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234 Those Damned Engineers!

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Victory Results:
 0 %
Record a victory for ALLIES ARMY  100 %
Total plays 2 - Last reported by pino on 2021-05-14 23:51:46

On December 16, 1944, the Germans launched a major offensive through the densely forested Ardennes region. Better known as the Battle of the Bulge, the Germans caught the Allies by surprise and made early progress. At times, however, the efforts of American engineers caused havoc and much grief as they delayed the advancing German elements, especially those of Kampfgruppe Peiper. American engineer units blew up bridges, planted landmines, obstructed roadways, and did whatever they could to help defend important key positions in the face of oncoming German Panzer columns. Upon seeing another bridge blown up just as his Panzers reached it, Joachim Peiper is said to have uttered, “Those damned engineers!” In the end, Kampfgruppe Peiper was contained and the Panzer crews had to abandon most of their vehicles on their way back home.

 

  American German
Division 1

5 Squad Bases
- 15 Regular Infantry
- 1 Officer
- 1 Mortar Crew
- 1 Machine Gun Crew

1x AntiTank
2x Demolitions (2x charges)
1x Concealed Concealed

5 Squad Bases
- 13 Regular Infantry
- 4 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew

1 SdKfz 251 Half-track

1x Medic

Division 2

6 Squad Bases
- 18 Regular Infantry
- 2 Officers
- 2 Machine Gun Crews

1x AntiTank
2x Demolitions (2x charges)
3x Concealed Concealed

5 Squad Bases
- 13 Regular Infantry
- 4 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew

1 SdKfz 251 Half-track

1x Medic

Strategy Decks Morale 1
Winter Tactics 1 (shared) (remove the Frostbite and Sniper Attacks cards from the deck)
Command 1
German Reinforcements 1 (No Opel Blitz)
Winter Tactics 1 (shared) (remove the Frostbite and Sniper Attacks cards from the deck)
Starting Command Points 2 3
Starting Strategy Cards 2 2
Operations Cards 023 Satchel Charges
013 Desperate Defenders
002 Heavy Fog (shared)
010 Inspiring Leadership
002 Heavy Fog (shared)
Deployment Zone Div. 1: Any hex on map 31A or 39B.
Div. 2: Any hex on map 35A or 38B.
Any reinforcement hex on map 37B or 36A.
Starting Initiative   Initiative Token
Objective The American player wins if the German player is unable to fulfill his victory conditions by the end of round 7. At the end of any game round, the German player immediately wins if he controls the Victory Objective marker (board 39B).
Rounds 7
Actions per turn 2 2
Reinforcements - Status Phase 4:
• 2 King Tiger tanks
Special Rules
  • All the Command Objective Markers start the game already controlled. Place American control markers on the American and Neutral Command Objective Markers, and German control markers on both the German Command Objective Markers.
  • All American squads are trained engineers and are considered to have the Engineer specialization, but do not place Engineer Specialization tokens on the squads.
  • The Americans receive three Instant Mines markers and may place them in three different hexes anywhere on maps 35A and 38B.
  • Bogging Down: A vehicle must check for bogging down for each hex that it enters except while on a road hex. On a roll of 5 or 6 the vehicle immediately stops moving. Mark the unit with a crater token to denote that it is bogged down. A bogged-down vehicle cannot move for the rest of the game, but may still fire. As long as a vehicle is moving continuously along a road, it does not have to check for bogging down.
  • CONCEALED SQUAD MARKERS: The American player(s) receive four concealed markers and may designate upto four American squads as being concealed at the start of the scenario - see American Setup.
Terrain Features
  • The stream is Deep.
  • Buildings are Destructible.
  • All five swamp hexes on map 37B are woods hexes.

Balance Option

For a less experienced German player, change the number of "Game Rounds" to 8 and have the 2x King Tigers arrive on Status Phase 5 instead of 4. This gives the German player one extra turn

 

Tags: American Army, German Army, Complexity: High, Rounds, Boards, Year: 1944

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