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Units

Bomber Unit

 

CLASS Battlefield Soldier Unit
MOVE 2
RANGE 4
FIRE DICE
[4]-21-1-1
CC DICE
3
RETREAT
1 hex per flag
SPECIAL
May advance

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Field Artillery

 

CLASS Battlefield Soldier Unit
Strength  1 Gun model and four crew figures
Movement An ordered field artillery unit may move 1 hex, but may not battle when it moves
Battle

[3] - 2¹ - 2¹ - 2 - 1 - 1 - 1

A field artillery unit has a range of 7 hexes:
(adjacent no ranged combat, the 3 dice is close combat)
(two hexes to target 2 dice)
(three hexes to target 2 dice)
(four hexes to target 2 dice)
(five hexes to target 1 die)
(six hexes to target 1 die)
(seven hexes to target 1 die)

There are no line of sight restrictions for a field artillery unit.
¹Ranged combat at 2 or 3 hexes and unit has line of sight to the enemy target unit, one hit is also scored for each Deadly die side symbol rolled.
¹Ranged combat at 2 or 3 hexes and unit does not have line of sight to the enemy target, Deadly Die side symbols will not score a hit.

Morale A field artillery soldier unit, attacked in close combat by a tank, does not suffer from “Tankschreken” and may still ignore flags based on the terrain it occupies.
Victory Value 1 Medal

 

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German A7V Tank (male & female)

A German A7V super heavy tank was armed with a number of cannon and plenty of machine guns and is therefore classified as both a male and a female tank.

Tank Strength  2 Tank Silhouette Tokens
Movement Up to 2 hexes, no bogged down roll for first hex of movement, 1 die bogged down roll is made for each hex moved after the first: see Bogged Down rules section.
Battle

[4] - 3¹ - 2 - 1

An A7V tank has a range of 4 hexes:
(adjacent no ranged combat, the 4 dice is close combat)
(two hexes to target 3 dice and at a two hex range, ¹Deadly Die side symbols rolled in battle will score a hit)
(three hexes to target 2 dice)
(four hexes to target 1 die)

An A7V tank may be included on a machine gun barrage combat card, but may not cross fire.

Morale Must always ignore 1 flag
Recover When tank is ordered to recover, the player gains one recovery die
Victory Value 2 Medals 

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Machine Gun Unit

 

CLASS Battlefield Soldier Unit
MOVE 0 and battle
1 and no battle
RANGE 5
FIRE DICE
[3]-3-3-1-1
CC DICE
3
RETREAT
1 hex per flag
NOTES
May "cross fire" with other machine gun units.
Cross Fire - two or more units may target the same unit and roll all ranged combat dice at the same time.

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Mark IV Tank (female)

Tank Strength  1 Tank Silhouette Token
Movement Up to 2 hexes, no bogged down roll for first hex of movement, 1 die bogged down roll is made for each hex moved after the first: see Bogged Down rules section.
Battle

[4] - 3 - 2 - 1

A Mark IV male tank has a range of 4 hexes:
(adjacent no ranged combat, the 4 dice is close combat)
(two hexes to target 3 dice. Deadly dice have no effect.)
(three hexes to target 2 dice)
(four hexes to target 1 die)

A Mark IV female tank may be included on a machine gun barrage combat card, but may not cross fire.

Morale Must always ignore 1 flag
Recover When tank is ordered to recover, the player gains one recovery die
Victory Value 2 Medals 

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Mark IV Tank (male)

Tank Strength  1 Tank Silhouette Token
Movement Up to 2 hexes, no bogged down roll for first hex of movement, 1 die bogged down roll is made for each hex moved after the first: see Bogged Down rules section.
Battle

[4] - 3¹ - 2 - 1

A Mark IV male tank has a range of 4 hexes:
(adjacent no ranged combat, the 4 dice is close combat)
(two hexes to target 3 dice and at a two hex range, ¹Deadly Die side symbols rolled in battle will score a hit)
(three hexes to target 2 dice)
(four hexes to target 1 die)

Morale Must always ignore 1 flag
Recover When tank is ordered to recover, the player gains one recovery die
Victory Value 2 Medals 

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Mortar Unit

 

CLASS Battlefield Soldier Unit
MOVE 0 and battle
1 and no battle
RANGE 6
FIRE DICE
[3]-2-2-2-1-1
CC DICE
3
RETREAT
1 hex per flag
NOTES
Units does not need line of sight to target enemy battlefield unit.
Burst symbol will clear wire but not create crater.

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Rifle Infantry Unit

 

CLASS Battlefield Soldier Unit
MOVE 1 and battle
2 and no battle
RANGE 4
FIRE DICE
[3]-2-1-1
CC DICE
3
RETREAT
1 hex per flag
NOTES
May advance

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Whippet Tank

Tank Strength  1 Tank Silhouette Token
Movement Up to 3 hexes, no bogged down roll for first hex of movement, 1 die bogged down roll is made for each hex moved after the first: see Bogged Down rules section.
Battle

[3] - 3 - 2 - 1

A Whippet tank has a range of 4 hexes:
(adjacent no ranged combat, the 3 dice is close combat)
(two hexes to target 3 dice)
(three hexes to target 2 dice)
(four hexes to target 1 die)

A Whippet tank may be included on a machine gun barrage combat card, but may not cross fire.

Morale Must always ignore 1 flag
Recover When tank is ordered to recover, the player gains two recovery dice
Victory Value 2 Medals 

 

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Random Quote

I saw them tie a soldier to a cartwheel with his arms outstretched as a punishment. I also knew of men who did themselves in. British soldiers weary of sitting in the trenches who cut their throats during leave. If order hadn't been maintained, they would have deserted. They were coerced. When you're in the army, you can't just do whatever you want. ~~~ Gaston Boudry, in the Belgian book 'Van den Grooten Oorlog' ~~~