Victory Results:
 67 %
Record a victory for BOTTOM ARMY  33 %
Total plays 3 - Last reported by LARS on 2021-02-13 07:35:20

Historical Background
The battle of Lützen was not a set piece affair. It began as the allied Army of Silesia began concentrating to the south, on the right flank, of Napoleon's Army of the Main which was marching from Lützen towards Leipzig. The center of the battlefield focused on a cluster of four villages, and Ney's mostly conscript forces barely held on. The villages exchanged hands several times, and Napoleon himself led the collapsing French at one point, at great personal risk. His presence reinvigorated the inexperienced French and bought enough time in the center to allow approaching reinforcements to set up a double-envelopment. The struggle in the center took its toll, creating carnage described as resembling "a bivouac where whole battalions had lain down." The leadership suffered mortalities, and even Ney and Blücher left with injuries. A Grand Battery under Drouot was established on the ridge between Kaja and Starsiedel and pounded the allies near Rahna. At 6 :00PM, Napoleon ordered the final charge in the center to beat nightfall starting with the Young Guard kicking the remaining Prussian forces from Kaja. The remains of Ney's III corps, Imperial Guard and Guard Cavalry. along with Bonnet’s forces from Starsiedel advanced and pushed the allies from the villages as the French artillery advanced and battered the retreating army. Though a victory for France, lack of good french cavalry made the pursuit inadequate and the allies would escape.
The stage is set. The battle lines are drawn and you are in command. Can you change history?



Battle Notes

Allied Army
Commander : Wittgenstein
5 Command Cards (3 Tactician cards)
3 Iron Will


French Army
Commander : Napoleon I
6 Command Cards (5 Tactician cards)
Move First



11 Banners

Special Rules
Mother Russia rule is in effect but ignore Saber and Cavalry results.

French LN units are conscripts but receive the melee bonus if stacked with or adjacent to a leader.

Time pressure objective rules work against the french. See epic rulebook for details.

Red hexes are a temporary majority group objective worth 1 banner.

Green hexes are a temporary majority group objective (turn start) worth 2 banners for allies, 1 for France.

Grey hexes are temporary objectives (turn start) worth 1 banner each for the Allies. Rahna is worth 1 for France.

Allies start with 6 victory banners for held objectives.

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LARS replied the topic:
3 years 4 months ago
The three Iron Will counters made the villages very bloody for the Young Guards. They were easily destroyed in a counterattack by the Prussian Grenadiers.
LARS replied the topic:
3 years 4 months ago
The Guard Heavies and Lights inflicted incredible damage on the Allied cavalry and artillery. Block losses were 37 Allied and 27 French. The towns on the left and the hills on the right changed hands, finally falling to the Allies who achieved an 11-6 victory.
Hawkmoon replied the topic:
5 years 1 month ago
Two huge defeats for myself against my old comrade Guillaume aka Leboucher aka The Butcher of Borodino.
Very interesting scenario ! Leboucher has installed an altar with candlemasses at his home to invoke the great spirit of Brad... (We're gonna play another scenario of Brad tomorrow night to see if I 'll get more luke on dices...)
sharpe1812 replied the topic:
6 years 10 months ago
This is a fine scenario that has gone through much development.
Tarheel replied the topic:
6 years 10 months ago
Alternate setup if you do not like scenarios beginning engaged would be to pull leftmost FR LN unit back one and move the YG with Dumoistier back to that now open slot and then to move the other YG back one so it is adjacent to the FA and forest. The scenario was played and seems fine as published, but I know some people miht prefer the forces not be adjacent at start.