Victory Results:
 63 %
Record a victory for BOTTOM ARMY  38 %
Total plays 8 - Last reported by RiverWanderer on 2021-02-06 18:58:34

MD14 - Waterloo "La Grande Battle" - 18 June 1815

Historical Background
Napoleon retained his strategic brilliance, placing his army squarely between the Prussian and Anglo-Allied armies on June 16th. His tactical genius was fading. He allowed an entire corps to countermarch aimlessly on the 16th, deny him the opportunity for a decisive victory either at Ligny or Quatre Bras. Instead, at the end of the day the beaten Prussians escaped at Ligny and Wellington still held the crossroads at Quatre Bras. On the 17th Napoleon turned his main strength towards the British, after detaching Grouchy with two corps to pursue the retreating Prussians and prevent them from uniting with Wellington. A massive storm drenched the area on the 17th as Napoleon advanced upon the Anglo-Allied army that was deploying for battle in front of Mount Saint Jean. The 18th dawned clear, but the rain-soaked ground still made maneuvering cavalry and artillery difficult, so Napoleon delayed the start of the battle, waiting for the ground to dry. Wellington fielded an Anglo-Allied army of 50,000 infantry, 11,000 cavalry and 150 guns. In front of his line, there were three strong positions; the château of Hougoumont, the hamlet of Papelotte and the farmhouse and orchards of La Haye Sainte. Many of his veteran regiments from Spain had been sent to Canada and the United States to fight the Americans. Napoleon’s army consisted of 48,000 infantry, 14,000 cavalry and 250 guns. Many of these troops were veterans of at least one campaign. It was about 11AM before Napoleon gave battle with artillery salvoes and ordered the initial assault against Hougoumont. The battle of Waterloo is well documented, and rather than skim through the account, it is recommended that players take advantage of the numerous sources available and enjoy reading about this epic struggle between two of the greatest commanders in history.
The stage is set. The battle lines are drawn and you are in command. Can you change history?


Set-Up Order

Forest 18
Hill 46
River 2
Sand Quarry 1
Town 1
Town 4
Town 3


Battle Notes

Allies Army
• Commander: Wellington
• 6 Command Cards

Allies Corps Commanders
Right Center Left
Command 3 3 2
Tactician 3 2 2

Line Infantry Light Infantry Rifle Light Infantry Grenadier Infantry Guard Grenadier Infantry Heavy Cavalry Guard Heavy Cavalry Foot Artillery Leader   Line Infantry Light Infantry Light Cavalry   Line Infantry Light Infantry Reserve Infantry Militia Infantry Light Cavalry Leader
7 3 2 2 2 5 1 6 6    13 2  5    3 1 2  2 2 1

French Army
• Commander: Napoleon
• 6 Command Cards
• Move first

French Corps Commanders
Right Center Left
Command 2 3 2
Tactician 2 3 2

Line Infantry Light Infantry Grenadier Infantry Young Guard Infantry Old Guard Infantry Light Cavalry Light Lancer Cavalry Heavy Cavalry Cuirassier Cavalry Guard Heavy Cavalry Foot Artillery Horse Artillery Guard Foot Artillery Leader
16 3 2 2 2 4 1 2 2 1 4 2 2 8

16 Banners

Special Rules
• Hougoumont, La Haye Sainte, Papelotte (with blue border) are Temporary Victory Banner Objective Hexes (at turn start) for the French player (Temporary Victory Banner Turn Start)

• The river is fordable

• Prussian Reinforcements:
The Allies player rolls 2 dice at start of each of his turn.
For each INF symbol, the timeline for the Prussian arrival, increase by 1. If the timeline reach 8, the prussian reinforcements arrive.
The Prussian Force consists of 3x LN, 2x MI, 2x RI, 1x LT, 3x LC and one LDR (Blücher) and 2 Iron Will Marker.
The Allies player must setup all units and Blücher (he may attached to any unit, or setup alone in a hex) in any of the white marked  hexes of the french right flank (in adjacend hexes, if all possible marked hexes are occupied by enemy troops). All Prussians, which will ordered after this setup because of a played command card, may move and/or battle normal. Note, that the marked hexes count as first hex of movement.

NOTE (official since Austrian Expansion):
A Walled Farm terrain tile hex effect has been updated in meantime to allow a unit on a Walled Farm hex to ignore one flag. It is suggested that players replace Hougomont and La Haye Sainte town tiles, in the Waterloo scenario, with Walled Farm tiles and use the updated effect. Papelotte should be also used as fortified farm too!

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Josh Kelso replied the topic:
3 years 3 months ago
Just played for the first time yesterday with 8 people, I do not understand why Allied Right has only one leader, and everyone else has at least two. There are plenty of high-level leaders on that flank historically, one unlucky leader check and all leader cards are worthless for an entire flank. Where is Prince of Orange? Byng? In response to previous comment from Waterloo-Simon, we did not find there to be an issue re: Cav/Art imbalance, good options for both sides.
Waterloo-Simon replied the topic:
6 years 11 months ago
The balance of artillery and especially heavy cavalry appears to much in favour of the Allies? Not play tested yet so cannot comment on this but just based on the historical.
Bayernkini replied the topic:
7 years 2 months ago
At last it´s indifferent, if you want get 2VP for those objectives, do it.
But if you have (dependent of the cards, dice and luck) final the results, 2 banners are to much,
you would say "Are 1 banner not enough?" :)

You can also try, only to remove the "Turn start" condition from the 3 objective banners, so the french would get the banner immediately.
Achtung Panzer replied the topic:
7 years 2 months ago
I wonder about 2 Victory Banners for Hougomont and La Haye Sainte? Did you try this in play testing and were there problems with balance?
Bayernkini replied the topic:
7 years 3 months ago
If you mean the paper soldiers,
there are different sources

1) none costs material from

2) professional paper soldiers

3) another professional paper soldiers (and buildings)

4) and some cartoon style miniatures
misha replied the topic:
7 years 3 months ago
ich habe ein fragen bitte. where did you get those nice soldier cards? the illustrations used in that battle for blocks? and where was this magical place?
Mark-McG replied the topic:
8 years 3 months ago
I use these rules

However, they were written for the 70 card deck, and to use the 90 card deck and Tactics cards would require some revision.
Given that the official EPIC rules are now on the horizon, it would be better in my view to wait for their release rather than have multiple EPIC variants.
Bayernkini replied the topic:
8 years 3 months ago
Until we have the official Epic rules, i played so far with the CCA epic rules, 3 sections.
Achtung Panzer replied the topic:
8 years 3 months ago
I'm confused about how you play Army cards (as per the C&C:A EPIC deck. How do you play using the new, bigger deck from Generals & Marshals?
Mark-McG replied the topic:
8 years 11 months ago
I'm thinking that the Prussians should retreat back the way they came from, and this would involve rotating the retreat path.

So I would add;
"Prussian units retreat towards the French Right corner (i.e. their retreat hexes are shifted 2 hexes clockwise for Allied units)."
LNAGary replied the topic:
9 years 1 month ago
Makes sense for the number of squares tracks, yes.

Good to know for the Prussians, and that's how we had intended to play it had they come... the allies were quite unlucky on this, seems like Blûcher was wandering in the countryside. :)
Bayernkini replied the topic:
9 years 1 month ago
This epic version use the double basic game, so i have also doubled the theoretical possible squares up to 8.

And if the the prussian reinforcements, which could not placed in the termed hexes (because of french units),
may be placed to any adjacent hex.
LNAGary replied the topic:
9 years 1 month ago
Me and three other friends have tried this scenario on 2Vs2. Didn't have time to finish but it was quite fun.

I have some questions:

- When playing 2vs2, 3vs3 or 4vs4, how many infantry in square tracks should be used? We have played with one for each player but it seems that what would make most sense is to have one on each section (left, centre, right) of the game? As this tracks do not exist in Ancients, I don't know.

- When the prussians arrive, if some of their starting hexes are occupied by French units, are they still deployed if there is no room for them? I'm really curious about this one.

Thanks and looking forward to more epic scenarios, notably involving allied armies like austro-russians. :)
Bayernkini replied the topic:
9 years 3 months ago
Can you sent me a screenshot of your folder, in which the main Epic vassal module is?
nekengren replied the topic:
9 years 3 months ago
thanks bayern.
i followed those instructions very carefully again.
same problem.
i have rechecked folder names and file names many times.
i find it very strange i am successful with the main CCN extension but NOT this epic extension.
Bayernkini replied the topic:
9 years 3 months ago
If you have started the main epic version, install the fanextension with a rightclick on the "Command & Colors Epic Napoleonics" name (in the Module list) and use the
"add" option, then the extension should be installed right.

Your Folder should look similar this example

the Extension Folder must be in same Folder as the epic main module and must
named exact like the main module with the supplementary "_ext"

Hope this helps :)
Mark-McG replied the topic:
9 years 3 months ago
so to me, the error message indicates that the file
is not in a folder location

I know you have checked this, but what else can the error message mean?
Maybe check the spelling of the folder name, that has tripped me up before.
nekengren replied the topic:
9 years 3 months ago
I tried loading this scenario using latest Vassal downloads but doesn't work for me. Rechecked all my file locations many times but can't figure it out.

Commands & Colors Epic Napoleonics version 1.21
- Extension Fansscenariosepic v1.21 loaded
- This game was saved with extension 'fansscenariosepic' loaded. You do not have this extension loaded. Place the file into the 'C:\Users\nekengren\Documents\Vassal\CCN\CCNapoEpic1.2_ext' folder to load it

My regular Napoleonics extension works fine so I think I understand the config needed here.

I plan on running this at an upcoming convention with my poker chip miniatures.
Bayernkini replied the topic:
9 years 4 months ago
:) Looks good
Tinto replied the topic:
9 years 4 months ago
i have played thi scenario with mi 3d version with paper soldier at SMINICON San Marino

Bayernkini replied the topic:
9 years 6 months ago
Updated scenario with official Prussians :)
Bayernkini replied the topic:
10 years 1 month ago
You can unzip the Vassal module, so you have the Cards to use it for yourself :)
Achtung Panzer replied the topic:
10 years 1 month ago

Bayernkini wrote: I have a special selfmade command deck in meantime :)

Great cards Michael - are they available as a download or is this a GMT copyright issue?
Bayernkini replied the topic:
10 years 1 month ago
A small Waterloo Clip

Bayernkini replied the topic:
10 years 4 months ago
We use the normal CCN command Cards (2 decks), rules can read in the scenario notes :)
but as you can see here, i have a special selfmade command deck in meantime :)