this scenario was created in a moment of madness.
American | German | |
Division 1 |
4 Squad Bases |
4 Squad Bases 2x Medic |
Division 2 |
4 Squad Bases 2x Flamethrower |
3 Squad Bases 1 SdKfz 251 Half Track 2x Flamethrower |
Strategy Decks | American Reinforcements 1 Ground Support 1 (shared) |
German Reinforcements 1 Ground Support 1 (shared) |
Starting Strategy Cards | 2 (starts with 2 command pts). | 2 (starts with 2 command pts). |
Operations Cards | 002 Heavy Fog (shared) | 002 Heavy Fog (shared) |
Deployment Zone | any green hexes. | any grey hexes. |
Starting Initiative | flip coin (random) | flip coin (random) |
Objective |
The nation who have the most points at the end of turn 6 wins:
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Rounds | 6 | |
Actions per turn | 3 | 3 |
Reinforcements |
status phase 2 status phase 4 |
status phase 2 status phase 4 |
Special Rules | the heavy fog card is only in play for the first 2 rounds. you cannot buy a truck transport for any reinforcement squads when using a strategy card. |
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Terrain Features | the stream is shallow. |