MT02 Results

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4 years 3 months ago #432 by gonzo
Replied by gonzo on topic MT02 Results
Round 3 Catalonian Fields Roman right
Jrtracy Roman 3 banners 32 blocks lost
gonzoj Huns 7 banners 25 blocks lost

Turn one Alan HBC on Roman left closes but only does 3 hits to Aux. Huns surround and roll double leader hit and mult banners. Hun MBC crippled and Aux killed. Both sides pull back to range fire on that flank. Next, Hun Warriors use Foot onslaught to surround and kill Roman LC in hills. Roman Warriors come up and engage in fiercly contested hill battle, but Hun ambush card made big difference. Killed 2 warriors and a 1 pt Hun warrior chased and killed leader on back row. It took 3 attacks by Roman HC to finally kill wounded Warrior. Skirmishing now on Roman left. Huns able to kill Warrior before Roman HC could make a difference.
Thanks to JR for fun game, luck just wasn't with him today.
The following user(s) said Thank You: jrtracy

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4 years 3 months ago - 4 years 3 months ago #433 by jrtracy
Replied by jrtracy on topic MT02 Results
Round 3 Catalaunian Fields Roman right

Jrtracy Roman 3 banners 32 blocks lost
gonzoj Huns 7 banners 25 blocks lost

Fun game with Gonzo today - I opened on the left but rode into trouble as the Huns were able to trap and kill my HBC and leader. I inflicted some sharp hits but Joe was able to scamper away before I could close for kills.

We then fought on the opposite flank with several rounds of give and take. The hills and woods limited dice thrown so it was a drawn out fight. A timely Ambush won the hill battle for the Huns. One Hunnic Warrior went absolutely berserk, killing two units before chasing down Thorismund at the edge of the map and putting him to the sword. My heavy cavalry arrived to finish off the warriors, but they were the true heroes of the day.

Down several banners and without a useful card, I just did what I could with ranged fire, hoping to get lucky. I whittled the Huns down substantially but Joe pulled the vulnerable units so I didn't collect more banners. He finally wrapped things up with multiple attacks against a full strength Warrior that didn't have the sense to flee after the first attack.

Well played game by Gonzo - congrats and good luck!
Last edit: 4 years 3 months ago by jrtracy.
The following user(s) said Thank You: SPI Mark

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4 years 3 months ago #434 by mk20336
Replied by mk20336 on topic MT02 Results
Round 4 CCA VV01 Marcianopolis (377 AD)

Michal K (Goths) 5 banners, 10 units lost
jrtracy (Romans) 0 banners, 16 units lost

That one is always a tough thing for Romans. It started with two Light Cavalries on both wings. Then we closed on each other, exchanging a lot of range fire. In the end the Medium barbarian units charged twice, crushing Rome defenses - but not before valiant fight of their leader!

Thanks to JR for arranging the game on short notice and for the fighting spirit despite the odds.

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4 years 3 months ago #438 by Travis
Replied by Travis on topic MT02 Results
Semifinal Game 1

Travis (Alemanni): 12 banners 34 blocks lost
dukeadam (Romans): 6 banners, 46 blocks lost

(Argentoratum is a special battle for me personally, as it was my first user-created scenario submission [non-epic version], so I enjoyed the chance to play this one as an Epic battle....which was my first ever foray into the Epic world. I can totally see the attraction to the format, especially as a social in-person game, with sub-commanders, etc.)

First and foremost, Adam was a very gracious teacher, as I had multiple questions about what to do. He began the match with a line command that endangered the lead elements of the Germans, but the Germanic dice were extremely fortunate all game long, and soon thereafter the barbarians were able to blunt the advance and score a couple quick banners by playing my own Line Command, which activated 30 (!) units!

The battle soon progressed to a 5-2 advantage for the Alemanni, but with several German units exposed and in danger. The Romans bravely pressed their advantage, but amazing dice rolls from an isolated Aux unit killed a MC and Julian the Apostate himself, which was the first major turning point. The 2nd was the next turn, when the mounted arm of the Alemanni charged their Roman counterparts and gained the perfect dice to eliminate four units, which put the hard-pressed Romans at a massive disadvantage. After another Roman assault the following turn gained 3 banners, the final unit was eliminated for the barbarian victory.

A very fortunate result for the brave barbarians.
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4 years 2 months ago #441 by mk20336
Replied by mk20336 on topic MT02 Results
Semifinal Game 2/2

Gonzo (Alemanni): 6 banners 56 blocks lost
mk20336 (Romans): 12 banners, 31 blocks lost

This was my second game with Joe. In my first, calamitous, attempt with Alemanni I was crushed 1-12 (my worst defeat ever, but hard to do anything with abysmal hand through the most of game).

The time has come to see if those Romans are really so over-powered. Having nothing to lose (I really did not assume there will be other result then Joe advancing to finals) I moved quickly forward on all front. A carefully planned attacks on barbarian LCs allowed me to avoid the ambush. The double time in center helped to break the line. Only on the left, in forest, not much action was happening.

The Romans definitely have an edge in that game. The cavalry, assisted by heavy infantry from center, was slowly but steadily grinding Almans to dust. There were of course losses - when you play bold, things happen - but in the end the Imperial army victory was not in doubt.

Thanks to Joe for two enjoyable games!

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4 years 2 months ago #447 by Travis
Replied by Travis on topic MT02 Results
Adam (Alemanni): 6 banners 51 blocks lost
Travis (Romans): 12 banners, 25 blocks lost

In this scenario, it would seem that the odds are against the Alemanni from the start. During this match, the odds were multiplied by excellent Roman cards and even better dice.

Beginning with a mounted charge to assail the barbarian left, the Romans were able to gain a quick two banner lead. That advantage grew to 6-1 when the dice failed a well-planned Alemanni counter attack, and the Roman cavalry were able to press home their advantage further. The barbarians were able to take advantage of poor Roman decisions to close it to 6-5, but again the dice favored the Apostate, who almost single-handedly did the rest of the damage in the center section, blunting a barbarian attack then leading the infantry to victory.

Enjoyable, but this one would have been very different with equitable dice.
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4 years 2 months ago #448 by Mark-McG
Replied by Mark-McG on topic MT02 Results
so if I understand Michal's post correctly, Joe won the Barbarian Semi 18 -13 banners cumulative total.
Making the Final, Joe vs Travis
CCA C3i20 EPIC Adrianople (378 AD)

wise and full of devices

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4 years 2 months ago #449 by mk20336
Replied by mk20336 on topic MT02 Results

Mark McG wrote: so if I understand Michal's post correctly, Joe won the Barbarian Semi 18 -13 banners cumulative total.
Making the Final, Joe vs Travis
CCA C3i20 EPIC Adrianople (378 AD)

Yes, that is correct. I thought Joe reported 1st game but I see now it is not in the posts.

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4 years 2 months ago #451 by gonzo
Replied by gonzo on topic MT02 Results
Semi-Final Game 1
Gonzo (Roman) 12 banners
MK20336 (Alamani) 1 banner

Sorry, thought I had posted this. Roman left cavalry given 2 Cav charges on deal. A Roman LC killed with
Ambush, but after that Roman Cav continued to draw cards such as Move Mounted and Move Hvy and eventually killed all the Allamani Cav.
Alamanni missile fire ineffective. Alamanni Warrior charge was unable to crack Roman line and Roman return and next turn got final banners. Tough game for Michal. Cards and dice favored the Alamanni throughout.

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4 years 2 months ago #452 by Mark-McG
Replied by Mark-McG on topic MT02 Results
was their a block loss count? Mainly for the records.
Final sentence probably should reference the Romans being favoured, at least sounds that way to me.

wise and full of devices

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