Victory Results:
 40 %
Record a victory for BOTTOM ARMY  60 %
Total plays 5 - Last reported by Sagor on 2022-08-27 17:54:59

HISTORY DETAILS
The Uesugi troops had pushed forward and were in sight of Takeda Shingen's command tent.  Shingen, unaware the enemy was so close, had been directing the battle when his headquarters and bodyguard were attacked.  Not having time to draw his sword Shingen defended himself with his war-fan.  Samurai rushed to aid Shingen and the assault on the Takeda command tent was repulsed.
Elsewhere, the Takeda battle line managed to hold against the fierce rotating attacks of the Uesugi army.  The cost, however, was great as many brave Samurai leaders would fall in an effort to maintain the line.

The stage is set, the battle lines are drawn, and you are in command. Can you change history?

 

Command Tent Ford Ford Curve Forest Hill River River
1 2 1 6 4 8 1

 

Uesugi Samurai Army (Red)
Move First
Command Card Command Card Command Card Command Card Command Card
Dragon Card Dragon Card Dragon Card
Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune

Ashigaru Yari Ashigaru Bowmen Ashigaru Arquebus Samurai Bowmen Samurai Spearmen Samurai Spearmen Cavalry Samurai Bowmen Cavalry Infantry Leader Cavalry Leader
5 2 1 1 3 1 1 2 2

Takeda Samurai Army (Blue)
Command Card Command Card Command Card Command Card Command Card
Dragon Card Dragon Card Dragon Card
Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune

Ashigaru Yari Ashigaru Bowmen Ashigaru Arquebus Samurai Bowmen Samurai Spearmen Samurai Spearmen Cavalry Infantry Leader Cavalry Leader Commander's Unit
4 1 1 1 2 2 1 1 1

Victory
6 Banners
* 1 Victory Banner for each unit or leader eliminated.
* If your unit occupies the enemy's Command Tent hex at the start of your turn, the camp hex is removed from the battlefield. The capture of the enemy Command Tent is worth 3 permanent Victory Banners. When your command tent is removed, you must discard one of your Command cards at once, selected at random.

Special Rules
* The Chikumagawa River is impassable except at the river fords.

 

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NightOwl3 replied the topic:
2 years 5 months ago
This was another nail biter that keep both of us on our toes. Just like the previous game, the leader with the fewest samurai pulled back. Judd withdrew well. I was able to take out a samurai bowman early, but then he put together his CAV units and threw down a CAV charge card. However my blue line of spearmen held, and I quickly moved back to gain some space. I had a few men on his left to annoy him, but not much happened. Just when he had me for a big center push, I played Spirit Fox which allowed me to cancel his mounted leader from advancing. It took a lot of wind out of his sails. I also got a good roll and took out a samurai spearman in one roll. I shaved off a lot of blocks, but was myself holding on by a thread. His CAVs pushed my archers to the end of the board, but twice could not put me away. My own Cav was able to kill a unit with a leader. Judd survived the leader check and pulled back to the river. However, I attacked again, and as he could not cross the river, he perished. I won on a very rare encounter for a 6-5 win. Our games just keep coming down to the wire. You can't ask for more.
Good game Judd