 1 Brandywine-Washington's Attack
    Player 1 Mirkobruner (British) 1 Banners, 17 blocks lost

    Gonzo (Continentals) 6 Banners, 4 (+2 returnes by rally) Blocks lost
    Continental hot shooting and push in the center killed 2 Regulars and Routed a full strength Rifle and 3pt Lt Art. British shot blanks except getting 4 for 4 inf hits on Militia totally away from decisive front. Still learning specifics of the rules. Thanks to Mirko for bearing with me.

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    4 years 1 month ago #381 by gottoman
    Replied by gottoman on topic MT01 Philadelphia campaign
    Round 5 MM01 Germantown (4 October 1777)

    EZPickins (British) - 0 banners, 18 blocks lost
    Greg Ottoman (Continentals) - 5 banners, 4 blocks lost

    Sorry, no log on this one, I forgot to start it and John lost his when he disconnected very early and didn't start it. This is only my second game of Tricorne, playing one way back when it first came out. I think we both agree this scenario seems very tough for the Brits. That said the Americans had great cards, with many line commands and cards that allowed me to move up the center very fast. Dealing with the two lone Brit units in the center and securing the objective town gave three banners and the rest gained when the Brits pushed up the center. Will be interesting to see how others play this one.

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    4 years 1 month ago - 4 years 1 month ago #382 by Mark-McG
    Replied by Mark-McG on topic MT01 Philadelphia campaign
    interested to know if the British Light Infantry retired and rallied?
    Last edit: 4 years 1 month ago by Mark-McG.

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    4 years 1 month ago #385 by gottoman
    Replied by gottoman on topic MT01 Philadelphia campaign
    I think the retire and rally option is only for melee? For the two Brit units in the center that were out front, neither were eliminated through melee, both took hits early and then took some more and some flags and failed to rally after the retreat if I remember correctly.

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    4 years 1 month ago #386 by EZPickins
    Round 2 103 Brandywine-British Flank Attack (11 September 1777)

    EZPickins (British) 7banners 14 blocks lost
    rfdoane (American) 2 banners 24 blocks lost

    The British used At the Quick Step to engage the American right. Although little damage was done at that time it did position the elite troops for close combat. A Bayonet Attack did some damage but a Rally card enabled the Brits to somewhat recover and hold their positions. It went back and forth for several turns but the elite British troops came out on top. The Americans were eventually eliminated and with a unit on the hill and in the meeting house it was over.

    Rob put up a good fight. Timely play of recover and rally cards by the Brits save them from probable loss. Without them it might have been a different ending.
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    4 years 1 month ago - 4 years 1 month ago #388 by gotigerssc
    Round 1 102 Brandywine (11 September 1777)

    gotigerssc (British) - 6 banners, 21 blocks lost
    rfdoane (Continentals) - 4 banners, 27 blocks lost

    This one was a bit drawn out as neither side really moved in to melee. Plus, rally checks did not claim any victims until the end as most units were supported. It was a mostly ranged combat battle on the British left and center. British were able to take out a continental infantry unit and on the same turn the rally check struck to take out a full strength continental artillery. On the next British turn they rushed the fords on the center and right with a Quick Step to try and claim the last banner. Continentals pushed two British units off of the fords on the right with a rally check eliminating one at full strength. Highlanders held their ground on the center ford and took out the final continental unit in the buildings with a battle back for the win.

    My first Tricorne game and I appreciate Rob helping me along the way.

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  • Last edit: 4 years 1 month ago by gotigerssc. Reason: Date typo

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    4 years 1 month ago - 4 years 1 month ago #389 by mk20336
    Replied by mk20336 on topic MT01 Philadelphia campaign
    Round 3, 104 Brandywine - Knyphausen’s Attack (11 September 1777)

    mk20336 (Continentals) - 7 banners, 11 blocks lost
    EZPickins (British) - 1 banner, 11 blocks lost (yes, same number)


    That was a very un-chivalry scenario. I did not plan even for a moment to try withstand the huge British concentration in the center and started meticulously withdraw through the road. Before it one of my Light units failed a rally check. But at the same time, one of British Grenadiers succumbed to low morale even having 6d on Rally. Crazy game.

    Thanks to John for the game!

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