Victory Results:
 37 %
Record a victory for BOTTOM ARMY  63 %
Total plays 57 - Last reported by Pevans on 2026-01-11 00:20:06

Aspern-Essling - 21 May 1809 (Day 1 Aspern)

Historical Background
Slowed by having only one bridge to cross, Napoleon had less than a third of his army across the Danube, when Charles attacked.
The Austrians were formed into five attack columns with the Grenadiers and the majority of the cavalry in reserve. The battle started with the attack by the first and second Austrian columns against Aspern. The French, under the command of Molitor, were already deployed in the village and repulsed the first attack, but the second attack briefly entered the town. French reinforcements were brought forward and a third attack was repulsed. By this time, some of the Austrian cavalry had moved forward and came under French artillery fire. The Austrian cavalry launched an attack to silence the French guns and was counter attacked, but the French cavalry was forced to retire when attacked by the Austrian lancers. By this time, the artillery of the third column was in position and was able to support another attack on the village. Napoleon, concerned the village might fall, ordered Marulaz to charge the Austrian guns. The guns, however, were supported by the Austrian infantry, which drew up in battalion masses and forced the French cavalry to retire. The battle for control of Aspern swung back and forth and at the end of the day, both Austrian and French infantry occupied the town.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 4
Hill 8
Town 4
Church 1
Marsh 3

 

Battle Notes

Austrian Army
• Commander: Charles
• 5 Command Cards
• Optional 3 Tactician Cards
• Move First

Line Infantry Light Infantry Grenzer Light Infantry Militia Infantry Light Cavalry Heavy Cavalry Cuirassier Heavy Cavalry Light Lancer Cavalry Foot Artillery Leader
10 2 1 2 2 1 1 1 3 4

French Army
• Commander: Napoleon
• 6 Command Cards
• Optional 6 Tactician Cards

Line Infantry Light Infantry Light Cavalry Cuirassier Cavalry Guard Heavy Cavalry Foot Artillery Leader
7 3 2 2 1 3 6

 

Victory
12 Banners

Special Rules
• The five town hexes (four town hexes plus the church hex) of Aspern form a temporary Group Majority Group Victory Banner Objective worth 3 banners to the side that occupies an absolute majority of the town hexes at the start of its turn (Temporary Majority Victory Banner Turn Start)

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Pevans replied the topic:
1 week 6 days ago
A third go at this scenario - mainly because we've played it four times and I've won every time!

I took the French first this time, which means Evert gets the first turn. Given the disposition of the Austrian forces, it's no surprise that they attacked on the left toward the village hexes - as has happened in every game so far. Initially, the Austrians lost a Line infantry and a militia to the French muskets, but then picked off a French Line and a Light infantry. That's 5:2 to me (including the three banners for the village).

The French infantry then eliminated the Grenzers trying to sneak along the bottom of the board before I played my "Cavalry Charge" and launched the cavalry on the right. After a bit of a fight, the Austrian Lancers, Cuirassiers and artillery fell: 9:2.

The French cavalry now swung into the centre, taking out another artillery and then the last cavalry. Finally, infantry attacked out of the village to remove another Austrian Line infantry for the win 12:2 - equalling my best result at this scenario.

That was a mere 22 turns and took under 90 minutes. A week later we swapped sides for another go. No surprise: my Austrians attacked on the left. The infantry scored first by eliminating the French Light infantry lurking in the woods at the bottom. Followed by the Line infantry that had retired out of the church: 2:3.

Evert re-grouped and threw the Guard Heavy cavalry into the Austrian horsemen on the right, taking out the Austrian Cuirassiers: 2:4. This started a cavalry battle as the rest of the Austrian cavalry attacked the Guard Heavies. Evert brought up the rest of the French horse, but both the Guard Heavies and a Light cavalry fell with no further losses amongst the Austrians. That's 4:4.

Evert pushed more French units forward into the village, but the Austrians on the hills took out the French artillery for 5:4. However, this was the high point for the Austrians as the French infantry in the village eliminated an Austrian Line on the left.

The French removed a second Line infantry, General Vogelsang falling with his men, and a Light infantry: 5:8. Austrian infantry pushed towards the village, but another Line infantry fell (5:9). The French cavalry on the right found their second wind and took out the Austrian Lancers and Light cavalry for 5:11.

Facing imminent defeat, I marched Austrian infantry into the village to deprive Evert of those three banners. And killed off a Light infantry to make it 6:8.

However, Evert immediately got back into position to reclaim the banners and then eliminated one of the Austrian infantry in the village: 6:12 and Evert finally wins the scenario!

That took 34 turns and nearly two hours - noticeably longer than the week before. However, the aggregate score is 18:14 to me.

Evert and I have now played 52 games with the Austrian expansion. I won 28 to his 24, which is pretty close. However, looking at the 26 match-ups (that is, scenarios played from both sides), I won 14 to Evert's 8 with 4 draws. Which suggests Evert's losses have been worse than mine. However, two-thirds of the games I won were the second time we played that scenario, so maybe I'm learning more from the first play (or watching the aggregate score!).
Pevans replied the topic:
3 weeks 2 days ago
Evert and I re-visited this scenario as it’s another where I won decisively as both French and Austrian the first time we played. Evert plays the French in our first game, but my Austrians move first in this scenario. The initial fighting was on the left where both sides lost a Line infantry (takes the score to 1:4 as Evert has the banners for the village).

I'd got the Austrian artillery onto the hills and opened up, obliterating the French artillery in the village (2:4). With infantry moved up in support, the guns removed another French Line infantry from the village (3:4). And another (4:4), General Viviez hot-footing it back to the church. Then I played "La Grande Manoeuvre" to occupy parts of the village with Austrian infantry. That's 4:1 now.

Evert used a "Bayonet Charge" to attack the Austrian infantry, but my "Counter-attack" was more effective, bringing more Austrian infantry into the fight and removing another Line infantry. That's 8:1 with the banners for the village, only to go to 5:3 when the French eliminated two of the Austrians there (while the cavalry moved up on the right).

Fighting continued in the village, the French losing an infantry before taking out two Austrians (helped by an "Elan" card) - 6:5. At the same time, Evert threw a couple of cavalry against the Austrians on the right.

This started a cavalry battle that saw the French lose three units to two Austrians: 9:7. Continued fighting in the village saw more French infantry bite the dust (10:7). Austrian cavalry on the left finished off one that had retired from the battle (11:7). The French secured the village, but the Austrian cavalry pounced on another battered infantry hiding at the back before the banners for the village could kick in: 12:7.

That was a hard-fought win and an absorbing game. It was, indeed, longer than usual: 33 turns and over two hours play. We reconvened a week later for the re-match.

First blood went to the Austrians with musket fire into the village taking out a French Line infantry and General Viviez to make the score 3:2 in my favour. I pushed more French infantry into the village as the Austrians manoeuvred for an attack. Grenzers trying to outflank the French on the left fell to a lucky die roll and were followed by a Line infantry: 5:2.

Austrian attacks in the centre damaged the French troops occupying the village, but the Austrians lost a Light infantry and Foot artillery (another lucky die roll) - 7:2.

Then I unleashed the French cavalry on the right, where they crushed their Austrian counterparts - 10:2.

With nothing much left of the Austrians on the right side of the battlefield, the French cavalry swung into the centre and removed a Foot artillery - 11:2. The coup de grace was on the left as French muskets in the village took out an Austrian Line.

I certainly had some luck in that game, which finished in 24 turns and took under 90 minutes. Rather than redeeming his earlier loss, Evert did worse this time around: 24:9 to me is the aggregate score, versus 24:16 before.

I’ve also posted this report on my BGG blog (with pictures!): boardgamegeek.com/blogpost/181666
Pevans replied the topic:
5 months 2 weeks ago
Evert goes first as he's playing the Austrians this time. However, first blood went to the French when an artillery duel in the centre removed an Austrian unit (4:0). The Austrians struck back with their muskets, eliminating a French Line infantry in the village (4:1).

Some manoeuvring followed before I attacked on the right with the French cavalry and took out one of the Austrian Cuirassiers (5:1).

Evert threw the Austrian horsemen back at their French counterparts (with a "Cavalry Charge"), only to lose his Lancers in exchange for removing a French Cuirassier unit (6:2). I flung a Cuirassier and a Light cavalry at the Austrians with little effect and the Austrians removed both of them to make the score 6:4.

The Austrian infantry on their right advanced en masse (Evert played a "Force March") towards the village, but the French defenders saw off a Line and a Grenzer: 8:4. However, the Austrian momentum saw them occupy enough of the village to deprive me of its banners along with an exchange of Line infantry units. This swings the score to 6:5.

I used a "Bayonet Charge" to push back into the village. At the same time, a French Line that had infiltrated the Austrian lines (on the hills right of centre) finished off a one-block Austrian Light cavalry trapped against the baseline: 7:5. However, they immediately fell to the Austrian artillery: 7:6.

The French infantry re-took the church by taking out the militia holding it: 8:6. The Austrians eliminated a French Light infantry (8:7), but regaining the banners for the village made it 11:7. The infantry in the village finished off another Austrian Line for the win: 12:7.

That was another great back-and-forth fight. It lasted 26 turns and took just over an hour and a half, so went more quickly than the first game. And the aggregate score is 24:17 in my favour.

I’ve also posted this report on my BGG blog (with pictures!): www.boardgamegeek.com/blogpost/176001
Pevans replied the topic:
5 months 2 weeks ago
The Austrians start, so the first move is mine. And that was to close in with the Austrian right and fire across the low-lying marshes. Then the Austrian centre pushed forward to shoot at the French in the main part of the town. First blood went to the Austrians, clearing the church with their gunfire. That takes the score to 1:3.

A "La Grande Manoeuvre" card from Evert let him re-occupy the church and shift French cavalry forward on the right. Fighting continued around the church and that side of Aspern. I lost a unit of Grenzers, took out the French artillery and occupied most of the village. As Evert lost the banners for the village, the score is now 2:1. The French counter-attacked into the left side of the village, taking out two Austrian Line for one of theirs (that's 3:3). But the Austrians removed another French Line, General Molitor falling with his men to make the score 5:3.

However, the French now had the majority of the village again, so the score went to 5:6 at the start of Evert's next turn. Then the French attacked across the board. On the left, they eliminated a Line and Gen Vogelsang. While the French cavalry launched into the Austrian horsemen on the right, killing off Cuirassier and Lancer units. Suddenly the score is 5:10!

Still attacking in the village, the Austrians eliminated another French Line and the other, battered units skedaddled to the right (Evert taking the better part of valour). The French cavalry took out another Austrian Light cavalry on the right and, at 6:11, Evert's just one away from the win. So I re-occupied the church, depriving Evert of the banners for the village, and killed off another Line infantry - 7:8 feels a lot better.

The French cavalry moved on to the Austrian artillery and demolished one (7:9), but I used a "La Grande Manoeuvre" to rescue the other and move some full-strength units into the village. The three banners for the village (next turn) took me to 10:9 and a final attack in the centre eliminated two of those battered French units to win 12:9.

That was a terrific fight, swinging back and forth (thanks to that three-banner haul for the village). It lasted 33 turns and took nearly two and a half hours.

I’ve also posted this report on my BGG blog (with pictures!): www.boardgamegeek.com/blogpost/175846
ozzie replied the topic:
1 year 6 months ago
12-10 the French, who held on to win by controlling the majority town hexes objective for an extra 3 victory banners.

The Austrians launched an attack on the Aspern and the church and were repulsed with heavy casualties. The centre tried again and were also repulsed with heavy casualties. Soon it was 9 (6+3) to zero in the French favour, with several other Austrian infantry units hanging on by their fingernails. The French moved up their cavalry wing to launch the killing-blow only to receive and Austrian Cavalry Charge on the Austrian left which destroyed 3 French cavalry units, an artillery unit and killed two generals. Suddenly it was 9-6 and game-on!

Another French heavy cavalry fell to the Austrian central cavalry unit and more units fell on each side, until it was 10 (7+3) to 10. Some Austrian shooting could have won the day but failed to finish off damaged units. The last French two-block light cavalry unit rode over the hills and destroyed two one-block Austrian squares to win the game, 12-10.

I have always felt that to hit or destroy a square (or Austrian infantry mass) is a little unfair on the infantry, as a square is not expected to retreat and technically has no flanks. That a dice roll already has a 50:50 chance of a hit (2-infantry and 1-sabre facing) should be enough of an advantage.
LARS replied the topic:
5 years 1 week ago
Massena and Lannes save the French left at Aspern. It became impossible for the Austrians to capture the town with the forces on their right after a cavalry attack disrupted their artillery positions. Then a desperate cavalry attack ensued which ended in disaster for Bellegarde.
castanos replied the topic:
5 years 1 month ago
Overwelming Austrian victory +12/6. Good cards on the Austrian right for a fast approach to the mill that wipped out French forces on that flank. French cavlry on the right never came on play effectively. An assault and a take command in the center allowed Austrians to take positions on the hills with a grand battery. An awfull French die roll for an Elan counterattack did the job!
kostas63 replied the topic:
6 years 5 months ago
Nei primi turni i Francesi giocano la carta "Force March" e conquistano Aspern. Gli Austriaci contrattaccano ferocemenete sulla loro destra e nel centro e dopo una carta "Bayonet Attack" riescono a conquistare uno degli hex di Aspern. Il costo in perdite per gli Austriaci e' troppo alto. La battaglia finisce 12 a 8 per i Francesi che alla fine sono ancora in possesso di Aspern.
proyce replied the topic:
8 years 4 months ago
The 1 hex movement of the Austrians is what didn't allow them to get into range soon enough. I was trying to get 4 Austrian LN in position, but French cavalry wave made it impossible, as I was scrambling trying to save my left flank. Yeah, the 3 Cavalry Charge cards in quick succession was very unusual.
Battalion mass is limited to the total command cards the Austrians start the battle with, which means I had 5 units in square.
Mark-McG replied the topic:
8 years 4 months ago
Austrian Bayonet Charge in the centre? Remember Austrian Line only charge 1 hex. Also, there is no limit to the Austrian Battalion Mass. It is not like squares.
3 sequential Cavalry charges is pretty unusual too! That is itself would make the match an exceptional result.
proyce replied the topic:
8 years 4 months ago
Played this a couple of days ago. I had the Austrians. It was a rout, with the French winning 12-2. The French had a Cavalry Charge card in their original hand, so moved cavalry up on their right flank to be ready to charge. The Austrians moved on the center preparing to Bayonet Charge when ready. The French played their Cavalry Charge card and eliminated an Austrian CU. Other Austrian cavalry moved up to help. French played a second Cavalry Charge and wiped out the Austrian LC and Lancers. Next run the French played a third Cavalry Charge, eliminating one Foot Artillery and knocking the other one back to the baseline. After another turn the Austrians couldn't put any more Battalion Mass counters down and the French cavalry finished the game.
Bayernkini replied the topic:
10 years 9 months ago
Reduce the town Objecive Banners from 3 to 2 and you have
a excellent and very interested scenario :)