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A lot of "automatism" in meantime.
But where are the automatic buttons for "Guerilla Marker & Iron Will" into hand? I will see how the next beta release goes and whether I iterate this one more time before Vassal release, but there are a few more useful features before I get to these counters. They are fully integrated in my all-in version of the module but for v3.5 it doesn't seem too hard to just draw a counter into hand occasionally.
And i missing the "retire" button, to retire/switch players hand. Not absolute necessary in single games, but in long time Epic it happens (i know it from 8hrs MM44 games) that players leave game and other join there seat. Retire still exists; it is on screen at game start and for in game use it sits under the Game Options menu and on shortcut Alt+R. By removing it from the main toolbar, I've saved a space for a more useful button whilst staying within the width of a laptop. On Epic, I have to decide but anyway I may make the hands more open to players on the same side, so the Epic module can be more adaptable to different modes of play.
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More likely that I've not set up a scenario correctly, or missed one... hopefully that rather than the mechanism itself.in rare instances there are two non-French sides fighting.
These seems to throw the ordering and targeting out, I think because the "French" side is ordering non-French units
Does that sound possible, or am I just screwing up (more possible)
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Thanks for all the hard work, Mark.
The new version CC Napoleonics beta V3.5a22 -- is it compatible with VASSAL 3.5.5? I get an incompatibility warning message when I try to launch it in 3.5.5, but it seems to work. At the moment I'm not ready to abandon VASSAL 3.5.5 for 3.5.6 because it sounds like already they are working on 3.5.7.
Hehe when will the madness end?
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I think I've fixed the problem. Re-download from the module link for a22 above (now a22f1). Scenarios Bailen and Balaclava should work. I will refresh / fix the others after I review and tidy up the scenario configuration tool that allows an Army to be switched to the other side.
More likely that I've not set up a scenario correctly, or missed one... hopefully that rather than the mechanism itself.in rare instances there are two non-French sides fighting.
These seems to throw the ordering and targeting out, I think because the "French" side is ordering non-French units
Does that sound possible, or am I just screwing up (more possible)
I thought I'd caught them all. Was it an particular scenario that you tried ?
Update: Unfortunately it is something deeper than a single scenario. Setup is getting reset back to default.
Thanks for the report. I will investigate.
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