Mark McG (Huns): 7 banners 15 blocks lost
Greg O (Romans): 3 banners, 35 blocks lost
After some initial maneuvering and archery, Greg made a move up the centre. He then onslaughted on his centre-left, which went rather badly because he couldn't hit! the Hunnic riposte was a good deal more effective, followed up by a Mounted charge which pushed the score up to 5-1 in the Huns favour, including the death of Aetius.
A Roman charge on the right started badly with the Auxilia support being slaughtered (6-1), and the Heavy cavalry losing 3 out of 4 blocks to a First Strike. There attack was pretty poor, just 1 hit, but a leader check killed ATTILA on a double leader, and the LBC attack on the remaining 2 blocks of HBC also rolled double LDR.. some pretty strange dice this match. (6-3)The Gepid cavalry then tidied up in the centre for the win.Good to get back into Medieval. I really like the Command cards in this game, but need more play to get the best from them. I also find the predominately foot games more interesting than the cavalry charge games.
Round 4 - VV01 Marcianopolis (377 AD)
Mark McG (Goths): 5 banners 5 blocks lost
Mike, scipio1zama (Romans): 1 banners, 24 blocks lost
the Romans seem quite hapless in this one, a punching bag of the Goths. 3 Command cards just isn't enough in my view.
The initial turns were spent slaughtering the Roman Light cavalry, which was perhaps overly aggressive.
Thence followed turns of maneuver as the Gothic warriors moved into position and the Gothic cavalry nibbled at the edges. The Roman danced this way and that, but just don't have the speed to close and trap the Goths. The Goths had the cards telling them it was time to go up the centre, and in a burst of Warrior fury, they set upon the Roman centre, where they suffered their only loss.
The 5 to 1 ratio in both banner and block losses pretty much sums up the balance in this one. The Romans are in for a hammering.
Round 2 - CCM 003 Catalaunian Fields, Roman Left
EZPickins (Huns): 2 banners 32 blocks lost
Travis (Romans): 7 banners, 15 blocks lost
Things did not look good for the Romans early on, as ranged attacks from the Hunnic invaders were fierce and deadly, weakening some units and eliminating a leader. But the game took a major turn when Roman cards allowed a general advance on the center, and the Hunnic dice failed to collect the hits needed on a well-planned counterattack. Roman heavy units were able to survive and close with the now-exposed Hunnic right flank, as dice-related fortune continued to favor the Romans throughout the final turns.
Round 6 - VV 03 Adrianople
MichalK (Goths): 6 banners 27 blocks lost
Travis (Romans): 7 banners, 24 blocks lost
A great game against a fantastic opponent who deserved to win. Romans were able to slice in and eliminate the two exposed LI on the first turn with lucky rolls, and the Gothic cavalry arrived immediately afterward. After some back and forth cavalry movement, the Romans were able to successfully screen the heavy cavalry units with lights, and exchanged two sacrificial light lambs for the two HC Goth units for a 4-2 lead. Aggressive movements by the Goths were countered by good Roman dice for a 6-5 Roman lead, and set up a climactic Gothic infantry assault on the center, where the final banner was scored by the Romans on a 4-hit HI BB roll. Great game!
gotigerssc (Huns): 4 banners 38 blocks lost
Travis (Romans): 9 banners, 24 blocks lost
A marathon game for sure, clocking in at almost 3 hours. Justin played well, but I had amazing cards and got huge rolls (in particular, a devastating ambush roll) when I needed them. After wavering due to ranged attacks and weakening flanks, the Roman cavalry were able to weather a Hunnic charge and then strike out to eliminate the necessary units for victory in the end, striking out from the center and catching some vulnerable units with great rolls.
Mark McG (Huns) 3 Banners, 32 blocks lost
Travis (Romans) 7 banners, 29 blocks lost
A bloody affair that shows the emergence of heavy cavalry on the proto-medieval battlefield. Despite being outgeneraled in the games initial turns and being down 0-3, I was able to rely on my overabundance of HC to turn the tide. They only just survived the continued Hunnic pressure and battle-backs until the Roman cards allowed me to first even the game, then pull ahead. A very quick and bloody game against Mark, and as the block losses attest, a much closer match than the banners make it seem.
stormwalker (Romans) 2 Banners, 26 blocks lost
Mark McG (Goths) 6 banners, 13 blocks lost
almost identical to the preceding result!
Goths initially a bit stuck with 4 Centre cards, but delayed a while and eventually got some cards to bring the Warriors into play, who ate the Roman Left flank. Romans double timed up to the camp, mostly as a distraction I suspect, but the Goth cavalry with Fritgern returned and defended the camp and finished the Roman attack.