MT02 Results

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3 years 9 months ago - 3 years 9 months ago #372 by Mark-McG
Replied by Mark-McG on topic MT02 Results
Round 6 - VV 03 Adrianople
Mark McG (Goths): 7 banners 27 blocks lost
Adam (Romans): 6 banners, 29 blocks lost

Initial Roman cavalry charge swept away the two LI, but cost the two LC in reply. Roman heavy cavalry pulled away with losses.
The Roman line the started forward, and missile fire was exchanged. Goths got lucky here destroying a Roman LB unit exposed at the front with no longer retreat path. Something I'd forgotten until writing this report was that the Imperial infantry had 1 pilum die to use, but they never did.

After a series of mis-steps, firstly me attempting to bring on the Gothic cavalry with a Leadership card (uninspired), and the Romans trying to use the Medieval Line Command rule rather than the Ancients version (foot only), it dawned upon me that the chance of the Goth cavalry to arrive in a timely fashion had passed, and it was up to Fritgern to save his own bacon. In a mad charge down the hill, he collected over 3 turns the needed 4 banners, alibi at a cost of 4 banners including his own. Goths snatch a hardly deserved 7-6 win.

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This was a tough game, and I won't claim excellence on either part. More like a scrum in the mud. I enjoyed the struggle.

However, I'd rate the Scenario special rules as some of the worst I have encountered.

- Roman First Orders: at least one order must be given to Bacurius’ troops in the Left section before moving any other troops.

what does this mean? Does it apply just to the first Command card, or every turn? Does it have to be the HCC unit, or can it be any left unit? Can Bacurius move to another troop and order that one? What if the Romans CANNOT order any units in the Left section?
This seems to me one of the weirdest, straightjacket rules I have encountered, with no real explanation of how it works.
It also seems totally unneeded, Bacurius is already in an advanced position.

- The Goth player can enter his cavalry groups by playing an "inspired leader" card (no matter which).

which of course assumes the Goth player draws one of the 3 Inspired Leadership Command cards out of the 60 cards. If they don't, as is probable, then no cavalry. Moreover, if the Roman player draws those cards, they know the odds of the cavalry coming are reduced. What if the Roman got all 3? Did the designer think this through at all, or are they just born lucky?

wise and full of devices
Last edit: 3 years 9 months ago by Mark-McG.

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3 years 8 months ago #375 by gonzo
Replied by gonzo on topic MT02 Results
Round 4
CCA VV01 Marcianopolis (377 AD)
GonzoJoe (Goths) 5 banners, 17 blocks lost
Greg Ottoman (Romans) 3 banners, 20 blocks lost
Romans started hot with great cards and good dice. Able to save both LCs. Then killed a LI and rolled double flag on LC for kill. Barbarians charged and immediately lost one unit after manuevering to their left. Down 3-0, Goths regrouped and rolled up Roman right flank and killed injured and pinned LC and LI on baseline to claim next 5 banners as Romans ran out of useful cards. Greg played a very tight game. Always enjoyable.

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3 years 8 months ago - 3 years 8 months ago #376 by dukeadam
Replied by dukeadam on topic MT02 Results
Round 2
CCM 002 Catalaunian Fields (451AD)
GonzoJoe (Huns) 6 banners, 31 blocks lost
Dukeadam (Romans) 7 banners, 29 blocks lost
Romans moved most of heavy and medium cavalry to the right first and charged the Hun line. A series of mounted charges ensued and both sides ended without most of their cavalry, with Roman right and Hun left flank crippled. Then infantry advanced and battle was in the end mostly decided by a Hun warriors charge countered with a Roman First Strike card.
Very good, even game with a lot of luck swings.
Last edit: 3 years 8 months ago by dukeadam.

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3 years 8 months ago #377 by EZPickins
Replied by EZPickins on topic MT02 Results
Round 5

EZPickins (Goths) 6 banners 21 blocks lost
Dudeadam (Romans) 5 banners 27 blocks lost

I was able to play double time early to send my warriors over the hill. We engaged in a bloody struggle on this flank over several turns. The Romans were pretty much decimated while I was left with some very weak warriors. I pulled them back but he managed to chase them down and tie the score at 3 banners. The action shifted to the center for the remainder of the game. My just acquired first strike took out a full strength medium infantry and brought me within 1 banner of victory. I lost a medium cavalry unable to retreat so it was down to the next kill. I was able to finish it with a successful close combat and follow up bonus combat.

We had a good time playing this and it was in doubt until the end.


I I
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3 years 8 months ago #378 by gonzo
Replied by gonzo on topic MT02 Results
Round 6
Gonzo (Goths) 7 banners, 15 blocks lost
Scipio1zama (Romans) 4 banners 27 blocks lost
Game mostly of Cav action. Romans jump out of gate on left flank, but immediate Leadership card repulsed them and Goth counter attacked that flank. Could easily have gone the other way decisively but Goths end up owning that flank and hunting and killing everything on it. Roman missile fire great but only hits horses. Could not hit inf at all. Killed one HC and one leader with doubles. Goth losses were 3 HC units and leader. As Roman inf closed, Goth played 2 Move Med back to back to charge out and get last banner.
Thanks to Mike for the always enjoyable match.

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3 years 8 months ago #379 by gottoman
Replied by gottoman on topic MT02 Results
Round 3 - CCM 003 Catalaunian Fields (451 AD) Roman Right


Greg O (Roman) 7 Banners 22 Lost blocks

toganalper (Barbarian) 6 banners 32 Lost Blocks

This was a very fast and tight battle. The real action started with a Roman mounted charge on the left with three heavy cav trying to break the foot units that had cavalry sealing them in place. The Romans eliminated 2 Aux and wounded another but took losses in return. The Huns struck back on both flanks, but the attacked intended to cut off and kill two weak Roman Heavy Cav failed and another Hun Aux fell. On the right the Huns nearly eliminated Thorismunds unit but like the left flank fell just short of eliminating and left the Hun warriors weakened. The Romans responded with another mounted charge on the left with the weakened three Heavy Cav units, who managed to eliminate a Hun Heavy and Medium cav, but the Hun leader escaped when the strongest of the Roman cav was eliminated in a battle back, which also left a path of escape. Things looked to be going all Rome's way, but with numerous weak units ripe for the picking, the Huns produced yet another outflanked order and eliminated Thorismund's unit, a Light Cav on the right although Thorismund escaped to join a fresh warrior unit. Similarly the Huns finished off the last two Heavy Cav on the left and the Roman leader escaped. The game was Huns 6 and Rome 5 after that last bloody turn. The Roman's dug deep and played a Command Center and the warriors and Heavy cav surged forward to surround the two weakened Hun warriors. Despite and ambush that stopped one Roman warrior, the Romans finished off both Hun Warrior to secure the field. Great match and with just 9 orders total it was fierce and could have gone either way.

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3 years 8 months ago - 3 years 8 months ago #380 by mk20336
Replied by mk20336 on topic MT02 Results
Round 1 CCM 001 Utus River (447 AD)

mk20336 (Hun) 9 banners 29 blocks lost
scipio1zama (Romans) 7 banners 39 blocks lost

The initial phase definitely favored Huns, but then Mike counter-attacked on his left and things started to look grim for barbarians. A lot of First Strike and Ambush cards played and all in all 2.5 hours of game finished in Huns victory (Mounted Charge as last card).

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Last edit: 3 years 8 months ago by mk20336.

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3 years 8 months ago #381 by Mark-McG
Replied by Mark-McG on topic MT02 Results
Tomek is withdrawing from the tournament. So if anyone knows someone interested in participating, please advise we are looking for a replacement.

wise and full of devices

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3 years 8 months ago - 3 years 8 months ago #382 by mk20336
Replied by mk20336 on topic MT02 Results
Round 3 CCM 003 Catalaunian Fields (451 AD) Roman Right

mk20336 (Hun) 9 banners 16 blocks lost
dukeadam (Romans) 2 banners 26 blocks lost

In comparison in my yesterday game (2.5 hours) that was relatively quickly (40 minutes).
All the action was on Roman Right / Hun Left. My Warriors approached, Adam counter-attacked and we finished entangled in the hand to hand struggle. Then I played my last Inspired Token, Charged and managed to get 3 banners in one turn.

Thanks to Adam for the game. Tough battle for both sides and surprisingly many tactical options to play it.

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3 years 8 months ago #389 by EZPickins
Replied by EZPickins on topic MT02 Results
Round 3 CCM 003 Catalaunian Fields (451 AD) Roman Right

EZpickins (Hun) 7 banners 33 blocks lost
scipio1zama (Roman) 6 banners 26 blocks lost

This turned out to be super exciting game. Early action on my right flank resulted in few casualties so I tried a cavalry charge. It did little and left me vulnerable to his own charge with heavies out front. Mike took out a heavy and medium cav although it cost him a leader. He then ran down an auxialia and was getting a nice lead. Since I was short of units on the right I used a line command to bring everyone forward. Mike took advantage and advanced his warriors into close combat. He took a further three infantry down in that one turn had had a 6 to 1 lead. I was lucky to have a command center and made a desperate couther attack. It was devastating and we were now tied at six each. He came back with his own center attack but could only manage one attack against a weakened warrior. It was reduced to 1 block as his attacker was reduced to two. I had another center card and had another warrior come up in support. Mike withstood the first attack and battle backed. He would have survived the turn if he had retreated but we didn't see it at the time. The last warrior was successful and it was over. We had a great time and he would likely have won if it went another turn.

Thanks for a great game.
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