Mohrungen - 25 January 1807
Historical Background
In early January Bennigsen ordered the Russian Army to go on the offensive. On the 19th Ney, who had extended his line in search of provisions, was attacked and brushed aside. General Markov then advanced toward Mohrungen where Bernadotte was concentrating his forces.
Both sides had opportunity to deploy the morning of the 25th before Bernadotte’s cavalry launched a charge against the Russian center. The Russian cavalry, with support from their artillery, drove back the attack but were in turn driven back by French artillery fire and fresh cavalry. The ensuing artillery exchange inflicted little damage. The battle began in earnest when French light infantry advanced in the center to threaten the Russian artillery and Dupont’s arriving division pushed the Russians on the left back from their forest defensive positions. As dusk fell the French were making progress all along the line. Suddenly, Bernadotte heard firing in his rear in Mohrungen. Fearing the worst, he called off the battle to retrace his steps. It was a false alarm—only a few squadrons of Russian horsemen had entered the town and were pillaging the French supply wagons. They were quickly driven off.
The stage is set. The battle lines are drawn and you are in command. Can you change history?
Set-Up Order
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Battle Notes
Russian Army
• Commander: Markov
• 4 Command Cards
• Optional 3 Tactician Cards
3 | 5 | 1 | 1 | 1 | 2 |
French Army
• Commander: Bernadotte
• 4 Command Cards
• Optional 3 Tactician Cards
• Move First
7 | 4 | 1 | 1 | 1 | 4 |
Victory
7 Banners
Special Rules
• Flanking Force: Place a Russian Leader Block on the hex lower right corner of the battlefield, which represents a flanking cavalry formation. The Russian player advances the leader block one hex along the French baseline toward Mohrungen each time a Scout Command card is played, by either side, or when the Russian player plays a Leadership Command card. When the block is moved onto Mohrungen hex, the Russian player will immediately gain three Victory Banners. The block representing the flanking force cannot be eliminated and its movement is not stopped when units or leaders occupy a baseline hex.
• Each of the four town hexes of Pfarrersfeldchen are a Temporary Victory Banner Objective, worth one Victory Banner each at the start of the turn for the French (Temporary Victory Banner Turn Start)
• The Lakes are Frozen.
• Pre-Battle Mother Russia Roll rule is in effect. Saber rolls have no effect.