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Commands & Colors: Napoleonics is not overly complex by design. It is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war.” The battle dice resolve combat quickly and efficiently. However, Commands & Colors: Napoleonics introduces many new game concepts which add historical depth and will provide even the most veteran Commands & Color player many new experiences and challenges. The scale of the game fluctuates, which allows players to effectively portray epic Napoleonic battles, as well as smaller historical actions. Welcome and Enjoy! Richard Borg |
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The Spanish Army is the first expansion for Commands & Colors: Napoleonics. In this expansion, you will find 18 historical scenarios that focus on Peninsular battles fought by the Spanish army from 1808 to 1813, plus all the new units you need to field for these engagements. A number of additional scenarios are also presented that involve the Anglo-Spanish alliance and will require British and Portuguese troop blocks from the core game. Welcome and Enjoy! |
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The Russian Army is the second expansion for Commands & Colors: Napoleonics. In this expansion, you will find 20 historical scenarios that focus on the battles fought across eastern Europe and deep into Russia from 1806-1807 and 1812-1814, plus all the new units you need to field for these engagements. Welcome and Enjoy! |
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Prior to the Napoleon wars, the Austrian Empire stretched from Italy to the Netherlands and from Poland to the Balkans. Its Position in the center of Europe, however, made it the perfect target for revolutionary France and in April 1792, France declared war on Austria. The first war lasted for 5 years. Austria renewed the war against France in 1799 and again in 1805, but in both cases was swiftly defeated. In April 1809, judging that Napoleon’s army Welcome and Enjoy! |
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In spite of its reputation as a powerful fighting nation, Prussia withdrew from the First Coalition as an active opponent of the French Revolution and remained on the sidelines until the Fourth Coalition in 1806. The Prussian Army, formidable on paper, was the product of an outdated system that had not altered since the Seven Years’ War. In late 1806 Napoleon crushed the hapless Prussian military machine. The humiliation of military defeat and being forced to cede much of its territories forced the Prussian king, Frederick William III, into much-needed military reform. In 1813 Prussia rejoined the war against Napoleonic France and the Prussian army under Blücher, although sometimes playing second fiddle to Austria, Russia and Great Britain, was a major force in bringing an end to Napoleon Bonaparte’s rule. In 1815 Napoleon returned to meet the English and Prussians, which would lead to his Waterloo. Prussia’s reward in 1815 at the Congress of Vienna was the recovery of her lost territories, as well as the whole of the Rhineland and Westphalia and other territories. Prussia, therefore, emerged from the Napoleonic Wars Welcome and Enjoy! |
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| Generals, Marshals & Tacticians is the fifth expansion for GMT’s Commands & Colors Napoleonics game system. There are 18 historical scenarios in this expansion. A number of the scenarios focus on the engagements of the French army of 1813 against the Russian, Austrian and Prussian armies around Leipzig. The expansion also introduces a brand new deck of Tactician cards. The Tactician cards, along with the updated deck of Napoleonic Command cards, are designed to spice up each and every player’s Napoleonic experience by enhancing the role of Leaders on the battlefield, without adding additional complexity or pages of rules. Overall, the Tactician cards add some exciting new command possibilities to the scenarios included in this expansion. Also included is a comprehensive listing of Commander tactical ratings for all Commands & Colors Napoleonics scenarios released to date. This listing will allow players to refight any previously released Napoleonic scenario using the new Tactician card deck, the updated set of Command cards and these Generals, Marshals & Tacticians rules. Welcome and Enjoy! |
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| EPIC Napoleonics is the sixth expansion for GMT’s Commands & Colors: Napoleonics game system. Included in this expansion are six standard-sized scenarios that focus on key phases of the battle of Austerlitz, 2 December 1805. This expansion also features 12 EPIC engagements and two La Grande Battles scenarios. The EPIC battlefield is larger—much larger—and at 11 hexes deep by 20 hexes wide, it is almost double the size of the standard size battlefield of 9 hexes deep by 13 hexes wide. The La Grande Battles battlefield is a whopping 11 hexes deep by 26 hexes wide. Knowing that it is not always easy to muster eight players, the EPIC Napoleonics game is also set up to play out very well with just two players—or four, or six. A La Grande Battles game is best played with eight players (four players taking command on each side). To experience the maximum enjoyment with these two new Napoleonic game formats, both EPIC Napoleonics and La Grande Battles scenarios are best played using the Command card and Tactician card decks that were part of the Generals, Marshals & Tacticians expansion. Welcome and Enjoy! |
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The Commands & Colors: Napoleonics game system, as you may already be aware, allows players to effectively portray smaller historical actions and now with these rules Napoleonic Grand size battles as well. The scale of the game is flexible and varies from battle to battle. In some scenarios, a unit may represent an entire division, while in others a unit may represent a single regiment or battalion. During play, the Command cards drive movement, while creating a “fog of war”, and the battle dice will resolve combat quickly and efficiently. The stylized battlefield maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Finally, the Napoleonic tactics you will need to execute to gain victory conform remarkably well to the advantages and limitations inherent to the various Napoleonic national armies of the day and the actual battlefield terrain features on which they fought.
The Grand Battles is the seventh expansion for GMT’s Commands & Colors Napoleonics game system. The expansion features a total of 10 Grand Battle scenarios and 10 EPIC engagements.
The Grand Battles battlefield is 11 hexes deep by 26 hexes widetand is best played with eight players, four on each side. There are two Grand Battle mounted map boards (left and right) includedtin the expansion. As a special bonus, two Grand Battle extended scenarios are preprinted on a double-sided paper map, Waterloo 18 June 1815 and Borodino 7 September 1812. The historical background and battle notes for these two preprinted extended scenarios can be found on two identical Historical Background and Battle Notes cards. Again please note, the Grand Battles rules have be slightly modified from the La Grande Battles rules originally presented in EPIC Napoleonics expansion #6.
The Napoleonic EPIC battlefield is 11 hexes deep by 20 hexes wide and can be played by two, four, six and even eight players.
Furthermore, if you and a friend have not tried playing an EPIC Napoleonic scenario one-on-one, you will find that EPIC Napoleonics actually really does play out very well with just two players.
To experience the maximum enjoyment with these two Napoleonic game formats, both EPIC and Grand Battles, all scenarios are best played using the Command card and Tactician card decks that were part of the Generals, Marshals & Tacticians expansion #5. It is also important to note, in order to play most of these Napoleonic scenarios, players will need a copy of the Commands & Colors: Napoleonic core game and many of its expansions (Spanish Army, Russian Army, Austrian Army, Prussian Army, Generals, Marshals & Tacticians, EPIC Napoleonics and The Grand Battles).
Again as I stated previously in our EPIC Napoleonics expansion, it is not the intention of GMT or myself to require a player to buy multiple copies or all the expansions to play some of the scenarios found in this expansion. We would truly hope, that two friends, both who own copies of the Napoleonic game and the expansions could come together with their games, set up one of these larger scenarios and share in the fun with their friends.
Finally, players will also find in this expansion a number of new units: Austrian Militia Cavalry, Russian Guard Heavy Cuirassier Cavalry and British Highland Infantry.
Overall this expansion is jam-packed with plenty of new, exciting and challenging game play concepts. It is important to note however, although the scope and scale of your Commands & Colors Napoleonic game has increased substantially, the basic rules of play and how to gain victory, have remained the same.
Welcome and Enjoy!
Richard Borg
Command cards are used to order troops to move, battle, or do something special. Units may only move or battle when given an order.
DESIGNER NOTE
A deck of 90 Command cards is a lot of cards, but if you want an open, freewheeling style game play, this is exactly what the new 90 card Command deck will provide. However, with a little deck modification, players may wish to set up a more standard, compact deck of 75 Command cards. Whichever deck set up you prefer, both have been well tested and will work fine in conjunction with the deck of Tactician cards.
The number of cards in the brackets list the number of the new full 90 cards Command deck (first number) and the smaller compact deck of 75 Command cards (second number).
The usage of the Tactician Cards is optional.
Tactician Card Rules