Command cards are used to order troops to move, battle, or do something special. Units may only move or battle when given an order.
These cards represent military actions and sometime unexplainable WWI happenings or unit abilities. These cards may hinder the opposition army, enhance a player’s units, or may instantly change the course of a battle.
Combat Cards Rules
We are delighted to announce Tank! - the first exciting expansion pack for Commands and Colours: The Great War by Richard Borg.
We are running a Kickstarter campaign to help fund the production costs of the first print run!
We are offering pledges at a good discount to rrp/msrp plus the chance to add lots of Great War products to your pledge at discounted prices (including the core game and another expansion pack of 3 Whippet tank models. And, of course, we have some great stretch goals!
If you backed the Kickstarter campaign for the core game then don't forget you have a GBP 10 voucher. If you would like to apply this voucher to this Kickstarter then just deduct GBP 10 from your pledge and leave a note with your KS backer number from the core game campaign - we'll sort out the paperwork!
This expansion pack contains 6 highly detailed and pre-assembled 1/100th scale World War One British and German tank models, 2 German artillery pieces and 8 crew figures, 2 A4 punchboards of tokens and new terrain tiles and a booklet of additional Tank special rules including bogging down, on board artillery rules and "tankschrecken" and 18 scenarios to enable players to recreate the iconic first tank battles amongst the trenches of the Western Front in 1916-1918 such as Cambrai, Villiers-Bretonneux. Included are bonus Whippet tank scenarios and rules for onboard artillery.
Having learnt lessons from the core game, the tank models are pre-assembled (and have a basic paint job and decal markings)
The tank models included in this pack are:
In this second expansion for THE GREAT WAR, we focus on battles involving the French army. The French army, like other European powers, prior to the war was caught up in an arms race of sorts and when Germany declared war on Russia, on 1 August 1914, France honored their treaty with Russia and mobilized to meet an expected German offensive. Germany, as anticipated, marched through Belgium, and as they say the rest is history. Early on in the war on the Western Front, France would fight in many battles and campaigns: Marne, Ypres, Champagne, Somme, Frontiers, Lorraine, Charleroi, the “Race to the Sea” and Verdun. It is the latter, The Battle of Verdun, which is the main focus of the scenarios in this second expansion. That is not to say that the engagements prior to Verdun or following were of less importance. Rather, the Battle of Verdun, lasting from February through December 1916, is a testament to the strength and fortitude of the French Armed Forces.
In addition to the soldiers of the French army, PSC Games as a bonus has included in this expansion a set of special personnel figures for the French, British and German armies. Like the bomber special personnel figure already introduced, each of these new special personnel figures, when added to a unit will allow the unit to modify its normal actions. Many of the scenarios in this expansion already have a number of the new special personnel figures deployed.
For the official scenarios prior to this expansion, players should refer to the Scenario Special Personnel Deployment listing, which will recommend the number of special personnel figures that can be deployed for each side in a scenario.
In this manner, any scenario can be customized by adding special personnel figures of your own choosing prior to the start of a game.
Welcome and Enjoy!
Richard Borg