Victory Results:
 28 %
Record a victory for BOTTOM ARMY  72 %
Total plays 18 - Last reported by RiverWanderer on 2024-12-07 23:10:11

The Grand Battles

Historical Background
The Allied battle plan envisioned crushing the French right flank and then rolling up the French line. Around 8:00 AM on December 2, the first Allied columns began hitting the French right near the villages of Telnitz, Sokolnitz and the castle. Taking the villages, they threw the French back across Goldbach Stream. The French, led by Davout’s corps, counterattacked successfully. The Allies drew off most of their strength in the center to regain the initiative, and fighting around Sokolnitz raged throughout the day.
Around 8:45, believing that the Allied center had been sufficiently weakened, Napoleon summoned Soult to discuss an attack on the enemy lines atop Pratzen Heights. Stating that “One sharp blow and the war is over,” he ordered the assault to move forward at 9:00. Advancing through the morning fog, General Louis de Saint-Hilaire’s division attacked up the heights and was thrown back after bitter fighting. Charging again, they managed to capture the heights.
To their north, General Dominique Vandamme’s division defeated Allied forces around Staré Vinohrady. Napoleon moved his command post to the heights and ordered Bernadotte’s I Corps forward. Belatedly the Allied leaders realized the danger they had created by emptying their center of troops. They recalled troops from the right, but at this critical moment, all that stood between the Allies and disaster was the magnificent Russian Guard Infantry and Cavalry that now stormed forward toward Vandamme. Their attack would have destroyed the division of a lesser general, but Vandamme held on grimly even when his left flank was crushed. The Allies had no reserves to exploit their success. Unfortunately for them, the French did. Bernadotte, on his own initiative, sent a fresh division, and Napoleon dispatched his Guard Cavalry, including the incomparable Grenadiers a’Cheval. The reduced and disorganized Russian Guards were swept away and the Allied center ceased to exist.
At the northern end of the battlefield, fighting began as Prince Liechtenstein led Allied cavalry against General François Kellermann’s light cavalry. Under heavy pressure, Kellermann fell back behind Lannes’ infantry who blocked the Austrian advance. After the French finished off the cavalry, Lannes moved forward against Prince Pyotr Bagration’s Russian infantry. Engaging in a hard fight, Lannes forced the Russians to retreat from the battlefield.
To complete the victory, Napoleon turned south and directed St. Hilaire’s division and part of Davout’s corps in a two-pronged attack on Sokolnitz that enveloped the Allied position. The Allied left collapsed. Those formations that did not surrender dissolved as the survivors fled en masse.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest Hill Orchard Town Lake River RiverBend RiverBridge Town
11 23 3 1 1 2 16 8 2 2 1 5 14

Battle Notes

Allies Army
• Commander: Alexander I and Kutuzov
• 4 Command Cards
• Move First

 

Allied Corps Commanders
Command R3 C2 L4
Tactician R3 C2 L3
Mother Russia R3 C1 L3

Line Infantry Light Infantry Grenadier Infantry Guard Light Infantry Guard Grenadier Infantry Light Cavalry Light Lancer Cavalry Heavy Cavalry Cuirassier Cavalry Guard Heavy Cavalry Guard Light Cavalry Militia Cossack Cavalry Foot Artillery Guard Horse Artillery Guard Foot Artillery Leader   Line Infantry Grenadier Infantry Militia Infantry Grenzer Infantry Light Cavalry Heavy Cavalry Cuirassier Cavalry Lancer Cavalry Horse Artillery Foot Artillery Leader
9 6 6 1 2 1 1 1 1 1 1 3 2 1 1 6   3 1 3 2 1  1 1 1 1 1 2

French Army
• Commander: Napoleon
• 6 Command Cards

French Corps Commanders
Command L4 C5 R4
Tactician L3 C3 R3

Line Infantry Light Infantry Grenadier Infantry Young Guard Old Guard Light Cavalry Heavy Cavalry Cuirassier Cavalry Guard Light Cavalry Guard Heavy Cavalry Foot Artillery Horse Artillery Guard Foot Artillery Leader
21 9 2 1 1 3 4 1 1 1 5 1 1 8

Victory
22 Banners

Special Rules
• The 6 hexes that make up Pratzen Heights form a Temporary Majority Group Victory Banner worth 2 banners for the side that occupies an absolute majority at the start of its turn. The Allies start with 2 Victory Banners.
• The 5 hexes that make up Stare Vinohrady (old vineyards) form a Temporary Majority Group Victory Banner worth 2 banners for the side that occupies an absolute majority at the start of its turn. The Allies start with 2 Victory Banners.
• The 6 town hexes of, Bosnitz, Blasowitz, Pratzen, the Castle (Walled Farm), Sokolnitz and Telnitz, form a Temporary Majority Group Victory Banner worth 3 banners for the side that occupies an absolute majority at the start of its turn. The French start with 3 Victory Banners.
• The Goldbach and streams are fordable and do not stop movement. Battling out is at –1 die, battling, into no reduction.
• The Satschan Mere is impassable.
• Pre-Battle Mother Russia Roll is in effect. Saber rolls have no effect.

It´s not clear, which terrain hexes form the Temporary Majority Group for the "Pratzen Heights" and "Stare Vinohrady"

It´s a mistake in the scenario booklet. The Pratzen Heights has 6 hexes and the Stare Vinohrady has 5 hexes in the Grand Battle scenario.
(Richard Borg; 2016 - 08 - 31)

 

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Mark-McG replied the topic:
3 months 5 days ago
1 in the base game

CCN components listing
boardgamegeek.com/filepage/75271/compreh...d-c-napleonics-units
Erik Uitdebroeck replied the topic:
3 months 6 days ago
Hello everybody,

Can someone tell me in which expansion / box I can find the right hand fork river tile?

Or even better ... Does someone know where I can find the Roll Call Sheets for every expansion / box?


Thanks and greetings,
Erik.
Mark-McG replied the topic:
2 years 3 weeks ago

 

hopefully this will demonstrate the board configuration
 
Mark-McG replied the topic:
2 years 3 weeks ago

What do you think about adding courier rack to your rules or initiative roll?


 
I don't think you can have each player having a hand of cards, plus a courier rack, plus initiative rolls.
I prefer to keep things simple..
Eugen82 replied the topic:
2 years 3 weeks ago
Hi Mark,
We played it wrong then. We used courier rack and both sides were drawing one card from CR per turn and deciding on with board(1or2) they will use it. One of the players could used CR card with addition to card from his hand (f.e board 1)  other was playing just one card from his hand (board 2). To be fair it was still fine to play. Game was flowing and it seemed a bit faster but it still took as approx. 4 hours.
What do you think about adding courier rack to your rules or initiative roll?

Cheers
Eugen
Craterus replied the topic:
2 years 4 weeks ago
Hi Mark, in order to check if I have understood it right... The player of each side on the right takes the right half of the map, which includes the right flank of the entire LGB scenario and the right flank of the center section, now reconverted in the left flank for that player. And the player on the left flank do the same with the other half. Is it so? Thanks.
David
 
Mark-McG replied the topic:
2 years 1 month ago
no, there is no Courier Rack. Each player has a hand of cards and plays cards from their hands to the units on their boards.

If you imagine two normal sized one vs one games, with a common edge in the middle, that is the concept.
Eugen82 replied the topic:
2 years 1 month ago
Hi Mark,

I might be lost in translations about the rules for LGB 2 player variant.
Do I understand this right?

1. Example: On the start of turn Left side player use command card from his hand and then player on the Right side needs to use the command card from courier rack?

Cheers,
Mark-McG replied the topic:
2 years 9 months ago
Played this yesterday as a 4 player game, using the rules here
boardgamegeek.com/blogpost/109417/4-player-lgb-variant

LGB01 Austerlitz (2 December 1805)
French Left Lannes 6 CC, 5 TC
French Right Davout 6 CC, 5 TC
Allied Left Alexander 4CC, 4TC
Allied Right Bagration 5 CC, 3 TC
 
Everything seemed to work simply enough, no hard rules slog, and a new player (new to CCN, not C&C) picked it up reasonably well.
Given the difficulty of getting 8 players together, and then the sometime slow time players have when all the action is in another part of the map, I think this is a pretty good option for 4 players, and better than 4 player Epic in that each player gets to control their own mapboard.

French won 22-15, holding the villages, whilst Pratzen Heights remained in Allied hands. Stare Vinohrady was contested, the Austrians being pushed off, and then pushing back.
Massive cavalry battle on the French left was essentially a tie, 4 cavalry lost each. Equally the French right was a stalemate, with both sides essentially in starting positions. The Stare and Bosenitz were the critical points.
 
Pevans replied the topic:
2 years 11 months ago
To add, I played the French central Corps commander and had a hoot.

I deliberately moved the artillery to where it could shell the advanced Russian Guard Heavy Cavalry unless it did something. What I didn't expect was for it to charge into the middle of my force and wipe out the artillery!

However, it wasn't going any further as, with a little help from my colleague on my left, it was surrounded and eventually destroyed. It took a while, but this time let me get my infantry forward to subsequently push on Stare Vinohrady.

Sterling work by my colleague on the right meant the Allies couldn't make use of their numbers on that wing and the eventual win was 22:14.

I really look forward to the opportunity to replay this with the same teams on opposite sides.
RiverWanderer replied the topic:
3 years 1 week ago
It's the time of year to celebrate Napoleon's great victory, and our VASSAL game did not let him down. The Allies kicked off by occupying Stare Vinorady in strength and making bold flank attacks that saw them ahead. A vulnerable moment let the Russian Guard Heavy Cavalry sweep into the French centre, wiping out a French Foot Artillery on the way. However, the battle turned as the French surrounded and eventually eliminated that cavalry, with reinforcements pressing on to the vineyard. Meanwhile the French flanks held, until the critical moment when the French broke through in the centre and on the right, Allied units falling in quick succession.

 

 
Mark-McG replied the topic:
4 years 11 months ago
if you own 1 of everything you will be short
LGB01 Austerlitz
1 Russian grenadier - substitute an Austrian Grenadier or create 4 Russian Grenadiers using 3 Grenadier and 1 Militia Block, remove Militia first.
1 Right hand fork river tile.. warm up the photocopier or just use a normal straight river tile, has the same game effect.
Bayernkini replied the topic:
6 years 3 months ago

Why Austria HC is not exist? (Middle of map)


Mistake in the Vassal-Picture here.
We will fix it asap.
shuri5 replied the topic:
6 years 3 months ago
Why Austria HC is not exist? (Middle of map)
Shaq88 replied the topic:
7 years 8 months ago
Thank you, yes I was talking about playing lgb with the core box and all the expansion. Unfortunately my friends don't have this game, so I will try to resolve this issue in a other way..
Bayernkini replied the topic:
7 years 8 months ago
If you speaking about playing with only one box of base and each extension, you are right and can be happy, if you only missing 1 unit ;)

There are different requirements to play EPIC and LGB scenarios:

EPIC Napoleonic will allow two or more players to enjoy a truly Epic size battle, but it is important to note in order to play most EPIC Napoleonic scenarios, players will need a copy of the Commands & Colors Napoleonic game and its expansions (Spanish, Russian, Austrian, Prussian and Generals, Marshals and Tacticians) This EPIC Napoleonic expansion will only provide enough units and terrain to fill any gaps.


In Epic games you should have 1 box of each to play the scenarios.

As for La Grande Battles, it is not the intention of GMT or myself, to require a player to buy multiple copies of the Napoleonic game to play a La Grande Battles scenario. I would truly hope, that two friends, both who own copies of the Napoleonic game and expansions could come together with their games, and set up a La Grande Battles scenario to share in the fun with eight friends.


For LGB scenarios the intention is, 2 players have each the required boxes to set up the scenario ;)
Shaq88 replied the topic:
7 years 8 months ago
Hi, I would like to know if while setting up the austerlitz lgb scenario, you guys also had to use the "spares" of Russian grenadiers. Because I just had 5 units (20blocks) but in the scenario there are 6 units...
TheMP replied the topic:
7 years 9 months ago
Played today. Excellent struggle that ended 22-17 to the French. Great intro to these massive battles.