105 Brandywine - Greene’s Rear Guard
MichalK - Continental -
22 Blocks Lost -
6 Victory Banners.
MirkoBruner - British -
7 Blocks Lost -
7 Victory Banners.
Incredible win by the
British Army with this tough scenario for them. Said that neither me nor Michal enjoy exit scenarios much, the game was fun beautiful and full of twists. Routs are "A" thing on Tricorne and they render games completely unpredictable. This game completely proved it. We enjoyed the game.
For the first time, I will try to report every move of each turn. Let me know in your comments if this is helpful or that you like or it is something completely wasteful since we have the vlog file. Thanks again to Michal (I am a big fan of his articles) and hope to battle him again soon.
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1st Turn
The British start to chase the fugitives along the main road with a "
Quick Step". The attack is disastrous and the Militia led by Armstrong repel with a battle back the first unit of British Infantry and then they kill with a Double Sabre Gen. Grant!
Gen. Stirm and his Hessian Infantry drive away a unit of Light Infantry.
With a
Line Command the Continentals start to move towards the Exit.
1 Infantry Unit scores a Hit on a Regular English Infantry and furthermore they fail their Rally Test.
The 1st turn of the Redcoats is just disastrous. 2 - 0 in an already hard scenario.
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2nd Turn
The Redcoats play an
Advance Right. 3 Units are ordered but only one will fire. Stirn routes a Continetal Infantry led by Gen Wayne and sequently he will also fail his rally Test. The General will be forced to abandon the battlefield swept away alongside his men.
Continentals play an
Assault Left.
More units get close to the exit hexagon. Militia again try to fire at the incoming British on the main road but their unsteady aim makes nothing to happen. Luckily for the British the game at the end of this second turn has become "even" again.
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3rd Turn
The British play a
Forward card 2-2-2
On the left flank Gen. Sullivan is targeted by a Light Infantry unit but in vain, the attack in the center is carried on by the Hessian Heavy Artillery and the volleys of British Elite Grenadiers. 1 Light Continental infantry is routed and the patriot artillery is hit. On the right flank Commander Stirn routs a Militia Unit and the other one is wounded and forced to retreats.
The Continentals play a
Forward Card 2-2-2
The attack on their right flank is temporarily stopped by an ambush played by the British but Sullivan is so determined that he annihilates the Hessian lied in ambush on the hills.
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4th Turn
The British again attack on the right with an
Advance. They eliminates the Militia unit and Gen. Armstrong is forced to abandon the Battlefield retreating for good.
Continentals play an
Assault Center, another unit exits and then the main frontal attack is carried by the line of men hidden in the forests. Luckily enough for the British, not even a single roll goes through to wound them.
—-
5th Turn
Then British gain a
Temporary Victory Banner on the Right Side of the Battle Field because no Continentals Units are in sight on that side. With an
Advance Left, 1 British Light Infantry and 2 Regulars Infantry lead an attack towards Commander Sullivan and his attached Light Infantry.
British Commander Grey order his men to loose a volley of lead and smoke. 2 Flags are rolled for this attack and the American Rebels are forced to retreat. They will fail their final Rally Test and the Game is won by the British of King George.