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GG03 Waterloo Epic (18 June 1815)

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 53 %
Record a victory for BOTTOM ARMY  47 %
Total plays 19 - Last reported by Hawkmoon on 2019-07-10 21:51:09

Historical Background
Napoleon retained his strategic brilliance, placing his army squarely between the Prussian and Anglo-Allied armies on June 16th. His tactical genius was fading. He allowed an entire corps to countermarch aimlessly on the 16th, deny him the opportunity for a decisive victory either at Ligny or Quatre Bras. Instead, at the end of the day the beaten Prussians escaped at Ligny and Wellington still held the crossroads at Quatre Bras. On the 17th Napoleon turned his main strength towards the British, after detaching Grouchy with two corps to pursue the retreating Prussians and prevent them from uniting with Wellington. A massive storm drenched the area on the 17th as Napoleon advanced upon the Anglo-Allied army that was deploying for battle in front of Mount Saint Jean. The 18th dawned clear, but the rain-soaked ground still made maneuvering cavalry and artillery difficult, so Napoleon delayed the start of the battle, waiting for the ground to dry. Wellington fielded an Anglo-Allied army of 50,000 infantry, 11,000 cavalry and 150 guns. In front of his line, there were three strong positions; the château of Hougoumont, the hamlet of Papelotte and the farmhouse and orchards of La Haye Sainte. Many of his veteran regiments from Spain had been sent to Canada and the United States to fight the Americans. Napoleon’s army consisted of 48,000 infantry, 14,000 cavalry and 250 guns. Many of these troops were veterans of at least one campaign. It was about 11AM before Napoleon gave battle with artillery salvoes and ordered the initial assault against Hougoumont. The battle of Waterloo is well documented, and rather than skim through the account, it is recommended that players take advantage of the numerous sources available and enjoy reading about this epic struggle between two of the greatest commanders in history.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

 

Battle Notes


Allied Army *
Commander: Wellington
5 Command Cards then 6 after the arrival of the Prussians (draw 2).
3 Tactician Cards then draw one more after the arrival of the Prussians.
* The brown units represent the Nassau, Brunswick, Hanover and Dutch units. Use the brown blocks and apply all Portuguese rules for those Allied troops with one exception: The brown LN retreats 2 hexes for each flag.

 


French Army
Commander :Napoleon
6 Command Cards
4 Tactician Cards
Move First

  


Victory
15 Banners


Special Rules

• Hougoumont, La Haye Sainte and Papelotte (with blue border) are each one Temporary Victory Banners Turn Start for the French player.
• Prussian Reinforcements: The Allies player rolls 1 dice at start of each of his turn. If no FLAG symbol, the timeline for the Prussian arrival increases by 1. When the timeline reach 9, the Prussian reinforcements arrives.
The Prussians are: 3x LN, 2x RI, 2x LT, 1x GR, 2x LC, 1x HC, 1x LNCR, 1x HA plus 3 Leaders (Bülow, Ziethen, Blücher) and 3 Iron Will Markers. The Allies player must setup the Prussians units and Leaders (attached) in any of the grey marked hexes. If not enough room or by choice, the extra units are lost. The Prussians can then be ordered immediately using command cards.

 

Tags: Banners: 15, Army: Allies, Army: French, Unofficial, Special Rule: Epic

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GG's Avatar
GG replied the topic: #5881 1 week 3 days ago
TY for the report > Check if you are playing the very last rules of this scenario (as posted on the bottom page 2 of this thread)!
GG
Hawkmoon's Avatar
Hawkmoon replied the topic: #5880 1 week 3 days ago
Hi GG, We've been playing the return of our April Games Festival, Guillaume "Borodino's Butcher" Ambroise as the Allied against I.
Despite the powerful arrival of Blücher and his Prussians, the French retreated on their right side (having occuped Papelotte only one turn with a weakened Young Guard unit and having Jaquinot killed by devastating Fire & Hold) with order and resisted to let the central part of their Army occupy La Haye Sainte and "clean" the battlefield specially with the Heavy Guard Cavalry very lucky when in charge.
On the left flank, Hougoumont was occupied a few turns by a Light Infantry unit which was destroyed by the Guard Grenadiers who made a great job.
French Old Guard and Napoleon have waited all the game for the final decision but it wasn't necessary...
To end my words, I would say that it is very important to join Art units to make Grand Battery to increase Artillery Firepower (especially when you pick up 2 Bombard cards !!!)
The score was 15/11 for the French side.
Vive l'Empereur !
GG's Avatar
GG replied the topic: #5862 3 weeks 3 days ago
TYVM for this very useful report!
So I don’t touch anymore the special rules (Just check you are playing the very last ones).
And try out my Epic Berezina & Leipzig: I love them - GG
proyce's Avatar
proyce replied the topic: #5861 3 weeks 3 days ago
Hi again GG. Both times I have played this scenario the French have been looking like winners, but had to push hard to get more banners before the Prussians arrive. First time the Prussians did not arrive until turn 13, but it was enough for the Allies to win 15-14. Second time Prussians arrived turn 10 and the Allies won 15-11, although the British had some very strong dice rolls in the center that crushed a French charge (French had 3 Bayonet Charges in the space of 5 turns).
These results seem historically accurate and both games could have gone either way.
GG's Avatar
GG replied the topic: #5860 3 weeks 3 days ago
FAQ for this scenario (GG03):
When the Prussians arrive, the first hex where they are placed is NOT part of their movement (surprise for the French). So for example: A Prussian Line Infantry that is immediately ordered while not moving will fight in melee with +1 die (Prussian Nation). A Horse Artillery can shoot 3211 if don't move or 321 if move 1 etc.
GG's Avatar
GG replied the topic: #5859 3 weeks 4 days ago
By the way guys: If you want to play those scenarios (or any other) on VASSAL with me: Here is my mail > This email address is being protected from spambots. You need JavaScript enabled to view it.

Best regards - Guillaume Gleize - aka GG
GG's Avatar
GG replied the topic: #5858 3 weeks 4 days ago
TY so much Hamilton!

I keep on checking if there is not a little French tendency. I would like it to be 50/50 or slightly toward the allies (55 to 60 odds) and not French side for historical reason. I want the opposite for my Austerlitz or any other French historical victory scenario. The point is I want the non-historical victories to be slightly underdog for to better appreciate them!

Don't hesitate to try out my other scenarios.
GG
Hamilton's Avatar
Hamilton replied the topic: #5856 3 weeks 5 days ago
I submitted the previous too soon :) I wanted to add what a great time we had, fantastic job GG! I don't need an 'official' Epic Waterloo in Exp 7, this gets the job done.
Hamilton's Avatar
Hamilton replied the topic: #5855 3 weeks 5 days ago
Played two player last night. The game went heavily in the Brit's favor at first, but the French managed to pull out a 15-12 win in the end. The Prussians did not show up (count was at 7 with only one flag rolled, so 8 game turns).
GG's Avatar
GG replied the topic: #5851 3 weeks 6 days ago
TYVM Proyce for the kind words and the report!
If you play it some day again: Always check if the notes didn't change.
Best regard General - GG
proyce's Avatar
proyce replied the topic: #5850 3 weeks 6 days ago
Played today. Great game! I think you have the balance just right. Allies won15-11 but they had great dice. Wiped out 2 French arty and 1 French line on 1 turn with ranged fire. Still close towards the end, but the arrival of the Prussians on turn 10 clinched the game for the Allies.
GG's Avatar
GG replied the topic: #5811 1 month 4 weeks ago
TY very much Stanislav!
I'm also exchanging ideas on the Facebook CCN page and for sure BGG!
TY also for the report (keep on because it helps me find out if the scenario is balanced the historical way. I'll keep on surveying if not a little too much "French oriented".
I made 5 scenarios overall that you can find on ccn.net
GG01 Austerlitz basic board
GG02 Waterloo basic board
GG03 Waterloo epic board
GG04 Berezina epic board
GG05 Leipzig epic board
So if you want to test some online with some day just private message me.
GG
Stanislav27's Avatar
Stanislav27 replied the topic: #5810 1 month 4 weeks ago
Absolutely amazing scenario. Really good job, Guillaume! We played it in 2v2 format and it was an epic expeirence that inclduded action across the entire battlefield. Your way of incorporating the Prussians in a straightforward and intuitive way deserves a lot of praise.

French won 15 to 14. But that really doesn't do justice to the full experience. Full report + pictures here:

boardgamegeek.com/thread/2206063/epic-wa...t-250th-anniversay-w
GG's Avatar
GG replied the topic: #5784 2 months 3 weeks ago
TY for the report and to appreciate!
The main difficulty when creating scenarios is that we cannot judge their balance until many tries! I mean you can try a new scenario and have the 3 first wins for the same side - let's say the Allies - Then you are tempted to change the special rules but if you try again without changing them you can have some surprises like 3 victories for the French making it a 50/50 balanced one!
The point is to experiment a minimum of 10 battles after EACH rule change and resist the temptation to change the rules after each battle!
Avec mes respects Monsieur le Marechal d'Empire!
Hawkmoon's Avatar
Hawkmoon replied the topic: #5780 2 months 3 weeks ago
Great battle ! 15/8 for the Allies ! Blücher and his Cavalry charged for victory arriving turn 10...
Hawkmoon's Avatar
Hawkmoon replied the topic: #5773 2 months 3 weeks ago
It rolls !!!
GG's Avatar
GG replied the topic: #5771 2 months 4 weeks ago
TY very much for appreciating!

Warning: I'm currently making the last adjustments on this scenario and the very last are from today (GG03 updated here).
Check those extracts:

Allied Army *
Commander: Wellington
5 Command Cards then 6 after the arrival of the Prussians (draw 2).
3 Tactician Cards then draw one more after the arrival of the Prussians.

* The brown units represent the Nassau, Brunswick, Hanover and Dutch units. Use the brown blocks and apply all Portuguese rules for those Allied troops with one exception: The brown LN retreats 2 hexes for each flag.
...
French Army
Commander :Napoleon
6 Command Cards
4 Tactician Cards
Move First
...
• Prussian Reinforcements: The Allies player rolls 1 dice at start of each of his turn. If no FLAG symbol, the timeline for the Prussian arrival increases by 1. When the timeline reach 9: The Prussian reinforcements arrive.
The Prussians are: 3x LN, 2x RI, 2x LT, 1x GR, 2x LC, 1x HC, 1x LNCR, 1x HA plus 3 Leaders (Bülow, Ziethen, Blücher) and 3 Iron Will Markers. The Allies player must setup the Prussians units and Leaders (attached) in any of the grey marked hexes. If not enough room or by choice, the extra units are lost. The Prussians can then be ordered immediately using command cards.
Hawkmoon's Avatar
Hawkmoon replied the topic: #5769 3 months 20 hours ago
This scenario will be played next saturday afternoon (April the 27th) at the "Festival des Jeux de l'Esprit" in Le Mans. Thanks once again Guillaume for your implication !
GG's Avatar
GG replied the topic: #5764 3 months 2 days ago
To be said: I updated some special rules of this GG03 (same thing for GG01 and GG02) - But they are NOT updated on Vassal - TY for support - GG
GG's Avatar
GG replied the topic: #5758 3 months 5 days ago
Hello Hawkmoon!

OK so the two farms are fortified!
About the total number of tiles: Sorry couldn't find the way to have it automaticaly (I'm very zero in computers) and really no time to count them all. But ready to answer you if any doubt on a specific tile!
Alessandro gave me the tools to update the notes of our own scenarios (witch I already did for GG01 Austerlitz) but I'm not sure who can change the notes on our VASSAL house scenarios?

Regards - GG
GG's Avatar
GG replied the topic: #5730 3 months 4 weeks ago
Hello guys!
Sorry for my late answer - Crazy life and rarely here!
Yes they are definitively Walled Farms! TY guys to appreciate!
I only did create 4 (very humble) scenarios. The GG01 and GG02 are standard maps and the GG03 and GG04 are Epic.
To be said: My two Epic scenarios had been created and tested with our (strange) way of playing: 2vs2 with 6 SECTIONS on the map (3 for each player) and each player of the same team playing simultaneously with their own hand as if they were playing a standard battle! That's why I didn't make much publicity on them because I'm not sure they have the same balance when played with the official Epic rules and decks. Mostly for my (beloved) GG04 Epic Berezina were the official 3 sections rules may change the way to evacuate the French troops.

You all can contact me here: This email address is being protected from spambots. You need JavaScript enabled to view it. - This game is great - Let's enjoy it! Best regards Generals!
Capitaine Guillaume Gleize des Chasseurs à Cheval de la Garde Impériale
proyce's Avatar
proyce replied the topic: #5727 3 months 4 weeks ago
Hi Hawk, I can't answer for Guillaume, but I play this scenario with both Hougoumont and La Haye Sainte as walled farms.
Hawkmoon's Avatar
Hawkmoon replied the topic: #5725 4 months 14 hours ago
Hi Guillaume,
Can you tell us if Hougoumont & La Haye Sainte are walled farms ?
Can we have a complete description of the terrain tiles used in this scenario ?
Can you do the same for your other Berezina Epic scenario, please ?
Thanks a lot !

Random Quote

Read over and over again the campaigns of Alexander, Hannibal, Caesar, Gustavus, Turenne, Eugene and Frederic. ... This is the only way to become a great general and master the secrets of the art of war.~Napoleon