Amstetten - 5 November 1805
Historical Background
The French army initially caught up the Russians around Enns, Austria roughly 50 km west of Amstetten and then again at Oed, which was 3 km west of Amstetten. Bagration decided to fend off the French Army at Amstetten and posted his infantry and cavalry atop the hills on both sides of the main road. The artillery was positioned on the main road for the best line of fire.
Murat led an initial charge with his cavalry escort of two squadrons against three Austrian cavalry regiments.
His troops were overwhelmed and forced to fall back. Murat's troops were then reinforced by Nicolas Oudinot’s grenadiers who were able to prevent Bagration’s advance and forced his line to retreat back into Amstetten.
Murat waited for the balance of his column to arrive with Lannes. Lannes was ordered to move against positions held by Bagration and proceeded to attack. Bagration requested reinforcements and was then joined by Miloradovich and his force. As the battle persisted, The Russian Jägers were forced to fall back and a further attack upon Amsetten routed a Grenz infantry battalion. The battle dwindled down by nightfall.
The stage is set. The battle lines are drawn and you are in command. Can you change history?
Set-Up Order
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Battle Notes
Allies Army
• Commander: Kienmayer / Bagration
• 5 Command Cards
• (Optional 4 Tactician Cards)
2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 4 | 2 | 1 | 2 |
French Army
• Commander: Murat / Lannes
• 5 Command Cards
• (Optional 5 Tactician Cards)
• Move First
2 | 5 | 4 | 5 | 1 | 1 | 5 |
Victory
7 Banners
Special Rules
Bagration is a Leader of Honor
Mother Russia Roll is not in effect
Russian Reinforcement Force: Place a Russian Leader Block (on Vassal use green Star) on the Allies left corner edge, which represents a Russian Reinforcement Force.
The Allies player advances the leader block one hex along the Allies baseline toward Amstetten each time a Scout or Leadership Command card is played by either side.
When the block is moved onto first hex of Amstetten, the Russian player will immediately gain three Victory Banners (and the marker is removed). The Block representing the flanking force cannot be eliminated and its movement is not stopped when units or leaders occupy a baseline hex.