Round 5 - Elchingen 1805
Mike Stanley - Austrian - 4 banners, 31 blocks lost
J. R. Tracy - French - 7 banners, 21 blocks lost
After our exciting opening match Mike and I returned to Elchingen with sides reversed. The temporary banners for the ridge, town, and abbey shape play somewhat, but the French are so well balanced in terms of units and force distribution I decided to let the cards guide my course of action.
My opening hand provided a Cavalry Charge and two Cavalry Forward cards, great assets with two Heavy Cavs and a Light. I would do what I could to get them into position. I opened with Assault Center, making a play to control Elchingen itself. A Line unit assaulted the Grenadiers in the abbey, aided by combined arms and Sappers, but despite inflicting two hits I failed to take the position.
Mike responded by strengthening his center, with accurate musketry severely weakening my infantry. He followed up with a leader-led Cuirassiers, killing off two French infantry units in a single turn to go up 2-0.
My own cavalry got into action, killing off the Cuirassiers and their leader to tie things up, but Mike firmly established himself in Elchingen thanks to deft use of Artillery Reposition. I then threw my horse forward with Cavalry Charge combined with Cavalry Forward, but really didn’t get the most out of the card because I overlooked two things – cav gets reduced attacking uphill and nothing increases your dice against squares, and the Battalion Mass rule meant Mike didn’t lose any cards for squaring up. Still, Battalion Masses lose steps on flags like normal squares, so it wasn’t a total waste. On my right, my heavies rode down an impudent artillery unit to give me a 3-2 lead.
Mike consolidated his center thanks to Force March, pushing me back to my start line except for a lonely square of Voltigeurs by the town itself. He tied things up, killing off the last survivor of my initial assault.
I then got busy on the left, where Mike had been strangely immobile (it turned out he didn't see a right sector card all game). My Light Cav killed his leader while musketry killed his Line unit on that flank; Counterattack brought his Cuirassiers to life but they failed to kill my lights, falling themselves next turn for a 6-3 French lead.
Mike finally managed to annihilate my square of lights, but I sent the heavies on my right against the Grenadiers in the abbey. Cav versus built up terrain isn’t normally a good idea, but even losing three dice I was throwing two against a two-step unit. I knocked them down a step and survived the return fire. Mike countered but failed to kill my heavies, and thanks to Bombard I was able to wrap up a 7-4 win, killing off the Grenadiers. All in all, two really fun games. I haven’t played Austrians much, but I like their wrinkles – slow infantry that runs away twice as fast as it attacks, but the Battalion Mass is an offsetting benefit. Interesting scenario, and a great opponent. Looking forward to more!