this scenario was created in a moment of madness.
| American | German | |
| Division 1 |
4 Squad Bases |
4 Squad Bases 2x |
| Division 2 |
4 Squad Bases 2x |
3 Squad Bases 1 SdKfz 251 Half Track 2x |
| Strategy Decks | American Reinforcements 1 Ground Support 1 (shared) |
German Reinforcements 1 Ground Support 1 (shared) |
| Starting Strategy Cards | 2 (starts with 2 command pts). | 2 (starts with 2 command pts). |
| Operations Cards | 002 Heavy Fog (shared) | 002 Heavy Fog (shared) |
| Deployment Zone | any green hexes. | any grey hexes. |
| Starting Initiative | flip coin (random) | flip coin (random) |
| Objective |
The nation who have the most points at the end of turn 6 wins:
|
|
| Rounds | 6 | |
| Actions per turn | 3 | 3 |
| Reinforcements |
status phase 2 status phase 4 |
status phase 2 status phase 4 |
| Special Rules | the heavy fog card is only in play for the first 2 rounds. you cannot buy a truck transport for any reinforcement squads when using a strategy card. |
|
| Terrain Features | the stream is shallow. | |

Medic
Engineer
Flamethrower