HISTORICAL BACKGROUND
The Affair of Néry was a skirmish fought on 1 September 1914 between the British Army and the German Army, part of the Great Retreat from Mons during the early stages of the First World War. A British cavalry brigade preparing to leave their overnight bivouac were attacked by a German cavalry division of about twice their strength, shortly after dawn. Both sides fought dismounted; the British artillery was mostly put out of action in the first few minutes but a gun of L Battery, Royal Horse Artillery kept up a steady fire for two and a half hours, against a full battery of German artillery. British reinforcements arrived at around 8:00 a.m., counter-attacked the Germans and forced them to retreat; the German division was routed and did not return to combat for several days. Three men of L Battery were awarded the Victoria Cross for their part in the battle.
https://www.britishbattles.com/first-world-war/battle-of-nery/
https://en.wikipedia.org/wiki/Affair_of_N%C3%A9ry
Germans
• Command Cards 4
• Combat Cards 2
• HQ Tokens 3
• Reserve Artillery 2
• Personnel 0
• MOVE FIRST
British
• Command Cards 5
• Combat Cards 3
• HQ Tokens 4
• Reserve Artillery 2
• Personnel 0
Victory - 3
• 1 Medal for each unit eliminated.
Special Rules
• There is no No-Man’s-Land shelling roll.
• The Ravine is fordable
CAVALRY UNITS
Cavalry is a Battlefield Soldier unit of 4 figures
Cavalry can move 0-2 hexes, using the costs on the Cavalry Terrain Chart
Cavalry battle (3)-2-1
After a successful Close Combat, cavalry may gain ground and is eligible to battle in close combat a second time during the turn.
Lancer cavalry gain 1 die in Close combat when attacking a unit they didn't start adjacent to.
Cavalry retreat 1 hex per flag
CAVALRY TERRAIN CHART
Terrain | Move | Battle Into |
Bridge | 1 | Normal |
Bridge (Damaged) | Impassable | Normal |
Building Rubble | Stop | Close Combat Battle into two less dice |
Buildings | Stop | Close Combat Battle into two less dice |
Bunker / Fort | Impassable | Close Combat Battle into two less dice |
Church | Stop | Close Combat Battle into two less dice |
Countryside | 1 | Normal |
Countryside (War torn) | Stop | Normal |
Forest | Stop | Close Combat Battle into one less dice |
Fortified position | as per other terrain | as per other terrain, No benefit |
Hill | 1 | Normal |
Mine Crater | Impassable | Close Combat Battle into one less dice |
Shell Crater | Stop | Close Combat Battle into one less dice |
Trench | Stop | No benefit |
Waterway | Stop | No benefit |
Wire | Impassable | Close Combat Battle into one less dice |