304 Elchingen (14 October 1805)
Total plays 106 - Last reported by BlackSpy on 2022-07-17 19:41:31
Elchingen - 14 October 1805
After Mack’s failed breakout attempt, Napoleon ordered Ney to move to the north bank of the Danube and drive the Austrians out of Elchingen and back to Ulm. Riesch’s Austrian corps, after sparring with the French for control of the bridge at Elchingen, had pulled back from the river to the village and heights. Ney’s plan was to have his infantry strike straight at Elchingen, once the bridge was repaired, supported by Murat’s cavalry. At the same time, Malher would cross further east and sweep west. Villatte and his infantry led the attack into Elchingen and captured the Abbey. The Austrian cavalry counter attacked, but the French held the village and soon the French infantry and cavalry were pushing toward the heights. As Malher joined the attack, Riesch ordered the retreat back to Ulm. Soon afterward, Mack capitulated and the French mopped up most of the remaining Austrian forces, bringing the Ulm Campaign to a close.
The stage is set. The battle lines are drawn and you are in command. Can you change history?
• Commander: Riesch
• 4 Command Cards
• Optional 3 Tactician Cards
• Commander: Ney
• 6 Command Cards
• Optional 4 Tactician Cards
• Move First
• The French player gains 1 Temporary Victory Banner when a French unit occupies the Abbey at the start of the turn (Temporary Victory Banner Turn Start)
• The French player, at the start of the turn, gains 1 Victory Banner if the Austrians do not occupy any town hexes. As long as no Austrian units occupy any town hexes, the Victory Banner is retained (Temporary Victory Banner Turn Start)
• The French player, at the start of the turn, gains 1 Victory Banner if the Austrians do not occupy any hill hexes. As long as no Austrian units occupy any hill hexes, the Victory Banner is retained (Temporary Victory Banner Turn Start)
• The Danube River is impassable.
Tags: Expansion 3, Banners: 7, Army: Austrian, Army: French, Special Rule: Temporary VB (Turn Start)
French got massively beaten 5 vs 18 blocks dead, Going from 5-0 to 6-3, finishing 10-3 (finished last round).
Overall I think that this seems like a nice balanced scenario.
Fun scenario and nicely balanced. My game came down to a score of 7 to 6 banners in favor of the French. Most of the early game consisted of maneuvering, French bombardment of the Austrian positions on the hills and squabbling over the town of Elchingen, which changed hands multiple times but eventually was held by the French Light Infantry. Late game saw a massive French bayonet charge that secured the Church, a successful Austrian attack on the French left that did considerable damage but came a bit too late and a French cavalry charge that cleared the hills of Austrians, securing final victory.
LARS replied the topic:
6 years 8 months ago
Ney destroyed my brother in law's Austrians by quickly occupying the town and then throwing the heavy cavalry right at the Austrian artillery on the hill. He had canister, but the cavalry were undaunted and routed them. The Austrian infantry on the hill then tried a gallant stand by not going into square and were also routed off the hill in the breakthrough. He made a demonstration on the French left, but the lights in the woods punished his impetuous attack. The French right flank ran into trouble at the church, the Austrians played "first strike" and killed an infantry unit, but the French were able to dumpster dive for the "first strike card" and that put the wind up the Austrians for any major attack. An exciting, but one sided affair.
Played last friday with my friend Le Boucher (aka Guillaume, a very well known butcher on the place of Le Mans), and Austrians won both games (7/1 7/2) having good cards and good average rolls the two times. French player didn't have time to advance and show his own strategy...
Thx, we fix it asap on Website and
with the next Vassal update
Scenario book shows an Austrian GR behind the hills. Its missing in the vassal module and on this website at this time.