CLASS | Battlefield Soldier Unit |
MOVE | 2 |
RANGE | 4 |
FIRE DICE |
[4]-21-1-1 |
CC DICE |
3 |
RETREAT |
1 hex per flag |
SPECIAL |
May advance |
CLASS | Battlefield Soldier Unit |
Strength | 1 Gun model and four crew figures |
Movement | An ordered field artillery unit may move 1 hex, but may not battle when it moves |
Battle |
[3] - 2¹ - 2¹ - 2 - 1 - 1 - 1 A field artillery unit has a range of 7 hexes: There are no line of sight restrictions for a field artillery unit. |
Morale | A field artillery soldier unit, attacked in close combat by a tank, does not suffer from “Tankschreken” and may still ignore flags based on the terrain it occupies. |
Victory Value | 1 Medal |
A German A7V super heavy tank was armed with a number of cannon and plenty of machine guns and is therefore classified as both a male and a female tank.
Tank Strength | 2 Tank Silhouette Tokens |
Movement | Up to 2 hexes, no bogged down roll for first hex of movement, 1 die bogged down roll is made for each hex moved after the first: see Bogged Down rules section. |
Battle |
[4] - 3¹ - 2 - 1 An A7V tank has a range of 4 hexes: An A7V tank may be included on a machine gun barrage combat card, but may not cross fire. |
Morale | Must always ignore 1 flag |
Recover | When tank is ordered to recover, the player gains one recovery die |
Victory Value | 2 Medals |
CLASS | Battlefield Soldier Unit |
MOVE | 0 and battle 1 and no battle |
RANGE | 5 |
FIRE DICE |
[3]-3-3-1-1 |
CC DICE |
3 |
RETREAT |
1 hex per flag |
NOTES |
May "cross fire" with other machine gun units. Cross Fire - two or more units may target the same unit and roll all ranged combat dice at the same time. |
Tank Strength | 1 Tank Silhouette Token |
Movement | Up to 2 hexes, no bogged down roll for first hex of movement, 1 die bogged down roll is made for each hex moved after the first: see Bogged Down rules section. |
Battle |
[4] - 3 - 2 - 1 A Mark IV male tank has a range of 4 hexes: A Mark IV female tank may be included on a machine gun barrage combat card, but may not cross fire. |
Morale | Must always ignore 1 flag |
Recover | When tank is ordered to recover, the player gains one recovery die |
Victory Value | 2 Medals |
Tank Strength | 1 Tank Silhouette Token |
Movement | Up to 2 hexes, no bogged down roll for first hex of movement, 1 die bogged down roll is made for each hex moved after the first: see Bogged Down rules section. |
Battle |
[4] - 3¹ - 2 - 1 A Mark IV male tank has a range of 4 hexes: |
Morale | Must always ignore 1 flag |
Recover | When tank is ordered to recover, the player gains one recovery die |
Victory Value | 2 Medals |
CLASS | Battlefield Soldier Unit |
MOVE | 0 and battle 1 and no battle |
RANGE | 6 |
FIRE DICE |
[3]-2-2-2-1-1 |
CC DICE |
3 |
RETREAT |
1 hex per flag |
NOTES |
Units does not need line of sight to target enemy battlefield unit. Burst symbol will clear wire but not create crater. |
CLASS | Battlefield Soldier Unit |
MOVE | 1 and battle 2 and no battle |
RANGE | 4 |
FIRE DICE |
[3]-2-1-1 |
CC DICE |
3 |
RETREAT |
1 hex per flag |
NOTES |
May advance |
Tank Strength | 1 Tank Silhouette Token |
Movement | Up to 2 hexes, bogged down check for each hex moved |
Battle |
[4] - 3 - 2 - 1 - 1 A Chamond tank has a range of 5 hexes: A Chamond tank may be included on a machine gun barrage combat card, but may not cross fire. |
Morale | Must always ignore 1 flag |
Recover | When tank is ordered to recover, the player does not gain any dice |
Victory Value | 2 Medals |
Tank Strength | 1 Tank Silhouette Token |
Movement | Up to 2 hexes, bogged down check for each hex moved |
Battle |
[3] - 3 - 2 - 1 A Schneider CA1 tank has a range of 4 hexes: A Schneider CA1 tank may be included on a machine gun barrage combat card, but may not cross fire. |
Morale | Must always ignore 1 flag |
Recover | When tank is ordered to recover, the player does not gain any dice |
Victory Value | 2 Medals |
Tank Strength | 1 Tank Silhouette Token |
Movement | Up to 3 hexes, no bogged down roll for first hex of movement, 1 die bogged down roll is made for each hex moved after the first: see Bogged Down rules section. |
Battle |
[3] - 3 - 2 - 1 A Whippet tank has a range of 4 hexes: A Whippet tank may be included on a machine gun barrage combat card, but may not cross fire. |
Morale | Must always ignore 1 flag |
Recover | When tank is ordered to recover, the player gains two recovery dice |
Victory Value | 2 Medals |