Great scenario. Tried as a 2-player version: 6 hours of gaming, 16-10 to the French. French tried fighting their way up the ravine, but were beaten back, then a frontal assault in the centre led by Guard Artillery finally wore down enough Russian infantry.
After 4 playtests I feel the scenario plays reasonable well and close enough to the battle, but needs some adjustments to balance it;
I have 3 main ideas around this;
1. Adjust the ravine to run closer to the town
2. Give the Russian infantry one extra die in close combat attacking a town or castle
3. Give a Time Pressure objective banner to the Russians if they play a Scout card
Time Pressure Objective (new)
When Time Pressure rules are in effect against the attacker, the defending player, after playing a “Scout (Left, Centre or Right)” Command card, may take a Permanent Victory Banner and draw one Command card instead of drawing two Command cards at the end of his turn. Taking a Permanent Victory Banner, instead of drawing two Command cards is not allowed, if doing so would give the player his final Victory Banner to win the battle.
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