Victory Results:
 46 %
Record a victory for BOTTOM ARMY  54 %
Total plays 69 - Last reported by azcat on 2024-02-06 02:53:24

Historical Background
Aenorestes and Concolitanus retreated northwards, pursued by Aemilius Papus with about 30,000 troops. It looked like the Gauls would escape with their booty. Then fortune smiled on Rome. The consul Atilius Regulus was returning from suppressing a rebellion in Sardinia with his army of 25,000 men. He landed at Pisae and was moving south along the same coastal road that the Gauls had chosen for their retreat. Upon learning from his scouts that a Gallic army was approaching, Regulus ordered his legions into fighting order while he advanced at full speed with his cavalry and light infantry to occupy a key hill before the enemy arrived. The Gauls at once sent their own cavalry, chariots, and some light-armed troops to dispute the possession of the hill. When Papus arrived from the south, he also sent his cavalry to the hill, and advanced with his legions. At first the battle was confined to the hill and both armies watched the fighting unfold. Regulus fell, but the Roman cavalry, after a stubborn struggle, gained the hill. Meanwhile, Aenorestes and Concolitanus formed two battle lines back-to-back as the Roman infantry converged on the Gauls from north and south. There was a dreadful din as the whole Gallic army shouted war cries and the Roman light infantry hurled javelins. The Gallic host rushed wildly on their enemy in a rage, but the Roman maniples held their ground. Finally, the Roman cavalry charged down the hill and the Gallic infantry were cut to pieces.
The stage is set. The battle lines are drawn and you are in command. The rest is history.

Light Infantry Auxilia Infantry   Warriors   Barbarian Light Chariot Medium Cavalry Leader
3 3   4   2 3 2
Light Infantry Auxilia Medium Infantry   Heavy Infantry   Medium Cavalry Leader
5 4 5   2   4 3

War Council

Gallic Army
• Leaders: Kings Aneroestes and Concolitanus
• 5 Command Cards      

Roman Army
• Leaders: Atilius Regulus and Aemilius Papus
• 6 Command Cards 
• Move First

8 Banners

Special Rules
• Hill control was crucial to this battle. At the end of each player turn, check for hill control.
a. If one side has more units occupying hill hexes than the other side, that player gains two Victory Banners. That player keeps the two Victory Banners until:
1) The other player has more units on hill hexes at the end of a player turn (current player with the two hill Victory Banners loses them; the other player gains two Hill Victory Banners), or
2) Both players have the same number of units occupying hill hexes, or no units occupying hill hexes (current player with the two hill Victory Banners loses them; the other player does not receive them)
b. Hill hexes must be occupied to count toward control. If a unit leaves a hill hex vacant for any reason, that hex does not count toward control.
c. It is possible for control to shift several times during a battle, having a major effect on each side’s Victory Banner totals each time control shifts.

• The River on the left of the battlefield is the sea and is impassable.

• Important Note: Each army must retreat and/or evade toward its side of the battlefield. The Gallic Army and Regulus’ Roman army have the potential to block each other’s retreat/evade routes.

• Barbarian Chariot rules are in effect.

Optional set-up. The Roman Army was still organized along pre-Marian guidelines. If the Roman player desires, he may use the gray Roman blocks from the basic game when placing his units.

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Andygor replied the topic:
4 years 2 months ago
One of the most interesting scenarios! At first glance, victory is already in the hands of the Romans, but this is not so.
Valvorik replied the topic:
6 years 8 months ago
This was a real slaughter of the Gauls two times I played it solo. The 2 banner bonus of the hills mostly serving to "put them out of their misery" when they were trailing banners.