Victory Results:
 100 %
Record a victory for BOTTOM ARMY  0 %
Total plays 1 - Last reported by Bayernkini on 2016-06-04 14:56:48

Kolín (Morning) - 18 June 1757

Historical Background

The stage is set. The battle lines are drawn and you are in command. Can you change history?


Set-Up Order

Entrenchments 1
Forest 5
Hill 5
SandQuarry 13
Town 6
WalledFarm 1
Lake 1


Battle Notes

Prussian Army
• Commander: Frederick the Great
• Generals: Zieten, Bevern, Tresckow, Hülsen
• 6 Command Cards & 6 Iron Will Counters
• Move First

Line Infantry Grenadier Infantry Guard Grenadier Light Cavalry Heavy Cavalry Cuirassier Heavy Cavalry Foot Artillery General   Light Cavalry
5 1 1 2 1 3 1 4   1

Austrian & Saxon Army
• Commander: Daun
• Generals: Nadasdy, Stampach, Wied
• 5 Command Cards

Line Infantry Grenadier Infantry Light Cavalry Cuirassier Cavalry Heavy Cavalry Foot Artillery General
7 1 2 2 2 2 2 3


8 Banners

Basic Rules:
• The Prussian player gains 1 Temporary Victory Banner for each marked hex (Krzeczor, Krzeczor Hill and Przerovsky Hill)  that Prussian unit occupies at the start of its turn
• The Prussian player immediately wins the game if having 3 Temporary Victory Banners at the start of its turn
• Imperial Road hex (Sand Quarry) no effect
• Austrian Battalion Mass no effect
• Brown unit is Saxon Light Cavalry - Austrian ally. Portuguese LC rules apply to this unit.

Advanced Rules:
• Square of The Seven Years War
- cavalry have bonus plus 1 dice when attacking infantry in square
• Oblique Order Banner - successfull Frederick´s tactical maneuver "Oblique Order" - the Prussin player gains apart of Temporary victoty Banners also one Temporary  Oblique Order  Banner for both Krzeczor and Krzeczor Hill hexes that the Prussian units occupy at the start of its turn
- Oblique Order Banner effect (enemy morale and fighting spirit decreases)
- all enemy units have minus 1 dice in range and melee
- all enemy units retreat plus 1 hex to the total number (except cavalry retire/reform and lone leaders)
- Oblique Order Banner is temporary - when it Prussians lost, then enemy units fight normally again                                                                             
• Prussian player has Cavalry Charge and La Grande Manoeuvre + 4 random cards at start the game
• Imperial Road hex
- when unit moves on the Imperial Road (not crossing the road, the unit has to start on the road and finish on the road not leaving the Imperial Road hexes) - have bonus plus 1 hex to move to the total number of hexes
• Austrian Battalion Mass no effect

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Mark-McG replied the topic:
7 years 10 months ago
Played this scenario against Michael, with the Prussians winning 8-7. We used just the Basic Special rules.

Almost all the casualties were cavalry (9 units), 2 leaders, 1 artillery and 2 Grenzers, and the vast majority of fighting was between cavalry or by cavalry. This seems to run against the historical account.

Some things that need clarification or updating in the scenario;
- Tactics cards. We used 0, but Frederick and Daun should get quite a few
- Przerovsky Hill is worth 3 Victory banners (1 per hex), or should it be 1 victory banner for the majority?

General comments
- rather a lot of Special rules
- Prussian cavalry seemed under rated compared to their historical reputation, and Austrian cavalry was better. I think this should be reversed, and the Prussians be more 'French' in character.