|Movement||A unit that enters a mine crater hex must stop and may move no further on this turn.
A unit that moves out from a mine crater hex must stop on the adjacent hex and move no further on this turn.
|Combat||A unit that moves onto a hex with a mine crater or that is already on a hex with a mine crater does not reduce the number of battle dice it rolls.
Targeting a unit on a hex with a mine crater in ranged or close combat, the unit on the mine crater hex will ignore 1 soldier symbol, and may ignore 1 flag.
When reserve artillery targeting dice have 3 or more dice On Target, do not place a shell crater token on the mine crater hex. When the battle dice are rolled for the On Target hex on this combat, all terrain protection is ignored and all dice symbols rolled will count. The hex, after this combat, is still considered a mine crater when determining terrain protection.
|Line of Sight||A hex with a mine crater token does not block line of sight.
A unit, however, on a hex with a mine crater token will block line of sight.
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