212 Borodino - Utitza (7 September 1812)

1 1 1 1 1 1 1 1 1 1 Rating 4.50 (7 Votes)
 41 %
Record a victory for BOTTOM ARMY  59 %
Total plays 61 - Last reported by NapoleonIV on 2021-08-04 12:13:41

Borodino - 7 September 1812
(Utitza)

Historical Background
The village of Utitza was at the southern end of the Russian left flank positions at Borodino. The Utitza woods, however, were very dense—well suited for Tutchkov’s Russian Jaegers that were deployed there in some numbers. All total, Tutchkov had some 23,000 troops, but many were untrained Opolchenye (militia). Poniatowski had about 10,000 trained Polish soldiers, very eager to fight.
The first attempt by the Poles, did capture Utiza, but Tuchkov’s Grenadier Division and the 3rd infantry division advanced and ejected the Polish forces in short order. General Junot then joined the attack and again captured Utiza, but as the Russians departed, the village was set on fire and no longer could be defended. After this, the Russians and Poles continued to skirmish for the rest of the day without much progress.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 13
Hill 7
Town 2

 

Battle Notes

Russian Army
• Commander: Tutchkov
• 5 Command Cards
• 2 Tactician Cards

Line Infantry Light Infantry Grenadier Infantry Militia Infantry Militia Cossack Cavalry Foot Artillery Leader
5 4 2 2 2 1 3

French Army
• Commander: Poniatowski
• 5 Command Cards
• 3 Tactician Cards
• Move First

Line Infantry Light Infantry Light Cavalry Foot Artillery Leader
7 2 2 2 3

 

Victory
7 Banners

Special Rules
• The two hexes of Utitza form a Temporary Majority Victory Banner worth one banner for the side that occupies the absolute majority of these hexes at the start of its turn (Temporary Majority Victory Banner Turn Start)

• Pre-Battle Mother Russia Roll rule is in effect. Saber and cavalry rolls have no effect.

Tags: Expansion 2, Banners: 7, Army: French, Army: Russian, Special Rule: Mother Russia, Special Rule: Temporary Majority VB (Turn Start)

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LARS's Avatar
LARS replied the topic: #6988 7 months 2 weeks ago
A very exciting end... The Cossacks overrun an advanced battery. 7-6 win for Russia. Junot ... what can be said. A sad end.
Hexagoon replied the topic: #6904 8 months 2 weeks ago
Played this a couple of times with a victory to each side. The Russians find it hard to hold a French right hook especially with the strength of the French cavalry, so have to win the battle elsewhere. It was very nearly a second Russian victory, they had an impressive array of right hand cards and attacked through the forest. The French left was shattered and the Russians then deployed back to the centre using a Grand Manoeuvre. Smart work, I thought, but the French countered it with a Force March in the middle. It was still under control until over the next couple of turns I rolled 23 consecutive shooting dice without a single infantry hit and only 1 flag. An Attack Centre from the French finished me off 7-5. Good scenario.
g1ul10's Avatar
g1ul10 replied the topic: #6388 1 year 5 months ago
Played today against Gileform in the Russian tournament. French victory 7-6. French had mediocre cards and very bad rolls but were arranged in a compact formation and in the end by the simple superiority of their troops, they snatched a victory. The village was in the Russian hands for the whole game.
g1ul10's Avatar
g1ul10 replied the topic: #5654 2 years 7 months ago
Yes Tony, I agree with you, the scenario is interesting and winnable by both sides. In our match that ended 7-6 for the French, the victory could have gone easily to the Russians. I see two mistakes the French player can do: attack the LT in the wood and assault the village early in the game. If the French avoids these mistakes, and focus instead on a steady advance on the right flank, while at the same time forming a grand battery in the center, I think it's difficult he's going to lose by a large margin. And the French cavs are a constant threat for any Russian unit manoeuvering in the open.
Bangla's Avatar
Bangla replied the topic: #5653 2 years 7 months ago
Well Giulio, the stats have it only at 57% for the French, so some folks are winning with the Russians. In fact, looking back at my personal stats, I've played this scenario three times, winning all three, and twice with the Russians. I know I got lucky once with the Russians, thanks to a French Bayonet Charge rolling blanks, but the French LC's shouldn't be allowed to dominate, if the Russian is playing smart. The woods really protect the Russians on one flank, and getting the FA forward to the hill on the other can help protect the infantry there.

It certainly is a good scenario though.
g1ul10's Avatar
g1ul10 replied the topic: #5645 2 years 7 months ago
Two games: 7-6 and 7-1 for the French. Russian cannot stop the French advance on the right flank. And with artillery in place the French can also manage to take the village. The lack of cavalry from the Russian side means that French cavalry is a powerful asset that can seriously hamper the mobility of Russian army by forcing squares.

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If the art of war were nothing but the art of avoiding risks, glory would become the prey of mediocre minds. I have made all the calculations, fate will do the rest.~Napoleon