Victory Results:
 7 %
Record a victory for BOTTOM ARMY  93 %
Total plays 15 - Last reported by Jamon79 on 2024-02-18 06:56:24

Vauchamps - 14 February 1814

Historical Background
The Battle of Vauchamps was the final major engagement of Napoleon’s Six Days Campaign. On 13 February, reeling from his three successive defeats, Blücher looked to disengage from Napoleon and instead manoeuvre with part of his forces to fall upon the isolated Corps of Marshal Marmont and regain the initiative. Napoleon anticipated Blücher’s move and had himself moved to support Marmont. On the morning of the 14th Marmont continued to fall back, but counter-attacked once Napoleon arrived. With French resistance stiffening, Blücher realized that he now was facing the Emperor and decided belatedly to pull back. Blücher’s attempt to disengage, however, proved extremely difficult, as the Allied force was in an advanced position and  had virtually no cavalry present to cover the retreat. While the actual battle for Vauchamps was short, the Allied forces suffered heavy losses when the French infantry, under Marshal Marmont, and most of all, the cavalry under Grouchy, launched a relentless pursuit. At nightfall, Blücher opted for an exhausting night march in order to take his remaining forces to safety.
The stage is set. The battle lines are drawn and you are in command. Can you change history?


Set-Up Order

Forest 5
Hill 6
River 2
RiverBend 3
Town 3


Battle Notes

Allied Army (Prussian, Russian)
• Commander: Blücher
• 5 Command Cards & 3 Iron Will Counters
• 3 Tactician Cards

Line Infantry Light Infantry Foot Artillery Leader   Line Infantry Light Infantry Reserve Infantry Militia Lancer Cavalry Heavy Cavalry Foot Artillery General
5 2 1 2 - 3 2 2 1 1 2 2

French Army
• Commander: Napoleon
• 6 Command Cards
• 6 Tactician Cards
• Move First

Line Infantry Light Infantry Young Guard Old Guard Infantry Light Cavalry Cuirassier Cavalry Heavy Cavalry Guard Light Cavalry Guard Heavy Cavalry Foot Artillery General
4 2 1 1 1 1 1 1 1 2 4


8 Banners

Special Rules
• The French player gains 1 Temporary Victory Banner at the start of the turn for each town hex a French unit occupies (Temporary Victory Banner Turn Start)

• French line infantry units are conscripts and do not receive one additional die in melee when attacking an enemy infantry unit.

• The River Le Petit Morin is fordable.

• Pre-Battle Mother Russia Roll is not in effect.

• The French player gains 1 Victory Banner for each French cavalry unit the exit the battlefield from any hex on the Allied baseline.

In this scenario "Blücher" get only 3 Tactician Cards, in all other existing scenarios he get 5 TC´s. Is this a mistake in scenario notes or is it correct?

- Three is correct Blücher was in all kinds of trouble at Vauchamps.
(Richard Borg: 2015 - November - 01)

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Hawkmoon replied the topic:
2 years 2 months ago
8/5 and 8/2 for the French
Vive l'Empereur !
LARS replied the topic:
3 years 2 weeks ago
A very costly day for both sides but the French prevail surprisingly 8-1. The block count was almost equal and nearly all of the fighting was by infantry in the center and on the French right. Just the way the cards fell. Rather interesting having the Prussian Reserve bayonet charge the Old Guard... the French had an Infantry Attacks First fortunately for them and tragically for Ziethen. French won 8-1.
Bayernkini replied the topic:
8 years 9 months ago
TAG Search:
- Banners: 8
- Years: Sixth Coalition
- Army: French / Allies
- Game Box: Marshals&Tactician
- Special Rule:
Temporary Victory Banner; Conscript Infantry;
Exit Victory Banner; Iron Will