Total Plays: 36
Top Army
(19%)
Avg VP: 0
Bottom Army
(81%)
Avg VP: 4

Waren-Nossentin - 1 November 1806
(Waren)

Historical Background
On the morning of November 1, as the last of the Prussian rearguard pulled out of Waren, the French cavalry, under the command of Guyot, launched an attack against the Prussian cavalry screen and captured Major Schmude and part of his command.
The Prussians quickly counterattacked, led by Pletz’s light cavalry, throwing the French horsemen back and freeing Schmude.
Shortly thereafter Bernadotte arrived, and his cavalry fought a series of small indecisive skirmishes with the Prussian cavalry.
Yorck, now took command of the Prussians, and established a defensive line between the two lakes and centered on the village of Jabel. Bernadotte sent word for Savary and his cavalry to join him, but before Bernadotte could mount an attack, Yorck pulled his rear-guard forces back to Nossentin after a short artillery exchange.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 1
Hill 3
River 6
RiverBend 1
Castle 4
Marsh 5

 

Battle Notes

• Commander: Yorck
• 4 Command Cards & 2 Iron Will Counters
• Optional 4 Tactician Cards

Light Infantry Light Cavalry Heavy Cavalry Horse Artillery Leader
4 3 1 1 3

French Army
• Commander: Bernadotte
• 4 Command Cards
• Optional 4 Tactician Cards
• Move First

Light Infantry Light Cavalry Lancer Cavalry Foot Artillery Horse Artillery Leader
3 6 1 1 1 4

 

Victory
4 Banners

Special Rules
none

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Pevans replied the topic:
3 months 2 weeks ago
The first half of this two-centre battle sees me playing the French first as Evert and I reach the halfway point of the Prussian expansion. No special rules for this one and only four victory banners needed for the win, so it's likely to be a quick fight.

Having a "Cavalry Charge" in my starting hand, I immediately went after General Schude, but Evert used the retreat flags from my dice rolls to pull him back. Evert counter-attacked with the Prussian cavalry, only to lose Gen Schude's Heavies, the General escaping to the infantry in Jabel. That's 1:0 to me.

I pushed the cavalry attack on the right, eliminating two Prussian Light cavalry and forcing Gen Peltz to flee the field. That's 3:0.

With no more cards for the right, I attacked the Prussian foot troops centre-left, putting the infantry into square. There was a bit of back and forth before the French Lancers got across the marshes to finish off a square with a little help from the Horse artillery: 4:0 to the French.

And it was a quick game: a total of nine turns that took us less than 30 minutes.

So, switch sides and Evert gets a go with the French. The French cavalry attacked in the centre again and General Schude quickly retreated - though his Heavy cavalry was badly damaged.

Evert flung the cavalry forward, eliminating Gen Schude and his horsemen, followed by the Light cavalry under Gen Peltz. That's from 0:0 to 0:4 in four die rolls.

Yep, another French win. This time in three turns and less than 10 minutes! The aggregate score is 4:4, of course, for a draw.

I mentioned that the whitewash at the last scenario was only our second ever. We've now had four - two each!

And, halfway through the Prussian scenarios, we've played 20 games. I've won 13 to Evert's 7, which is rather different from how close we were at the Austrian battles. Looking at the aggregate scenario scores, it's 6 wins to me, 2 to Evert and 2 draws.

I’ve also posted this report on my BGG blog (with pictures!): boardgamegeek.com/blogpost/188431
kostas63 replied the topic:
5 years 8 months ago
Vittoria Prussiana 4-2. I prussiani avanzano con la cavalleriz leggera e si schierano di supporto a Schmude. Sulla loro destra la fanteria leggera si posizina nelle paludi e nei boschi quando finalmente anche la sinistra francese si mobilizza. Sono i leggeri prussiani ad avere la meglio costringendo gli schermagliatori francesi ad indietreggiare. Gli ussari francesi attaccano l'unità di Schmude ma non hanno successo. La battaglia si conclude con i cavalleggeri prussiani che eliminano i loro omologhi francesi nel centro e sulla loro sinistra.
LARS replied the topic:
5 years 10 months ago
Prussian heavy cavalry was eliminated on the first card. The French used two Force Marches to move up the Light Infantry on the left. The Prussians could not stand up to the combined attack of the Lights and a cavalry assault in the center. French 4-1.
Mark-McG replied the topic:
6 years 4 months ago
General of Division Anne Jean Marie René Savary arrived with a task force consisting of the 1st Hussar and 7th Chasseurs à Cheval Regiments, giving the French a total of eight cavalry regiments.

neither of these regiments are lancers as far as I can tell, and my thought is a concession to unit count limitations. There were 3 French Light Cavalry (LC) in the Base game, and 3 LC in Expansion 4. With 7 LC in this scenario, I guess that they used a LNCR as the 7th LC in the furthermost corner to allow play with just Base & Expansion 4. Substituting a French LC for the LNCR will have negligible effect.

My view on this scenario that it is far better balanced by reducing all the French cavalry to 3 blocks.
I recently played this with the Prussians losing 4-1. We played it again with the reduced French cavalry and it was a French victory 4-3, but the Prussians were unlucky to miss a winning roll.
blackfoxrenard replied the topic:
6 years 4 months ago
I've checked all my sources available and i don't find any lancers in french OOB. Can you give me some informations. Thanks
Tarheel replied the topic:
11 years 11 months ago
I had the pleasure of playing this twice with Bayernkini. Always great fun to play with him because he is so skilled. My opinion of this scenario is that it is far too luck dependent. One string of bad rolling, and the scenario can be over in a hurry for either side. It seems to lack the wonderful maneuver element that is so special in CCN. 4 banners in a scenario full of cavalry on both sides just doesn't work IMHO. I feel bad for those poor french infantry units on the left because I suspect they will rarely ever get any action unless the French intentionally withdraws cavalry in a hurry from the right, to avoid mixing it up in a cavalry match. But if that is done, they lose the chance to finish off the HC unit early.

Maybe a few more plays and I'll see something in this scenario I haven't seen yet, but so far, I don't rate it amongst my favored ones.