HISTORY DETAILS
After a hard days fighting, the Hojo army during the night repositioned to attack Satomi Yoshihiro's army who had fallen back. Yoshihiro had expected help to arrive from his allies, but none had come during the night. The battle resumed on the second day and soon the Hojo army was able to push the Satomi army back again. Yoshihiro realized it was futile to try to defend Konodai any longer and ordered a withdrawal.
The stage is set, the battle lines are drawn, and you are in command. Can you change history?
Note: The alternative narrative for this battle continues with the Satomi army drinking heavily in celebration during the night, only to be routed with great loss by an early morning surprise Hojo attack coming from all directions. Who would want to play the Satomi side in such a scenario?
Players may wish to play Scenario 18 and 19 as a mini-campaign. In this case, record the number of Victory Banners gained by each army on January 7th. Before dealing cards, each player will determine block losses that are carried over to the January 8th battle. The side that won will go first. Roll the battle dice equal to the number of Victory banners won. Remove one block in an enemy unit of your choice for each circle, triangle, square and sword rolled. In the case of a sword, the block may be removed from a unit that has an attached leader. No more than one block may be removed from a unit. For each flag rolled, move one enemy unit back one hex towards it's baseline. One Honor and Fortune token is lost from opponent's pool for each Honor and Fortune rolled. The side that lost will then roll the battle dice equal to the number of Victory Banners it won.
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10 | 9 | 10 | 4 |
Satomi Samurai Army (Red)
Move First
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4 | 2 | 1 | 1 | 1 | 1 | 2 | 1 |
Hojo Samurai Army (Blue)
Command Cards 6
Dragon Cards 2
Honour 6
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7 | 2 | 1 | 2 | 2 | 2 | 1 | 2 | 2 |
Victory
5 Banners
* 1 Victory Banner for each unit or leader eliminated.
* The Hojo player will gain 1 Victory Banner at the start of each Hojo player's turn, when there are no Satomi units in a section of the battlefield. Hexes with a dotted line in this case are considered center section hexes.
Special Rules
* The entire Ichikawa River is fordable.