Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

This scenario could be subject to heavy modification.
Playtests still in progress.

"I hung up, then immediately contacted K. Rokossovsky and demanded an explanation on why the Front Headquarters knew nothing about the leaving of Dedovsk. And it very soon became clear that the Dedovsk city was not occupied by the enemy, but the Dedovo villiage probably was. In the Hovanskoe-Dedovo-Snegiri region and southward the 9th Guards Rie Division was ghting a hard battle, preventing the enemy breakthrough to Dedovsk-Nahabino along the Volokolamsk Highway.
I decided to call the Supreme Commander, and explained that it was a mistake. But it was a case of diamond cut diamond: J. Stalin got absolutely angry. He demanded to immediately drive out to K. Rokossovsky and make this unhappy settlement to be retaken by all means”.
Georgy Zhukov: “Memoirs”.

  Soviet German
Division 1

5 Squad Bases
- 13 Regular Infantry
- 3 Elite Infantry
- 2 Officer
- 1 Machine Gun Crew

1x Medic

1 BM-13N Katyusha
1 KV-1 tank

1 Squad Bases
- 1 Regular Infantry
- 2 Elite Infantry
- 1 Officer

1 PAK AT Gun
1 StuG III tank

Division 2

5 Squad Bases
- 12 Regular Infantry
- 4 Elite Infantry
- 2 Officer
- 1 Mortar Crew

1x AntiTank

1 Halftrack

5 Squad Bases
- 13 Regular Infantry
- 2 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew
- 1 Mortar Crew

1 SdkFz 251 Halftrack
1 Panzer III

Strategy Decks Soviet Urban Warfare 1
Combined Air Support 1
Winter Tactics 1 (shared)
German Urban Warfare 1
Winter Tactics 1 (shared)

Starting Strategy Cards 1
1x Bombing Run in Play Area.
Operations Cards - -
Deployment Zone Div.1: Any light red bordered hex.
Div.2: Any dark red bordered hex.
Div.1: Any dark grey bordered hex.
Div.2: Any light grey bordered hex.
Starting Initiative   Initiative Token
  • The Soviet Army must hold Dedovsk at all costs and try to capture Dedovo village.
  • The German Army must hold Dedovo village and try to capture Dedovosk.
  • The side with the most Objectives at the end wins.
  • If the German army ever holds all 4 hexes of Dedovsk, the game ends immediately and the Wehrmacht wins.
Rounds 8
Actions per turn 3 3
Reinforcements - -
Special Rules Skiers: these units have "Effective Snow Movement" ability (snow hexes cost 1/2 movement point).
Terrain Features -


Log in to comment