Round 2 - Camden
Mirko (Continentals) 4 banners, 35 blocks lost
Jim (British) 8 banners, 21 blocks lost
Phase 1 -- A Murderous British Volley
The British opened with a Line Volley that broke up the Continental line between the Continental Center and Left by forcing two Militia units to retreat of which one routed off of the field.
Phase 2 - A Failed British Flank Attack
In response, the Continentals Dressed Ranks on their now floating left wing of Light Infantry and Artillery only to have the British to start to close on them.
After an extended skirmish, the Continental Left succeeded in pushing back the British attack against it.
Phase 3 - Tarleton's Charge
The British then opened its ranks up in the Center to bring up Tarleton and his cavalry up signaling something was afoot there.
As part of this move, the British were able to reduce the Continental artillery unit on the Continental Center Right down to one block with ranged fire.
This put the Continentals in a difficult situation given a Cavalry Charge card might be coming from the British.
To address this, the Continentals played At the Quick Step to shift the remaining Militia line to the left (to restore contact with the Continental left wing) and pull the in danger Continental artillery unit behind the front line. The Continentals then played Call Forward Reserves to pull up a Regular to fully restore the linkage between Continental Center and Right front line.
The British were impressed with this maneuver, but not intimidated given most of the Continental Center front line still consisted of Militia.
Hence, out came the Cavalry Charge card and Tarleton and his Cavalry smashed into the Continental Center. The Continentals saved one Militia unit through a Retire and Reform Card, but two other Militia units routed off the field.
The Continentals then tried to drive back the British cavalry with some ranged fire, but it was not very effective.
As a result, the British Cavalry, reinforced by a third Cavalry unit brought up from the back with the previously played Cavalry Charge card, continued its attack by getting behind the now once again floating Continental Left Wing of Light Infantry and Artillery. The Continental Left held, but lost an Artillery unit and took heavy casualties on one of the Light Infantry units.
However, the Continentals were then able to restore their Left by cementing it between woods hexes and laying down heavy ranged fire assisted by a counterattacking Regular from the Center. Ultimately, this drove off the British Cavalry.
Phase 4 - An Overextended Continental Counterattack
The Continentals chased the retreating British Cavalry with their Light Infantry all the way back to the British Right front line ultimately leading to the loss of all three British Cavalry units. However, the British infantry on that flank then itself counterattacked assisted by a Highlander unit brought forward by Tarleton (who survived the loss of the cavalry units). Seeing the gig was up, the Continentals quickly pulled their now heavily damaged Light Infantry units back using At the Quick Step.
Phase 5 - Tarleton and the Amazing Highlanders
The entire rest of the battle was fought by the Highlander unit commanded by Tarleton assisted by a Regular Unit commanded by Cornwallis himself. These two units essentially single handily took on the remnants of the Continental Left. The Regular Unit eventually picked off with ranged fire the wounded artillery unit on the Continental Center Right. However, the Highlander was amazing, as it kept successfully charging even after being worn down to a single block ultimately leading to the Continentals losing one of the two greatly weakened Light Infantry units and a Militia unit that had been brought up to help. This ended the game.