G18 SECOND KONODAI (January 7)

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HISTORY DETAILS
Having recieved a report that the Satomi force had captured Konodai Castle, Hojo Ujiyasu summoned his retainers and ordered the advance to Konodai. Although the Hojo army was more than double the strength of Satomi Yoshihiro's army, many men were lost in the initial fight as they attempted to cross the Ichikawa. But soon, by the sheer weigfht of numbers, the Hojo army was able to cross and gained the enemy flank. During the Satomi withdrawal Ota Sukemasa was wounded twice. The first day's action had gone somewhat well for the Hojo army.

The stage is set, the battle lines are drawn, and you are in command. Can you change history?

 

Forest Hill River River
6 7 10 4

 

Satomi Samurai Army (Red)
Move First
Command Card Command Card Command Card Command Card Command Card
Dragon Card Dragon Card
Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune

Ashigaru Yari Ashigaru Bowmen Samurai Bowmen Samurai Spearmen Samurai Spearmen Cavalry Infantry Leader Cavalry Leader
4 2 1 1 1 2 1

Hojo Samurai Army (Blue)
Command Cards 6
Dragon Cards 2
Honour 6

Ashigaru Yari Ashigaru Bowmen Ashigaru Arquebus Samurai Bowmen Samurai Spearmen Samurai Spearmen Cavalry Samurai Bowmen Cavalry Infantry Leader Cavalry Leader
6 2 1 2 2 2 1 2 2

Victory
xxx Banners
* 1 Victory Banner for each unit or leader eliminated.
* The Hojo player will gain 1 Victory Banner at hte start of each Hojo player's turn, when there are no Satomi units in a section of the battlefield. Hexes with a dotted line in this case are considered center section hexes.

Special Rules
* The entire Ichikawa River is fordable.

 

Tags: Hojo, Satomi, GMT Base Game

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