281 First Battle of Mortain
The 30th Division has arrived in Mortain to find inadequately built defenses by the 1st Infantry Division.
Maps of the area show a large hill on either side of the town, which offer excellent observation of the area. The town itself has several important crossroads, which the 30th Division start setting up to defend.
The relieved 1st Division told them that there was very little enemy activity, then they left the area. As night fell, the men didn't suspect the approaching enemy. The Germans kept just enough artillery fire going as to mask the sound of the apporaching tanks. It wasn't until the early hours of the 7th of August that the 2nd Battalion realized that the Deutschland Regiment of the 2nd SS Panzerdivision had taken several of their roadblocks. The Battle of Mortain had begun.
4 Squad Bases
1 Sherman Tank
3 Squad Bases
1 SdKfz 251 Half Track
5 Squad Bases
2 Sherman Tank
3 Squad Bases
2 Panzer IV Tank
|Starting Strategy Cards||3||3|
|Operations Cards||- Desperate Defenders
- Inspiring Leadership
|- Tank Ace|
|Deployment Zone||Div. 1: deployment hexes on map 11A and the deployment hex in front of the reinforcement hex on map 1A.
Div. 2: deployment hexes on map 3A and deploy one of the Shermans in the deployment hex between maps 3A and 1A.
|Div. 1: gray hexes on map 10B.
Div. 2: gray hexes on map 8A and 6B.
|Objective||The side that controls two of the three road crossing objectives gains one victory point per round. At the end of round 8,the side with the most victory points wins.|
|Actions per turn||4||4|
|Reinforcements||-||Round 6 (Status)
2 Squad bases with 4 elite infantry, 3 standard infantry, and one
officer in 2 half tracks.
|Special Rules||On American Air Support and both Artillery Decks roll 2d6 instead of 1d6 to "Establish Contact". Add both dice together and activate card if dice are equal to or greater than the target number.|