| CLASS | Battlefield Soldier Unit |
| MOVE | 2 |
| RANGE | 4 |
| FIRE DICE |
[4]-21-1-1 |
| CC DICE |
3 |
| RETREAT |
1 hex per flag |
| SPECIAL |
May advance |

| CLASS | Battlefield Soldier Unit |
| Strength | 1 Gun model and four crew figures |
| Movement | An ordered field artillery unit may move 1 hex, but may not battle when it moves |
| Battle |
[3] - 2¹ - 2¹ - 2 - 1 - 1 - 1 A field artillery unit has a range of 7 hexes: There are no line of sight restrictions for a field artillery unit. |
| Morale | A field artillery soldier unit, attacked in close combat by a tank, does not suffer from “Tankschreken” and may still ignore flags based on the terrain it occupies. |
| Victory Value | 1 Medal |

A German A7V super heavy tank was armed with a number of cannon and plenty of machine guns and is therefore classified as both a male and a female tank.
| Tank Strength | 2 Tank Silhouette Tokens |
| Movement | Up to 2 hexes, no bogged down roll for first hex of movement, 1 die bogged down roll is made for each hex moved after the first: see Bogged Down rules section. |
| Battle |
[4] - 3¹ - 2 - 1 An A7V tank has a range of 4 hexes: An A7V tank may be included on a machine gun barrage combat card, but may not cross fire. |
| Morale | Must always ignore 1 flag |
| Recover | When tank is ordered to recover, the player gains one recovery die |
| Victory Value | 2 Medals |
| CLASS | Battlefield Soldier Unit |
| MOVE | 0 and battle 1 and no battle |
| RANGE | 5 |
| FIRE DICE |
[3]-3-3-1-1 |
| CC DICE |
3 |
| RETREAT |
1 hex per flag |
| NOTES |
May "cross fire" with other machine gun units. Cross Fire - two or more units may target the same unit and roll all ranged combat dice at the same time. |


| Tank Strength | 1 Tank Silhouette Token |
| Movement | Up to 2 hexes, no bogged down roll for first hex of movement, 1 die bogged down roll is made for each hex moved after the first: see Bogged Down rules section. |
| Battle |
[4] - 3 - 2 - 1 A Mark IV male tank has a range of 4 hexes: A Mark IV female tank may be included on a machine gun barrage combat card, but may not cross fire. |
| Morale | Must always ignore 1 flag |
| Recover | When tank is ordered to recover, the player gains one recovery die |
| Victory Value | 2 Medals |

| Tank Strength | 1 Tank Silhouette Token |
| Movement | Up to 2 hexes, no bogged down roll for first hex of movement, 1 die bogged down roll is made for each hex moved after the first: see Bogged Down rules section. |
| Battle |
[4] - 3¹ - 2 - 1 A Mark IV male tank has a range of 4 hexes: |
| Morale | Must always ignore 1 flag |
| Recover | When tank is ordered to recover, the player gains one recovery die |
| Victory Value | 2 Medals |
| CLASS | Battlefield Soldier Unit |
| MOVE | 0 and battle 1 and no battle |
| RANGE | 6 |
| FIRE DICE |
[3]-2-2-2-1-1 |
| CC DICE |
3 |
| RETREAT |
1 hex per flag |
| NOTES |
Units does not need line of sight to target enemy battlefield unit. Burst symbol will clear wire but not create crater. |

| CLASS | Battlefield Soldier Unit |
| MOVE | 1 and battle 2 and no battle |
| RANGE | 4 |
| FIRE DICE |
[3]-2-1-1 |
| CC DICE |
3 |
| RETREAT |
1 hex per flag |
| NOTES |
May advance |


| Tank Strength | 1 Tank Silhouette Token |
| Movement | Up to 2 hexes, bogged down check for each hex moved |
| Battle |
[4] - 3 - 2 - 1 - 1 A Chamond tank has a range of 5 hexes: A Chamond tank may be included on a machine gun barrage combat card, but may not cross fire. |
| Morale | Must always ignore 1 flag |
| Recover | When tank is ordered to recover, the player does not gain any dice |
| Victory Value | 2 Medals |

| Tank Strength | 1 Tank Silhouette Token |
| Movement | Up to 2 hexes, bogged down check for each hex moved |
| Battle |
[3] - 3 - 2 - 1 A Schneider CA1 tank has a range of 4 hexes: A Schneider CA1 tank may be included on a machine gun barrage combat card, but may not cross fire. |
| Morale | Must always ignore 1 flag |
| Recover | When tank is ordered to recover, the player does not gain any dice |
| Victory Value | 2 Medals |

| Tank Strength | 1 Tank Silhouette Token |
| Movement | Up to 3 hexes, no bogged down roll for first hex of movement, 1 die bogged down roll is made for each hex moved after the first: see Bogged Down rules section. |
| Battle |
[3] - 3 - 2 - 1 A Whippet tank has a range of 4 hexes: A Whippet tank may be included on a machine gun barrage combat card, but may not cross fire. |
| Morale | Must always ignore 1 flag |
| Recover | When tank is ordered to recover, the player gains two recovery dice |
| Victory Value | 2 Medals |