MM11 Jemappes (6 November 1792)


Battle of Jemappes (6 November 1792)
Historical Background
General Charles François Dumouriez, in command of an army of French Revolutionary volunteers, faced the Imperial army of Field Marshal Duke Albert of Saxe-Teschen and his second-in-command François de Croix, Count of Clerfayt. The French, who outnumbered their opponents by about three-to-one, launched a series of enthusiastic but uncoordinated attacks against the Austrian position on a ridge. At length, the French seized a portion of the ridge and the Austrian were unable to drive them away. Saxe-Teschen conceded defeat by ordering a withdrawal.
Dumouriez, intent on invading the Austrian Netherlands, advanced late in the season and attacked the Austrians with greatly superior forces. Jemappes was won by costly but effective charges against the Austrians' prepared position. Dumouriez overran the Austrian Netherlands within a month, but lost it at the Battle of Neerwinden in March. The French would not reconquer the Austrian Netherlands until the summer of 1794.
The stage is set. The battle lines are drawn and you are in command. Can you change history?
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Set-Up Order
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Battle Notes
Austrian Army
• Commander: Duke Albert of Saxe-Teschen
• 5 Command Cards
• (Optional 3 Tactician Cards)
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4 | 2 | 2 | 2 | 2 |
French Army
• Commander: General Charles François Dumouriez
• 5 Command Cards
• (Optional 3 Tactician Cards)
• Move First
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7 | 2 | 3 | 1 | 2 | 3 |
Victory
6 Victory Banners
Special Rules
• The two town hexes form a Temporary Group Victory Banner Objective for the side that occupies both town hexes worth 1 Victory Banner at the start of the turn.
• The river fords stop movement, but do not have any battle reduction.
• Republican French have no leaders
• All cavalry has 3 strength maximum
• French Line infantry retreat 2 hexes for each flag they cannot ignore
OPTIONAL
* French player may discard a single Tactics Card at the end of his turn to move a single unit 1 hex. This unit may not battle
Tags: Banners: 6, Army: Austrian, Army: French, Special Rule: Temporary Group VB (Turn Start), Unofficial
Bayernkini wrote: nearly the half of the tactician cards would be useless, if you play without LDR´s,
and this is a big disadvantage (if opponent don´t have such a restriction).
this is rather the point, it dramatically reduces the effectiveness of the French army.
and this is a big disadvantage (if opponent don´t have such a restriction).
So i would suggest, play with LDR´s, but limit the number of TC´s, which could hold into french hand at same time (maybe only 2).
1. The lack of scenarios for the 1st Coalition
2. To see the effect on the French Republican Army of having no leaders at all. After the Royalist officers fled, the French Army was about 1/3 old professionals, 2/3 National Guards. The middle order officers mostly had become émigre, and hadn't been replaced. On the whole I think the lack of leaders gives the Republican army the feel of an enthusiastic but amateurish force.
The Optional rule is listed because in playtest, players didn't like that 50% of the Tactics cards were unusable to the French. So this gives them some mild purpose. However, the scenario wasn't playtested this way, so be warned.