3rd place playoff, game 2:
RiverWanderer (Mark B ) Allies -
8 (32 blocks lost)
Steve T - French -
7 (27 blocks lost)
Early game saw the French cavalry quelled by a bold and very lucky Prussian Light unit. Thereafter it was up to the French infantry, supported by artillery, to save the day. A brave bayonet charge threatened to break the Russians on the allied left and the Allies' "Fire & Hold" riposte did nothing against the two advancing French units. In the centre however, the French paid for their bravery with unit depleted in melee and the other destroyed by the same Fire & Hold.
Even so, by this time, the French were holding up well, taking a lead in banners whilst managing, on the whole, to retire their more vulnerable units. Allied successes were at least matched, keeping the French ahead on banners.
Gradually the Allies managed to re-gain the initiative from their left flank, leading to a tense finish. Prussian Light Cavalry chased down two French 1-block infantry units sheltering behind the ridge, taking one as a banner and putting the other into square, though sacrificing themselves in the process. With the French closing on the win, Cossack luck was key to holding a hill and, in that way, gaining time for the Allies. A final Grand Manoeuvre put the Allies into a stronger position, with a second hill hex occupied, an undefended town threatened and a weaker unit retired.
The French, apparently depleted of a response in the centre, could only bring two units into battle to defend the hills, one ranged and the other subject first to an Allies' "Infantry Combat First". With two objective hexes occupied, the Allies (also depleted of centre cards), could muster just one unit to battle, but this was enough to take the final banner for the game.
As with our previous game, Steve & I used the upcoming v4.2 release of the Vassal CCN module. The log-file will play in the existing released CCN module but you will enjoy the play through unimpeded if you use
this alpha test version
of the module. Other than viewing a log-file or test games, please continue using the released (v4.1) module until further announcement.
Download the log file from Apple iCloud using this
link
.
Thanks to Steve for a couple of exciting games and for taking the new module out for a test drive.