306 Clash At Pordenone (15 April 1809)

1 1 1 1 1 1 1 1 1 1 Rating 2.17 (6 Votes)
 67 %
Record a victory for BOTTOM ARMY  33 %
Total plays 61 - Last reported by sushidog on 2022-05-17 23:30:57

Clash At Pordenone - 15 April 1809

Historical Background
On 10 April 1809, Archduke John’s Army invaded Italy. Aware of Austria’s intentions, Napoleon had already reinforced the Army of Italy and sent many letters to advise his adopted son, Eugene, who had little battle experience, how to best defend Italy. By the 14th, Eugene had amassed a large force near Sacile, but was unsure of his enemy’s strength. John, however, had a clear picture of Eugene’s army and ordered Frimont to attack the French at Pordenone on the 15th. Wetzel led his Grenzer brigade across the Noncello, while Schmidt’s line Brigade attacked the village from the northeast. The French infantry were being pushed hard as Sahuc formed his cavalry, north of town, hoping to catch the Austrians in the flank. But the French cavalry were themselves surprised and routed by Frimont’s cavalry. The 35th line infantry was almost destroyed and lost its eagle. After heavy losses, the French infantry pulled back.
The stage is set. The battle lines are drawn and you are in command. Can you change history?


Set-Up Order

Forest 6
Hill 4
River 3
RiverBend 4
RiverBendBridge 1
Town 3


Battle Notes

Austrian Army
• Commander: Frimont
• 4 Command Cards
• Optional 3 Tactician Cards
• Move First

Line Infantry Grenzer Light Infantry Light Cavalry Light Lancer Cavalry Foot Artillery Horse Artillery Leader
2 2 4 1 1 1 3

French Army
• Commander: Sahuc
• 4 Command Cards
• Optional 3 Tactician Cards

Line Infantry Light Cavalry Foot Artillery Horse Artillery Leader
4 4 1 1 2


5 Banners

Special Rules
• The Austrian player gains 1 Temporary Victory Banner for each village hex of Pordenone occupied at the start of the turn (Temporary Victory Banner Turn Start)

• The Noncello stream is fordable.

Tags: Expansion 3, Banners: 5, Army: Austrian, Army: French, Special Rule: Temporary VB (Turn Start)

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Michalxo's Avatar
Michalxo replied the topic: #5915 3 years 6 months ago
Played this one with wife, after successful start and destroying 1/2 of French cavalry. After some bad dice on both sides, very aggressive French managed to win 5-4 (by finishing GRZ on their base line). But they were just lucky once or twice. I think French were supposed to lose at least 5-3.
Michalxo's Avatar
Michalxo replied the topic: #2293 8 years 1 month ago
Having played twice this today, I think it is pretty balanced scenario. Sure, dice and cards could make a big difference. Even turning the tide of battle (few times :D).
Bayernkini's Avatar
Bayernkini replied the topic: #1307 9 years 2 weeks ago
Ok, after a few games with this scenario, what is my mind about it :whistle:

I think, it´s one of these scenarios, in which the first turn (commandcard & dice) can already decide the game.

Therefore, a Setup with at least one row distance more between the armies, would help :)

Random Quote

In war, three-quarters turns on personal character and relations; the balance of manpower and materials counts only for the remaining quarter.~Napoleon