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Original Title: Operación Fantasma Verde.

This mission is commando, and the Americans start with the map west highway 11A and will be two elite platoons and they will enter a parked opel blizt who will be in the forest between the two houses in 11A, clamped like Germans (supposedly there are uniforms behind), and on map 11A there will be a control where it is decided whether will the truck pass or not, as follows form: take a black dice and another red and if the Americans, (with the black dice) roll a larger number that red (German) convinces the soldier (up to a maximum of two attempts, as if insisting) already can happen, and with this, the objective of Americans will catch the documents that are in the house surrounded by mines in the forest and later capture the officer German found in the mansion (so that the order for radio release the prisoners of war). After capturing it, will flee with him to one of the blue hexagons on maps 6A and 4A.

 

  American German
Division 1

2 Squad Bases
- 8 Elite Infantry

2x Engineer
2x Concealed Concealed

6 Squad Bases
- 20 Regular Infantry
- 1 Officer

Division 2

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Strategy Decks - -
Starting Strategy Cards - -
Operations Cards 017 Camoflauge
005 Clear Mines
004 Double Time
008 Lay Smoke
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Deployment Zone Green hex on map 11A.

Any hexes on maps 1A, 2B, 3A and relative house.

The officer may not move or attack (except when captured follow the Americans, but he doesn't attack either).

The officer will be alone in the house (victory objective marker) on a only base and no unit can enter your hex and base.

Starting Initiative Initiative Token  
Objective Catch the documents and the officer found in the mansion. After capturing it, will flee with him to one of the blue hexagons on maps 6A and 4A. -
Rounds 12
Actions per turn 3 3
Reinforcements - German reinforcements will come in the indicated hexagon, when two German platoons die, will give the alarm.
Special Rules To capture the officer you need to enter the officer's exagon (no assault required, since it is needed alive) and after "give the order by radio" they will take it away get (you don't need to use action for follow the assigned platoon, they move to the time in the same hexagon).
  • If the American platoons are discovered, the Germans will give the voice of alarm and they could catch 4 any cards from the deck German reinforcements I.
  • The alarm will be given when two German platoons have died (and he will take the reinforcement cards Germans).
  • The Germans will have to make a devised surveillance route (if not given the alarm).
Terrain Features The river is flooded.  

Surveillance control

If at the control you cannot convince the soldier, will get out of the vehicle and will have to liquidate the checkpoint.

 

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alecrespi replied the topic:
1 year 1 month ago
In the introduction, a procedure is explained whereby the Americans must roll 1d6 higher than the Germans (to convince them to let them through). What happens if they fail 2 times (indicated limit of attempts)?
Are they immediately revealed?
What if they pass the checkpoint "unrevealed"?