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212 Borodino - Utitza (7 September 1812)

1 1 1 1 1 1 1 1 1 1 Rating 4.50 (2 Votes)
 43 %
Record a victory for BOTTOM ARMY  57 %
Total plays 44 - Last reported by g1ul10 on 2019-02-09 07:06:24

Borodino - 7 September 1812
(Utitza)

Historical Background
The village of Utitza was at the southern end of the Russian left flank positions at Borodino. The Utitza woods, however, were very dense—well suited for Tutchkov’s Russian Jaegers that were deployed there in some numbers. All total, Tutchkov had some 23,000 troops, but many were untrained Opolchenye (militia). Poniatowski had about 10,000 trained Polish soldiers, very eager to fight.
The first attempt by the Poles, did capture Utiza, but Tuchkov’s Grenadier Division and the 3rd infantry division advanced and ejected the Polish forces in short order. General Junot then joined the attack and again captured Utiza, but as the Russians departed, the village was set on fire and no longer could be defended. After this, the Russians and Poles continued to skirmish for the rest of the day without much progress.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 13
Hill 7
Town 2

 

Battle Notes

Russian Army
• Commander: Tutchkov
• 5 Command Cards
• 2 Tactician Cards

Line Infantry Light Infantry Grenadier Infantry Militia Infantry Militia Cossack Cavalry Foot Artillery Leader
5 4 2 2 2 1 3

French Army
• Commander: Poniatowski
• 5 Command Cards
• 3 Tactician Cards
• Move First

Line Infantry Light Infantry Light Cavalry Foot Artillery Leader
7 2 2 2 3

 

Victory
7 Banners

Special Rules
• The two hexes of Utitza form a Temporary Majority Victory Banner worth one banner for the side that occupies the absolute majority of these hexes at the start of its turn (Temporary Majority Victory Banner Turn Start)

• Pre-Battle Mother Russia Roll rule is in effect. Saber and cavalry rolls have no effect.

Tags: Expansion 2, Banners: 7, Army: French, Army: Russian, Special Rule: Mother Russia, Special Rule: Temporary Majority VB (Turn Start)

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g1ul10's Avatar
g1ul10 replied the topic: #5654 1 month 1 week ago
Yes Tony, I agree with you, the scenario is interesting and winnable by both sides. In our match that ended 7-6 for the French, the victory could have gone easily to the Russians. I see two mistakes the French player can do: attack the LT in the wood and assault the village early in the game. If the French avoids these mistakes, and focus instead on a steady advance on the right flank, while at the same time forming a grand battery in the center, I think it's difficult he's going to lose by a large margin. And the French cavs are a constant threat for any Russian unit manoeuvering in the open.
Bangla's Avatar
Bangla replied the topic: #5653 1 month 1 week ago
Well Giulio, the stats have it only at 57% for the French, so some folks are winning with the Russians. In fact, looking back at my personal stats, I've played this scenario three times, winning all three, and twice with the Russians. I know I got lucky once with the Russians, thanks to a French Bayonet Charge rolling blanks, but the French LC's shouldn't be allowed to dominate, if the Russian is playing smart. The woods really protect the Russians on one flank, and getting the FA forward to the hill on the other can help protect the infantry there.

It certainly is a good scenario though.
g1ul10's Avatar
g1ul10 replied the topic: #5645 1 month 2 weeks ago
Two games: 7-6 and 7-1 for the French. Russian cannot stop the French advance on the right flank. And with artillery in place the French can also manage to take the village. The lack of cavalry from the Russian side means that French cavalry is a powerful asset that can seriously hamper the mobility of Russian army by forcing squares.

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