Victory Results:
 49 %
Record a victory for BOTTOM ARMY  51 %
Total plays 98 - Last reported by Pevans on 2026-03-04 18:15:36

Schleiz - 9 October 1806

Historical Background
In the first clash of the Fourth Coalition, Bernadotte, at the head of Napoleon’s center column, moved against Tauentzien’s Prussian/Saxon division near the village of Schleiz. Tauentzien, realizing that the French were advancing in strength, sent Bila’s troops forward to slow the French advance, while he waited for reinforcements or orders to retreat. Bernadotte did not wait, but swiftly issued orders of his own. Soon Werle’s advance guard moved against the Oschitz Woods, while Drouet attacked Schleiz.
Murat’s cavalry reserve was to support the advance, although the countryside was not really suited for mounted troop action. By early afternoon the French could not be stopped and Tauentzien decided to fall back to Auma in an attempt to maintain a link with his outlying commands. The retreat came too late to save one Prussian battalion. Isolated by the French advance, most of the battalion was captured.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 10
Hill 9
Town 2
Marsh 3

 

Battle Notes

Prussian Army
• Commander: Tauentzien
• 4 Command Cards and 3 Iron Will Counters
• Optional 3 Tactician Cards

Line Infantry Light Infantry Grenadier Infantry Light Cavalry Foot Artillery Leader
5 2 2 2 2 3

French Army
• Commander: Bernadotte
• 5 Command Cards
• Optional 4 Tactician Cards
• Move First

Line Infantry Light Infantry Light Cavalry Foot Artillery Horse Artillery Leader
7 3 3 1 2 4

 

Victory
5 Banners

Special Rules
• The Prussian player receives 1 Victory Banner for every 2 Prussian units that exit the battlefield from any hex on the Prussian baseline.

• The French player gains 1 Temporary Victory Banner at the start of the turn when no Prussian units occupy any of the 7 Oschitz Wood (Prussian left section) hexes. As long as a Prussian unit does not occupied any of these hexes, the Victory Banner is retained (Temporary Victory Banner Turn Start)

• The French player gains 1 Temporary Victory Banner at the start of the turn for each town hex of Schleiz occupied (Temporary Victory Banner Turn Start)

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Pevans replied the topic:
1 month 1 week ago
My turn to take the French at this scenario (see Schleiz scenario for my report on the first game), which means I move first. The next couple of paragraphs repeat my introduction, so feel free to skip them.

Initial advances by the French were beaten back by the Prussian infantry's muskets. However, the Horse Artillery (and Light infantry) then moved up left of centre to eliminate a Prussian Line infantry and open the scoring: 1:0 to the French.

A "Grande Manoeuvre" saw a strong Prussian advance on the left, taking Schleiz village. Inconclusive skirmishing followed until infantry on the French right attacked the Prussian left flank, removing a Light infantry to take the score to 2:0, but retiring quickly.

There were battered infantry on both sides, but the French troops rallied to finish off a Prussian unit on each flank: 4:0.

Prussian cavalry attacked on the right, but it was the infantry outside Schleiz on the left that eliminated a damaged French Line, General Drouet falling with his men (again!). That's 4:2.

The Prussian Grenadiers advanced on the left, pushing the French infantry back, but the French Horse artillery attacked again centre-left and removed the damaged Prussian artillery on the hills: 5:2.

A win for the French this time. It took just one more turn (21) and a little longer (75 minutes) than the previous game. And the aggregate score is 10:4 to me. You'll notice neither of us managed to exit a unit, let alone two.

I have also posted this report on my BGG blog (with pictures!): boardgamegeek.com/blogpost/183915
Pevans replied the topic:
1 month 1 week ago
I haven't played the Prussians before and it looks like they should make decent opposition for the French. Evert took the French first and thus made the first move in this scenario. Initial manoeuvring saw both sides organising the lines facing each other. Then a "Bayonet Charge" let the Prussian infantry lay into the French centre-right, eliminating a French Line infantry (General Werle escaping), badly damaging another and taking Heinrichsruh village. And the score is 1:0 to me.

A "Grande Manoeuvre" let Evert shift endangered units out of the way and infiltrate some infantry behind the Prussian left flank. I used "Counter-attack" to do the same, pulling back advanced Prussian units on the right and moving Grenadiers into Schleiz to hold off the French infantry trying to get there.

Attacking out of Schleiz, the Prussians destroyed another French Line infantry, General Drouet falling with his men. That's 3:0.

Evert used "Cavalry Charge" to attack Heinrichsruh with the French Light cavalry. They were lucky and removed the Prussians holding it: 3:1.

I chased the cavalry back out again while a Prussian Grenadier unit moved out of Schleiz to take out another French Line infantry (my turn to be lucky with the dice). (4:1)

The French cavalry attacked again and eliminated the Prussian artillery behind Heinrichsruh (4:2) before being chased off by the Prussian infantry ("Bayonet Charge").

Prussian infantry then attacked into the heart of the French infantry in the centre and destroyed a French Light infantry for the win: 5:2.

It was, indeed, a short game: 20 turns and just over an hour's play. It looks like the Prussians can give the French a run for their money.

I’ve also posted this report on my BoardGameGeek blog (with pictures!): boardgamegeek.com/blogpost/182238
LARS replied the topic:
5 years 3 months ago
A close game decided by Murat with two consecutive Cavalry Charges which destroyed the thin Prussian center capturing Zweiffel. Interestingly the Prussians used a Bayonet Charge card to move units off their map edge. This may not be permitted as it is against the spirit of the card, however there does not seem to be anything specifically prohibiting this usage.
Hexagoon replied the topic:
5 years 5 months ago
Played it twice, both narrow French victories. I found it a good balance for the Prussians, retreat too fast to gain VPs and you leave the town and woods open for the French to grab cheap Banners and your remaining units are unsupported and can be picked off. A sacrificial defence of Schleitz nearly worked, as did a quick retreat, but not quite. The French need to get stuff forward to pin the Prussians and eliminate some units before they retire, without leaving units isolated and vulnerable. Both games were in the balance.
kostas63 replied the topic:
5 years 10 months ago
Vittoria Francese 5-3. I francesi di Werle ricevono subito l'ordine di "Caricare alla Baionetta" per liberare i boschi di Oschitz e sebbene sottoposti ad un fuoco micidiale eseguono il loro compito brillantemente. A quel punto Tauentzien temendo lo spirito combattivo francese da' l'ordine di ritirata generale, lasciando solo alle unita' del centro l'incarico di contrastare l'avanzata francese. Visto che i prussiani oppongono poca resistenza le unita' di Drouet occupano facilmente Schleiz e portano a casa la vittoria.
LNAGary replied the topic:
9 years 7 months ago
This is a quick, well balanced scenario, not bad but very vulnerable to drawing good cards. As the Prussians, I drew Grande Manoeuvre and won quickly. Then we switched and as the French I drew Bayonet Charge and won quickly.

So if you want a "quick and dirty", fun game where luck will play a big role, this scenario can be nice, otherwise I think it's better to avoid it.
Mark-McG replied the topic:
10 years 8 months ago

Kramaric wrote: This was my first Prussian scenario and I am unlikely to play it ever again. I lost as French without a single victory point scored. My opponent got the first point after my leader fell from the horse with two sabres rolled and then fled the field with grande maneuvre card. I could not get my units to reach the city on my left flank before the game was over.


Whilst this can be a problem with the LGM card, on the whole this is one of the better scenarios in the Prussian expansion, and certainly of the 1806 scenarios. It is worth playing a second time.
Kramaric replied the topic:
10 years 8 months ago
This was my first Prussian scenario and I am unlikely to play it ever again. I lost as French without a single victory point scored. My opponent got the first point after my leader fell from the horse with two sabres rolled and then fled the field with grande maneuvre card. I could not get my units to reach the city on my left flank before the game was over.
john replied the topic:
11 years 1 month ago
Won my rematch as French this time
john replied the topic:
11 years 1 month ago
Thanks for all your help with Vassal Todd! And thanks for the game ! Yes I think the cards really decide this even if one stays and fights as Prussian. You , as French, get 2 Victory banners for Schleiz so that and a few Prussian dead Units lets you win so I decided to slow you down in getting at least those two! Also to win purely by escaping I need to get 10 units off the board which is almost all my army once I would get 5 units off you can quickly overwhelm me. I look forward to swapping sides with you!
toddrew replied the topic:
11 years 1 month ago
Played this as the French against a newer player who valiantly stood and fought rather than take the escape victory banners. I see this as a Prussian victory more times than not if the prussians focus on escaping - cards being the deciding factor as they usually are on escape condition scenarios.
Bayernkini replied the topic:
11 years 4 months ago
After first few games on both sides, i believe, this one is a first
good balanced prussian scenario :)

But i fear, second scenario is already a outbalanced :dry: