Intercontinental Tournament 2023

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1 year 5 months ago #8922 by Mark-McG
Game 1
Mark McG (French) 2 banners
Mark B (Spanish) 6 banners

This was a hapless game for the French, struggled to order anything on the Left and was annihilated there. Tried to move the action to the right and bounced off the square. Starting hand of 2 Scout cards, which face the possibility of Counterattack by the Spanish. All over by Allied Turn 7, and surprised it took that long really.
 

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File Name: r3g1.vlog
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Game 2
Mark B (French) 3 banners
Mark McG (Spanish) 6 banners

As a game, this was much more a fight. Spanish started with 3 Scout cards in hand, and I tried to keep the initiative with drawing and playing Guerilla markers, but 2 out of 4 were cancelled! Something I've not seen before. On positive side, a French leader was dispatched early on a double swords. Fighting on the Spanish right was fierce, and ultimately both side withdrew hurt. With a slight lead (4-3), I took a chance with using LGM to move units up to the French position, in a zone I had orders for (with just 3 cards left, this was vital). French bayonet charge wasn't lucky, and the Spanish did the deed.

One interesting anomoly was the Spanish formed 2 squares, with 2 remaining Command cards, and then had to discard a Command card, leaving them a choice of 1 card to play.

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File Name: r3g2_2023-06-06.vlog
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Medellin is the scenario that broke the Guerilla mechanic for me. As far as I'm concerned, it is the worst, most gamey and game breaking feature in C&C Napoleonics. I hate it.
boardgamegeek.com/blogpost/24995/106-medellin-28-march-1809
 

Glory is fleeting, but obscurity is forever.
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The following user(s) said Thank You: RiverWanderer

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1 year 5 months ago #8927 by Kandras78
106 Medellín (28 March 1809) [ICT2023 - Round Three - 1st game]
Spanish(JohnSpicer) 2 vs French(A) 6
31 blocks lost vs 22

Spanish forces tried to corner the French Left. A LGB played and a FR LN eliminating a Spanish LC in pursuit changed the field. Guerillas were unable to cancel an Elan! which caused no real damage in return.
A double French Cavalry Charge led to a 0-5 severely limiting the Spanish options. A French Bayonet Charge was canceled by the guerillas. Then a last-time charge by the Grenadiers led by Gen.Trias slayed Gen. Villatte and his Line Infantry after a First Strike played in vain. These 2 banners might make all the difference in the tournament round...

Luck courted both of us. Had our highs and lows. Made a few mistakes with the rules interpretations (Spanish Hand Size and Squares). This scenario is a rather strange choice for tournament play.
John played well. I am really looking forward to our next game.

 
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1 year 5 months ago - 1 year 5 months ago #8943 by Kandras78
106 Medellín (28 March 1809) [ICT2023 - Round Three - 2nd game]
Spanish(A) 6 vs French(JohnSpicer) 3
20 blocks lost vs 24

Spanish started to push against the French Left early on. But the effort seemed to collapse despite a successful Guerrilla Action and plenty of attack dice. A desperate Cavalry Charge helped to contain the situation. The ensuing action was decided by Lady Luck again.

John is a skillful and gallant opponent. Both games could have ended in his favor.

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Last edit: 1 year 5 months ago by Kandras78. Reason: typos

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1 year 5 months ago - 1 year 5 months ago #8974 by Burnabybob
Round 3
Game 1
Medellin S106
French (Ben Turner) - 6
Spanish (Gabriel Hardy) - 3

The Spanish opened by playing a Take Command Right card, activating two line infantry, one light infantry, and a field artillery. His ensuing attack dealt two hits to the french light infantry and one to the french line, and I feared that his plan was to pin my right flank against the river and wipe them out. Luckily for me, I had a take command left flank card, and Gabriel did not use his GA token to cancel it, so I was able to move my units out of immediate danger and I was able to inflict serious damage to his line and light infantry. 

Gabriel countered with a fire and hold card and I got lucky on the die rolls, avoiding any damage at all. I then played an LGM card, bringing up foot artillery and 3 infantry units from the center within a 3 hex range of the Spanish line in preparation for a bayonet charge card. The Spanish counterd by attacking my weakened light infantry on my left flank with cavalry, and I played an infantry strike first card but whiffed on the roll. Luckily for me, so did the Spanish.

 

On the following turn, I played a 2-2-2, and Gabriel used his GA token to cancel it. I was happy to give up that card, as I still held bayonet charge, force march, and fire and hold cards. After trading fire a couple of turns, I used the fire and hold to eliminate the spanish light infantry on my left flank. while also inflicting damage on the spanish grenadier infantry in the center. 

The spanish came down the hill on a take command center card but poor die rolls produced almost no damage, and put me in a good position to play the bayonet charge, which eliminated two more spanish units and gave me a 5-3 card advantage and a 3-0 lead. The Spanish blunted the French attack in the center with a bombard card, which reduced two french infantry units to 1-block. I had planned ot use a force march card to follow up the attack, but instead used it to retreat and regroup.

After I eliminated the Spanish heavy cavalry with my own heavy cavalry, the Spanish mounted a comeback, narrowing my lead to 4-3 and nearly tying the game. But the final backbreaker was my second bayonet charge of the game, which I used to eliminate a spanish grenadier intantry and line infantry. 

 

It was a fun game that moved quickly. I had lethal cards, which helped a lot. Although Gabriel appeared to have decent cards he said he never drew a scout card, which would have allowed him to pick up another GA marker. His die rolls came up short at a few key points as well. 






 
Last edit: 1 year 5 months ago by Burnabybob. Reason: correction

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1 year 5 months ago #9045 by stephent
SteveT Spanish: 6 banners taken, 20 blocks lost
ThomasH French: 5 banners taken, 28 blocks lost
I started with a strong hand of right flank cards and planned to destroy the French left. The French attacked here first and rapidly destroyed two Spanish units and killed Albuquerque, and my right right flank cards were used, discarded or any square. Finally Trias was able to ride to the rescue and with the Spanish light destroyed 3 weakened French infantry and then Lasalle and his squared light infantry caught against the river. A subsequent French attack in the centre saw us lose a unit each for the final score of 6-5.
Thanks to Thomas for a very tense and tough game!

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1 year 5 months ago #9046 by stephent
 

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File Name: R3G1_Medelin.vlog
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1 year 5 months ago #9086 by Burnabybob
Round 3
Game 2
Medellin S106
Spanish (Ben Turner) - 6
French (Gabriel Hardy) - 5

Based on my experiences with this scenario, I knew the French were in a vulnerable position on their left flank. And luckily for me, I had a take command any section and 3-right card in my opening hand. I used the first to attack with my cavalry and line, while moving artillery forward and two other line infantry units. I then canceled his first card successfully with a guerilla action, giving myself a double turn. Although the French fought valiantly on their right flank and they managed to wipe out a light cavalry, the Spanish attack was overwhelming and with the help of a cavalry charge and 1-1-1 cards, built up a 4-1 by turn 6.

 

But the French soon mounted a comeback. Using a leadership card, the French broke through the Spanish right flank by eliminating a cavalry unit, then a weakened spanish infantry, making the score 4-3 and reducing me to just 3 cards. Two turns later, the same French cavalry eliminated my light infantry, which I had chosen not to square up because of shortage of cards. The score was tied, 4-4. I hoped the same gallant French cavalry unit led by Lasalle to attack my artillery, since I had an artillery cannister card, but instead he got behind my artillery and infantry unit on a hill and attacked my infantry. This also foiled my plan to use those units for a fire and hold card. He also wiped out my heavy cavalry with his light cavalry. As I had eliminated his light infantry in the center, the score was 5-5. (I just realized that Gabriel never rolled a battle back my artillery attack on his light cavalry. Not sure it would have made a huge difference, since he would have been battling back with one die, but there is a very small chance he could have won the game if he had scored a hit then eliminated the leader on a casualty check.)

Anyway, after successfully using another guerilla action I ended up playing a fire and hold card on turn 10 and lucked out with two hits to the French Light Cavalry on my left flank. Gabriel then ordered the same 2 strength French cavalry to attack the infantry, which destroyed the French light cavalry in battle back and won the game. 

 

It was a fun and tense game that could have gone either way until the very end. Use of guerilla actions was key, as was an aggressive posture on my right flank. 



 

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1 year 5 months ago #9096 by jfardette
Togan Alper and Jim Fardette were able to complete two games in less than 2 hours, making good use of our Saturday.  There results were as follows:

Game 1
Jim (French) - 3
Togan (Spanish) - 6
The Spanish HC was very powerful, killing a HA, FA, crippling two other units and locking down an infantry in square to destroy the French right wing.  Togan was then able to make good use of his other forces to grind out a hard-fought win.

Game 2
Jim (Spanish) - 6
Togan (French) - 1
The Spanish HC was again able to gather two banners before succumbing to French retribution, but the battle was fought on the other side of the map as the Spanish were able to use an LGM and two successful guerilla actions to trap the French left and destroy them in detail.

Very fun and very quick games.

My log file for the second game was lost to a disconnection issue.  I will post when Togan sends his.  Until then, here's a screen shot of the end of the second game.
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1 year 5 months ago #9101 by Mark-McG

the Spanish were able to use an LGM and two successful guerilla actions to trap the French left and destroy them in detail.

 
this is everything I hate about the Guerilla marker..

Glory is fleeting, but obscurity is forever.
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1 year 5 months ago - 1 year 5 months ago #9105 by Boredbeyondbelief
Round 3: Medellin

Eric/boredbeyondbelief (Spanish) - 6
Greg/Valya (French) - 1

This was a lopsided affair totally due to dice. Greg would advance multiple troops, roll blanks with 1 flag, and my units would scurry out of range. Meanwhile, I eliminated two of his leaders. There was no grand strategy here, just me being the beneficiary of extremely bad luck.

Game 2 will be played later in the week. 

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Last edit: 1 year 5 months ago by Boredbeyondbelief.

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