Historical Background
General Washington, bringing the main American army along the Monmouth road, encountered, not the rear of the British column, but Lee’s regiments, retreating in considerable disorder with the British advancing behind them. Memorably this is the one occasion Washington is said to have sworn. Washington then galloped forward and began the task of rallying Lee’s disordered troops.
Washington ordered General Wayne with the last of Lee’s regiments, Stewart’s 13th Pennsylvania and Ramsay’s 3rd Maryland, to form to the North of the road and hold the British advance. These regiments resisted strongly but were driven back by the British 16th Light Dragoons. Their stand gave Washington the time to form the rest of the American army, with artillery on Comb’s Hill to the South of the road enfilading the attacking British foot. Fierce fighting took place as the British attempted to drive back the American line.
This was the first test of Steuben’s re-trained American Continental Foot regiments and they withstood the trial well. As the evening wore on the British troops fell back and returned to their journey north, leaving the Americans on the field.
The stage is set. The battle lines are drawn and you are in command. Can you change history?
Set-Up Order
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Battle Notes
British Army
• Commander: Clinton
• (Optional 4 Tactician Cards)
• 5 Command Cards
3 | 1 | 1 | 1 | 2 | 2 | 2 | 1 | 1 |
American Army
• Commander: Washington
• 5 Command Cards
• (Optional 6 Tactician Cards)
• Move First
11 | 3 | 1 | 2 | 3 |
Victory
7 Banners
Special Rules
• The Americans use the Spanish blocks and are treated as Spanish in all respects.
• American units may not form squares.
• The Portuguese units represent Hessian and American Loyalist units, which are treated as British in all respects except that Line Infantry melee with 1 additional die.
• The Spanish Guerrilla Action rule is not in effect.
• The River is not fordable except at the fords.
• Valley Forge: American Line infantry add 1 die to Standing Ranged Fire.
• Infantry using Forced March to move 2 hexes lose 1 block (Heat fatigue).